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Posted

The purpose of this thread is to further research "the old days," Jackpot Zone, nostalgic and VIE times, get comments, constructive criticism, and critiques. If you do give BlueT Jackpot SVS a try, do not mind the bots (as they are temporary and by partial request of some Chaos SVS players). The bots are Bjorn's AI MERVBot v1.01 (v1.02 does not work) with customized combat configurations.

 

Gravitron came into BlueT Jackpot SVS this morning and gave the zone a whirl. Here are his comments summarized (and my comments or replies to them):

  • Map is from v0.95
    • Ok.

    [*]GFX is dated backwards to v0.49

    • Ok.

    [*]Settings are wrong (1.3 SVS and not 0.9 SVS)

    • They are the original Jackpot Zone settings I believe. Got it straight off of the VIE CD for a specific arena "jackpot."

    [*]Old fonts = cool factor.

    • Ok.

    [*]Ghosting doesn't exist

    • I am curious. What is this "ghosting"? :D

    [*]Bullets used to be affected by wormhole gravity

    • Yeah that's a shame. Unfortunately it cannot be done due to the lack of feature-support in Continuum (or the Subspace client for that matter). According to the research I have done (involving asking old SVS players and veterans), might be wrong, but back then you could even get suspended inside the middle of the wormhole; wormhole would not warp you, but would hold you in its center. You could either escape it by (1) being shot at from outside and killed, (2) warping, (3) attaching to a teammate, (4) changing ship, or (5) portal.

    [*]ZoneServ --> IRC>

    • Was this the name of the traditional Jackpot Zone bot? What is "IRC>"? happy.png

Overall I think Gravitron thinks the zone is well built and compiled.

 

 

 

On another note, a great idea that I really like has struck me this morning. I am planning on hosting a contest that includes $200 to $400 in cash prizes/awards. Anyone (with or without skill, talent or experience) will be able to participate and it will involve creating something in/for Subspace/Jackpot SVS. First I have to fully plan and layout the details, rules, webpage, etc, and then recruit some volunteers, judges, and finally advertise the contest. This is all the detail I'm giving about this for now.

Posted

You could make wormholes not warp you by inserting some invisible tiles in the middle of it.

However, this can cause some unexpected light-speed warps because of a division by almost-0 of the distance blum.gif

If you pass too close from the center of the wormhole, you can get thrown just about anywhere on the map lol.

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