Corey Posted April 23, 2009 Report Posted April 23, 2009 Not going to post the bases that I have made, for they are still in progress. But i have a few, that I have been working on that will be posted in about 2 days. Quote
Sharpflame Posted April 23, 2009 Report Posted April 23, 2009 http://img2.imageshack.us/img2/5108/hspubmap1.png V. 1 of new public map. I'm not sure if I like sector 4's base or not. If something better shows up it'll get replaced.ps1pub.lvl Quote
vetta64 Posted April 23, 2009 Report Posted April 23, 2009 I liked base 4 where you used the entire space and made the paths wider, this leaves room fo som combination of center fighting and basing. It would be really hard to defend though. Quote
Corey Posted April 23, 2009 Author Report Posted April 23, 2009 Integrated bases are aloud? This opens up a whole new margin of possibilities. Quote
Corey Posted April 23, 2009 Author Report Posted April 23, 2009 (edited) These are the bases I've been working on, bases 2, 3, and 6. personally the one i made best is 2. I like SF's 5, its very unique.psynol_pub_2.lvl Edited April 23, 2009 by Corey Quote
Corey Posted April 24, 2009 Author Report Posted April 24, 2009 These are the top bases imo. Sf, choose the best.The base in the middle that you see is my most recent.http://img11.imageshack.us/img11/5864/psinol.pngpsynol_pub_4.lvl Quote
vetta64 Posted April 24, 2009 Report Posted April 24, 2009 I would give my left foot for a few new bases about now. Whos needs a left foot to play HS anyways. Quote
Sass Posted April 24, 2009 Report Posted April 24, 2009 The whole map layout should be redesigned. Quote
Corey Posted April 24, 2009 Author Report Posted April 24, 2009 Like the one you made? 1 word, awesome, and I finished tiling it and everything :/ Quote
LeftsideChaos Posted April 30, 2009 Report Posted April 30, 2009 <3 new bases your b4 looks like itd be impossible to get into though with the walls the way they are though...2-3 weasels could hold off ALOT of people right there. Quote
vetta64 Posted May 8, 2009 Report Posted May 8, 2009 This is just a base I started while I was bored. Let me know if there is any merit to it or if I should just stop now. The base is one thing, but I was thinking the brick layout would be kind of cool, not like hi tech though.brick_house.lvl Quote
Sharpflame Posted May 8, 2009 Report Posted May 8, 2009 vetta64, that doesn't look bad so far. I think you should follow through with it and see if it bears any fruit. Quote
Acer Posted May 9, 2009 Report Posted May 9, 2009 SF, didn't you already have a map all set and ready to go? O.o Anyways I'd like to see new bases. Or maybe just a base 5... xD Quote
Sharpflame Posted May 9, 2009 Report Posted May 9, 2009 (edited) Progress... : http://img90.imageshack.us/img90/3876/basesw.png The bases on there are definitely going to need some touch-ups. The goal right now is to collect more bases and put them in the empty sectors. Then, collect more bases, and put the better over the worse. I've high hopes for emiT's bases right now. Edited May 9, 2009 by Sharpflame Quote
vetta64 Posted May 11, 2009 Report Posted May 11, 2009 I am almost done Ill post it tomorrow, would be nice if some bases actually went up. Quote
Corey Posted May 11, 2009 Author Report Posted May 11, 2009 Here is the most recent i have done.http://img100.imageshack.us/img100/8365/picture2kux.jpgNew_base_HS.lvl Quote
Evil Doom Posted May 11, 2009 Report Posted May 11, 2009 Some things i feel that all bases should have/be... 1. Flag room must be Thor Proof (very important imo).2. The path should not be too wide (easy to have shark leaks).3. Attacking the base should be just as difficult as defending it (many ways to do this). Quote
Sharpflame Posted May 12, 2009 Report Posted May 12, 2009 (edited) Corey: That base would be better if there weren't as many undefined structures. I'm talking about the rooms that are going to leave players wondering what they're supposed to do, or what the room's function is. Some of the curves look sloppy, and some walls jut out in an ugly manner. It could be better in general, keeping the same layout that it has. 3vil:I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment. The base doesn't have to be very wide to keep a steady flow and evenness. Attacking the base should indeed be as hard as defending it. Neither side should be rigged. Edited May 12, 2009 by Sharpflame Quote
protocol_ Posted May 12, 2009 Report Posted May 12, 2009 3vil:I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment.The base doesn't have to be very wide to keep a steady flow and evenness. Attacking the base should indeed be as hard as defending it. Neither side should be rigged. They should definitely be thor proof. One person from outside should not be able to triple thor the flag room and kill the carrier. However, it is fair if they are able to kill the flagger through the door of the flag room because the gap between the opening is only 4-5 tiles wide and is usually easily avoidable. Without thor proof flag rooms, the carrier is pretty much a sitting duck and will die if not in a heavy ship. Quote
vetta64 Posted May 12, 2009 Report Posted May 12, 2009 FYI flag room is semi thorproofbrick_house.lvl Quote
Sharpflame Posted May 12, 2009 Report Posted May 12, 2009 FYI flag room is semi thorproof I like it. But a couple of rules to follow when making bases:no rigs for either side (bomblines usually rig defense)if you touch a thor-proof tile, you get warpedI would suggest adding pillars on the walls to some of the larger openings in order to allow smaller bricks to stay useful. Kind of like an open vice. And make any changes that you think would make it nicer. Good work on it for the most part. Quote
vetta64 Posted May 12, 2009 Report Posted May 12, 2009 thanks how do I know what spaces are too small or too wide. how many squares wide is a lanc? Quote
Evil Doom Posted May 12, 2009 Report Posted May 12, 2009 (edited) The reason i say flag rooms must be thor proof is because if i was the defending team and my team was trying to win... it would be quite annoying to have a few thor whores trying to kill the flag carrier(s). On the other hand if i was attacking and i saw that the defending team was winning and my team was too weak to break the defense... then i too would thor the flag room to try to kill the carrier(s). It would be fairly easy because people can only hold 4 flags at a time and in many cases lancs are not the one holding the flags. This defeats the attacking would be as hard as defending criteria... which is why i feel its important to have thor proof flag rooms! I can think of a few ways to have good flag games without thor proof flag rooms... but i doubt it would ever happen. Edited May 12, 2009 by 3vil Quote
Sharpflame Posted May 12, 2009 Report Posted May 12, 2009 I think the goal has been to shorten flag games, not prolong them. I think that letting people get to the dropping of flags without being thored to death is fair. Vetta: A lanc's 5x5. I wouldn't advise making them squeeze though. Your base is at a decent width, but some spots look like they could use one of those vices I mentioned. Quote
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