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Posted
Not going to post the bases that I have made, for they are still in progress. But i have a few, that I have been working on that will be posted in about 2 days.

http://img855.imageshack.us/img855/747/nationsig2.jpg<br />
T    Corey S> http://img819.images...48/87908453.png<br />
T    Cheese!> sadly enough corey, you arent ugly<br />
T    Cheese!> at least u have that going for u

Posted
I liked base 4 where you used the entire space and made the paths wider, this leaves room fo som combination of center fighting and basing. It would be really hard to defend though.

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

Posted (edited)
These are the bases I've been working on, bases 2, 3, and 6. personally the one i made best is 2. I like SF's 5, its very unique.

psynol.JPG

psynol_pub_2.lvl

Edited by Corey

http://img855.imageshack.us/img855/747/nationsig2.jpg<br />
T    Corey S> http://img819.images...48/87908453.png<br />
T    Cheese!> sadly enough corey, you arent ugly<br />
T    Cheese!> at least u have that going for u

Posted

I would give my left foot for a few new bases about now.

 

Whos needs a left foot to play HS anyways.

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

Posted

<3 new bases

 

your b4 looks like itd be impossible to get into though with the walls the way they are though...2-3 weasels could hold off ALOT of people right there.

http://i97.photobucket.com/albums/l209/Prof_Chaos01/cluster.png
  • 2 weeks later...
Posted

This is just a base I started while I was bored.

 

Let me know if there is any merit to it or if I should just stop now.

 

The base is one thing, but I was thinking the brick layout would be kind of cool, not like hi tech though.

brick_house.lvl

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

Posted
SF, didn't you already have a map all set and ready to go? O.o Anyways I'd like to see new bases. Or maybe just a base 5... xD
Posted

Some things i feel that all bases should have/be...

 

1. Flag room must be Thor Proof (very important imo).

2. The path should not be too wide (easy to have shark leaks).

3. Attacking the base should be just as difficult as defending it (many ways to do this).

http://i466.photobucket.com/albums/rr22/3vilDoom/Evil-BW-Sig.gif
Posted (edited)

Corey: That base would be better if there weren't as many undefined structures. I'm talking about the rooms that are going to leave players wondering what they're supposed to do, or what the room's function is. Some of the curves look sloppy, and some walls jut out in an ugly manner. It could be better in general, keeping the same layout that it has.

 

 

3vil:

I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment.

 

The base doesn't have to be very wide to keep a steady flow and evenness.

 

Attacking the base should indeed be as hard as defending it. Neither side should be rigged.

Edited by Sharpflame
3
Posted
3vil:

I'm unsure whether thor-proofs are a good thing or a bad thing. I'm leaning towards good at the moment.

The base doesn't have to be very wide to keep a steady flow and evenness.

 

Attacking the base should indeed be as hard as defending it. Neither side should be rigged.

 

They should definitely be thor proof. One person from outside should not be able to triple thor the flag room and kill the carrier. However, it is fair if they are able to kill the flagger through the door of the flag room because the gap between the opening is only 4-5 tiles wide and is usually easily avoidable. Without thor proof flag rooms, the carrier is pretty much a sitting duck and will die if not in a heavy ship.

http://img.photobucket.com/albums/v21/DarkLink/fieldsig.jpg

http://img.photobucket.com/albums/v21/DarkLink/protorec.jpg

 

Masaru> are you done with work

Protocol_> no i actually got work in 30 minutes :(

Masaru> :<

Protocol_ has to go to work in 30 minutes ! -Masaru

Posted
FYI flag room is semi thorproof

 

I like it. But a couple of rules to follow when making bases:

  • no rigs for either side (bomblines usually rig defense)
  • if you touch a thor-proof tile, you get warped

I would suggest adding pillars on the walls to some of the larger openings in order to allow smaller bricks to stay useful. Kind of like an open vice. And make any changes that you think would make it nicer. Good work on it for the most part.

3
Posted (edited)

The reason i say flag rooms must be thor proof is because if i was the defending team and my team was trying to win... it would be quite annoying to have a few thor whores trying to kill the flag carrier(s).

On the other hand if i was attacking and i saw that the defending team was winning and my team was too weak to break the defense... then i too would thor the flag room to try to kill the carrier(s).

It would be fairly easy because people can only hold 4 flags at a time and in many cases lancs are not the one holding the flags.

 

This defeats the attacking would be as hard as defending criteria... which is why i feel its important to have thor proof flag rooms!

 

I can think of a few ways to have good flag games without thor proof flag rooms... but i doubt it would ever happen.

Edited by 3vil
http://i466.photobucket.com/albums/rr22/3vilDoom/Evil-BW-Sig.gif
Posted

I think the goal has been to shorten flag games, not prolong them. I think that letting people get to the dropping of flags without being thored to death is fair.

 

Vetta: A lanc's 5x5. I wouldn't advise making them squeeze though. Your base is at a decent width, but some spots look like they could use one of those vices I mentioned.

3

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