Newgen Posted April 22, 2009 Report Posted April 22, 2009 Hello everyone I have been working on a subspace clone. It is programmed in Dolphin Smalltalk, using the HGE game engine (i think, I also had some other engines like unstdio i was using) I had most basic functionality in it and am able to very easily customize the game, for instance in the demo I made for the great Dreamery I spawned around 100 enemy ships at random speeds. It's pretty fun. Also I put some kind of crappy radar thingy in there that covers your whole screen in the background, but I don't know if people would want that. My ultimate goals are: The ultimate subspace clone with client/server architecture, open source, training tools, full recording tools, basically everything needed for any subspace clone. I am not looking for helpers unless you want to do artwork or some crap but I am not guaranteeing anything in terms of development. I recently got out of jail so I'm a little busy right now. Thanks -Newgen
L.C. Posted April 22, 2009 Report Posted April 22, 2009 (edited) I recently got out of jailO_o I had most basic functionality in it and am able to very easily customize the game, for instance in the demo I made for the great Dreamery I spawned around 100 enemy ships at random speeds. It's pretty fun.Do you have any screenshots of your work so far? Anything available to the public to try out? Edited April 22, 2009 by L.C.
kasa Posted April 24, 2009 Report Posted April 24, 2009 For feature development and gfx I can help if you create a good clientSince I am bored from the current oneBut only in the long term because I am busy too
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