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Posted
Yeah I know we just got privs back, but I'm wondering why it's a big problem to have a bigger capacity of players on a priv, we can't pick up flags, we can't go out of center, so there really shouldn't be a real problem. I think at least 2-3 player priv freq would be reasonable for the pop right now. Centering by your self when there is a team of 10-15 come after you make it no point in centering on a priv at all. Having a team mate there to back you up changes the whole thing, your able to help each other out with kills, and guard each other while we regain our energy. Is there something wrong in the coding as in, if you have more then 1 person per priv freq the winners of the FG will get lot more money then they would of if privs allowed 2-3 players? Please comment back.
Posted

Acer, the one man privs vs 15+ people in center is simply perfect imo.

 

Just do what I tend to do to mess around and get a terrier with shredder and rockets and wait for enemies to go closer together and rocket into them spamming shredder.

 

<3

Posted
To be honest, I think having a 4 person priv. system has its ups and downs. The good part is, in a better way than emit put it, is that it could bring turrenting and lancing to a whole new level. The bad part is that once one person is turrenting, I garuntee that 4 other groups will try to do the same thing. Thus killing most regular freq pop and if a basing game is going on, kills that also. Imo, I would love to have 4 person privs <3
  • 3 weeks later...
Posted
Honestly, I think that 3 player privs seems reasonable. 4 would make a turret, but a 2 person turret wouldnt be that good, especially with the huge abundance of thors nowadays. The 3 person privs allow friends to be able to play with each other, but not so overpowering. I mean, pubs already 3v1 people, what's the difference, eh?
Posted
As long as it does not interfere with flagging, I would say raise privs so we cen get good turrets, or whatever going. Privs are only a problem when you have 3 different freqs trying to play a flag game.
Posted
How about a limit like private freqs (all of them together) can't account for more than X% of the people in pub, so private freqs can't really kill pub game.

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