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Posted (edited)

Bit of an update for ya'll

 

Having realised i'm totally useless at physics and failing to fix the problems with the collsion detection http://www.ssforum.net/index.php?showtopic=22855 i was writing and suffering from other problems, I've decided to bit the bullet and use a physics engine, i choose ODE as it has c# bindings already, so far i've been impressed with how easily it has integrated into subspace2.

 

It made me wonder why i bothered trying to do this stuff myself before -_-

 

website www.ode.org

I'm using the Tao Library of ode.

 

the real test will be how well it performs at collision detection however smile.gif

 

Remote ships as well as radar+map are working now, once i have collision detection sorted, it should be relatively

straightforward to finish enough of the basic game to make it playable, and then i can start on the fun stuff (finally) smile.gif

Edited by doc flabby

Rediscover online gaming. Get Subspace.

Owner of the PlaySubSpace Network (level 0 BanG) and PSSF server

  • 3 weeks later...
Posted
Every time you say ODE I think you are talking about Ordinary Differential Equations :D

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

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