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Posted

Great editor, so far the best and easiest I've used!

 

Maybe I'm doing it wrong or the function isn't there, but when modifying a map you typically just move things around. The problem is when I move things around, the regions stay put. This means after everything is moved you need to delete all the regions off the map and redraw them to the new location. If the regions moved with the tiles, it would save HOURS!

Am I doing something wrong or the editor is not capable of that?

 

Thanks

Posted
With the magic wand, you could always work something out... make an outline of your region, and keep it somewhere. THen you just need to region-wand the thing where you want it
Posted

It wouldn't be that hard to 'pin' the map and region layer together when you move stuff.

 

I'm sure samapico will fix that up in less than a minute.

 

I'll even make an icon for the toolbars ^^

Posted

Well, now that I think about it, it's not 'that' easy... because of the whole non-rectangular selection thing. I can't just bitblt to move the region. (regions being a 1024x1024 monochrome bitmap now).

 

I'd have to keep some kind of selection mask... while I'm at it, I could use a 1024x1024 monochrome bitmap for the selection mask, and get rid of the 1024x1024 byte array...

Though I think getting the 'true' value in the bitmap takes more time than in the array; i'd have to make some tests.

 

Without a mask... Not sure how I could pin the regions on the selection effectively.

Or maybe we already have such a mask... for the pixel-zoom preview of the selection. hmmmm

Posted
How can you use a monochrome bitmap for a selection mask ? You have to know the tile values that are selected without looking at the source (otherwise selection isn't a different layer anymore, like in the old days of DCME, where I used rectangle with reference to the source tiles)
Posted

For a selection MASK... not the selection data. The 1024x1024 INTEGER array has to stay, indeed.

We'd need a couple of transparent blt's or bitblt with VbSrcAnd and such to move the region

 

(Hell, if we just want to move the region without moving tiles, we could have a 'pin tiles' button too :o)

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