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Posted (edited)

Bit of an update for ya'll

 

Having realised i'm totally useless at physics and failing to fix the problems with the collsion detection http://www.ssforum.net/index.php?showtopic=22855 i was writing and suffering from other problems, I've decided to bit the bullet and use a physics engine, i choose ODE as it has c# bindings already, so far i've been impressed with how easily it has integrated into subspace2.

 

It made me wonder why i bothered trying to do this stuff myself before -_-

 

website www.ode.org

I'm using the Tao Library of ode.

 

the real test will be how well it performs at collision detection however smile.gif

 

Remote ships as well as radar+map are working now, once i have collision detection sorted, it should be relatively

straightforward to finish enough of the basic game to make it playable, and then i can start on the fun stuff (finally) smile.gif

Edited by doc flabby
  • 3 weeks later...

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