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Posted
repost screenshot where i won 100k solo twice or sth plzzz

http://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gif

All glory to the hypnotoad

Posted

The reason i want private freqs back is so i can fight people in center without having to worry about my team stealing my kills... and also to have more people to kill.

 

I know some of the people that are the type to ruin flag games... and im sure the mods know who these people are also... So just give them a fair warning not to abuse private freqs to ruin flag games... or they get fined... and thats it...

 

As for privates run winning the flag game... i think maybe having a feature to make sure people dont win over a set amount if population is less then 15 or something... cuz im sure if there was a private player trying to run win... and there were 10 people on each pub team... pubs will try to stop that guy from winning... if not pub is pretty dumb! or just set it to make sure privates get little for winning... like 1/10th if they were on pub... Im sure there is a way around it!

http://i466.photobucket.com/albums/rr22/3vilDoom/Evil-BW-Sig.gif
Posted

d1stort suggested another option that would take some coding time:

 

2-person private freqs where the players cannot pick up flags or leave center.

 

I think this is a great idea. To cut back on the workload, I suggest that the private players can't pick up flags. Leaving center isn't an issue according to Doc.

Posted
2-person private freqs where the players cannot pick up flags or leave center.

 

 

my thoughts exactly.

 

not only is this entirely possible, it would be easy.

 

 

i would say yes to privs if this were implemented.

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted (edited)

Can you make it possible that anyone in a 1-player private freqs can't be allowed to go into other sectors than 8?

 

That might solve runwinning if its possible...unless public freqs are stupid and didn't check sector 8 or the center....

Edited by Suicide_Run

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted

Just putting it out there, my favorite part of privs was the me vs everyone in middle

 

 

Imo, make privs allowed (1-3/4 people) and just make it so then cant leave center

http://card.mygamercard.net/community/360style/itom101.png
Posted
i like ruining things

http://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gifhttp://imgur.com/9kEre.gif

All glory to the hypnotoad

Posted
i like ruining things

we noticed

 

 

damn ewoks

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted
What I think: 2 person priv, not allowed to go to any sectors other then 8. If they try to enter another sector then they will get moved to freq 1 or 2, depending on what one has less players.

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