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Posted
Not going to post the bases that I have made, for they are still in progress. But i have a few, that I have been working on that will be posted in about 2 days.
  • 2 weeks later...
Posted

Some things i feel that all bases should have/be...

 

1. Flag room must be Thor Proof (very important imo).

2. The path should not be too wide (easy to have shark leaks).

3. Attacking the base should be just as difficult as defending it (many ways to do this).

Posted (edited)

Corey: That base would be better if there weren't as many undefined structures. I'm talking about the rooms that are going to leave players wondering what they're supposed to do, or what the room's function is. Some of the curves look sloppy, and some walls jut out in an ugly manner. It could be better in general, keeping the same layout that it has.

 

 

3vil:

I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment.

 

The base doesn't have to be very wide to keep a steady flow and evenness.

 

Attacking the base should indeed be as hard as defending it. Neither side should be rigged.

Edited by Sharpflame
Posted
3vil:

I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment.

The base doesn't have to be very wide to keep a steady flow and evenness.

 

Attacking the base should indeed be as hard as defending it. Neither side should be rigged.

 

They should definitely be thor proof. One person from outside should not be able to triple thor the flag room and kill the carrier. However, it is fair if they are able to kill the flagger through the door of the flag room because the gap between the opening is only 4-5 tiles wide and is usually easily avoidable. Without thor proof flag rooms, the carrier is pretty much a sitting duck and will die if not in a heavy ship.

Posted
FYI flag room is semi thorproof

 

I like it. But a couple of rules to follow when making bases:

  • no rigs for either side (bomblines usually rig defense)
  • if you touch a thor-proof tile, you get warped

I would suggest adding pillars on the walls to some of the larger openings in order to allow smaller bricks to stay useful. Kind of like an open vice. And make any changes that you think would make it nicer. Good work on it for the most part.

Posted (edited)

The reason i say flag rooms must be thor proof is because if i was the defending team and my team was trying to win... it would be quite annoying to have a few thor whores trying to kill the flag carrier(s).

On the other hand if i was attacking and i saw that the defending team was winning and my team was too weak to break the defense... then i too would thor the flag room to try to kill the carrier(s).

It would be fairly easy because people can only hold 4 flags at a time and in many cases lancs are not the one holding the flags.

 

This defeats the attacking would be as hard as defending criteria... which is why i feel its important to have thor proof flag rooms!

 

I can think of a few ways to have good flag games without thor proof flag rooms... but i doubt it would ever happen.

Edited by 3vil
Posted

I think the goal has been to shorten flag games, not prolong them. I think that letting people get to the dropping of flags without being thored to death is fair.

 

Vetta: A lanc's 5x5. I wouldn't advise making them squeeze though. Your base is at a decent width, but some spots look like they could use one of those vices I mentioned.

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