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Posted

In many zones, privs can function well because it is easier for a noob to get used to the technical nuances of the zone.

 

In the case of HS noob just get over whelmed by the fact that they have sucky ships, and with priv, they think, what the heck why am I on a team with all sucky people whos ships suck just as much as mine.

 

I think for now, leave privs out until a resolution comes.

 

But if you want to increase flagging and decrease length of basing games, then increase the reward for winning a FG, and decrease kill rewards.

 

The reasons being that people dont win because they know they can make a lot more buy sitting in one spot and repeatedly firing back and forth at each other.

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

Posted
I'll return privs any time, but the catch is I'd be kicking people that abuse it. So it's really not worth my trouble because I know you guys will abuse it. That's why we haven't put it in.
Posted
I'll return privs any time, but the catch is I'd be kicking people that abuse it. So it's really not worth my trouble because I know you guys will abuse it. That's why we haven't put it in.

 

It's a myth and a shame why you have any influence on HS at all. It's as detrimental as your presence in the zone. withstupid.gif

Updated!  Omega Fire 2014

  The Last Burning Flame in Subspace

           www.omega-fire.co

 

Posted

You're all so lame blum.gif

-

I currently like the new system w/o privs.

Much smoother for "nubl3t" integration. :o

http://i386.photobucket.com/albums/oo302/ashashflower123/raresegway-1.jpg

Namp> What happened to rare?

Masaru> Rare was in a tragic segway accident

\o/

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