Sharpflame Posted April 21, 2009 Report Posted April 21, 2009 Aight. We'll go over flagging, centering, and anything in between or outside of those two. Or in a different dimension. We'll see. FlaggingBasesI think the priority in development for HS, in terms of flagging, is to get better bases. Bases that keep a smooth-flowing game while providing strategy for both teams. This means bases that are more than straights connected at ninety degree angles. I encourage mappers to take a look at the base in the hyperball arena. The base features more than a simple pathway, but allows strategic positioning while not slowing down the game much, if not at all. 'Course, the current public tileset doesn't have twenty-two-point-five degree slopes... tilesets will be covered more in a sec. RewardsAt the moment, things aught to be pretty smooth. If you're on the winning team, you get a nice reward that makes it worth the time. If you're on the losing team, you still get a small reward, meaning that flagging is never a complete waste of time. I can't think of something that could be improved in the rewards department... Tileset As someone pointed out the other day, the tileset looks very ghetto. It's old. It doesn't look cool. I think we should get a more realistic tileset but based off of the same theme. I like the ice and fire and things. Ice, rock, fire, electric/black would be plenty enough to get some nicely tiled bases and nicely tiled map. It just needs to look newer and fresher... NOT overkill with the effects though... NOT too much contrast. Something that looks nice, for real. ShipsNow, of course the ships have received some steady balancing for a while now. HOWEVER... I do think there's people that would agree with me when I say that spiders and leviathans need to be less extreme on the tank role. A tad less energy, a tad more recharge, a tad more speed and a tad more thrust. I'd say 10% changes for each one of those. I think it'd end up nice. Otherwise, the other ships are doing quite nicely and shouldn't need much tweaking. Private FreqsHonestly. Where'd they go? Put private freqs back with a maximum of four people each. Flag games don't start until it gets to about 6v6 anyways. Obviously, a team of four isn't going to hold up against large teams. Flanking may happen. Flankers will not get as much money as those on the two public freqs because the flag ding reward is presumably going to reward only the two public freqs. Come on! Give us the private freqs back! Opinions? Quote
Cheese Posted April 22, 2009 Report Posted April 22, 2009 a tad more recharge i suppose now might be a good time to announce my test results... i took the time to clock my lev and spid recharge time.LEVI RECH SPD 0 -> 100%: 18 SECONDSSPID RECH SPD 0 -> 100%: 21 SECONDS both have +5 chg addtionally, privs suck.keep them dead.if you -have- to add them, limit them to THREE OR LESS Quote
Kilo Posted April 22, 2009 Report Posted April 22, 2009 don't waste your time clocking recharge recharge number = amount you recharge in 10 seconds?shipinfo yay! I'd say 10% changes for each one of those. I think it'd end up nice.You are nuts and when you post things like that, I am reminded why I don't listen to you about this stuff.By the way, levis and spiders used to be more in the direction of what you're suggesting, and no one really used them then except to tacnuke along the insanely long bomblines. Quote
»D1st0rt Posted April 22, 2009 Report Posted April 22, 2009 BasesI fundamentally disagree with having strongly misleading angles in bases, because your weapons and ships will still hit them like a stairstep. But I do think some new bases would be nice RewardsNever before have people gotten money for losing so I think they shouldn't complain about this one. TilesetKeep it crisp. Private FreqsI don't know that I trust certain members of our population with private freqs yet. One rich person on their own freq could singlehandedly ruin a flag game for everyone else in the zone if they got bored. Right now they can only frustrate about half of the players to leave. Quote
Kilo Posted April 22, 2009 Report Posted April 22, 2009 If you don't suck you'll make money even if you lose the flag game Quote
Sass Posted April 22, 2009 Report Posted April 22, 2009 (edited) Bases - Sharpflame, you make the best bases for HS bar none. Other people shouldn't make them - just you. Sorry for those who disagree. Tileset - the tileset is older than dirt itself and does need a change. EG has a few good tilers - someone should look them up. Ships - start by removing the opinions of people who designed the current setts. After this happens, the zone might not suck so much. Private Freqs - Brain bred a population of panzies and they don't want this because they will lose everytime. Great EG flagging games thrive on privs. Opinions? - No, don't need yours. haha Edited April 22, 2009 by Sass Quote
Sharpflame Posted April 22, 2009 Author Report Posted April 22, 2009 (edited) I'd say 10% changes for each one of those. I think it'd end up nice.You are nuts and when you post things like that, I am reminded why I don't listen to you about this stuff.By the way, levis and spiders used to be more in the direction of what you're suggesting, and no one really used them then except to tacnuke along the insanely long bomblines. You're the one who does the nudging of stats until they're good. It's a good system. I was suggesting that they be less extreme on the tankishness and a touch closer to the role of being a fighter. You're not forgetting that you don't have to move to bombline / gunline... are you? D1: You're right about those things. My "solution" to angles on the tileset would be to dent them into the wall a couple more tiles than originally intended. It's about the best that can be done in the case that angled tiles are used because this game is failtastic. I do think it looks better than a slope made of squares. You're right, tileset should definitely stay... defined. Alternating lights don't look cool. Static looks better than repeating in almost all tiling, even better with the detail tiles that you throw in, like cracks here and there. I'll say that priv freqs make pub less fun at the start of a reset, which can't be too much different than any player starting out at any time. No reward for flag dings on private freqs is about the most that should be done, unless you want to get to the point where people who play solo don't get to do jack because some nazi made it that way. Sass: Did thunderjam (he's from EG, right?) make a tileset for HS not too long ago? I'd better look around... Edited April 22, 2009 by Sharpflame Quote
Sass Posted April 23, 2009 Report Posted April 23, 2009 Depends what we are talking about: 10% more yogurt in a Danon yogurt cup = a nudge10% more fruit from a fruit tree = a nudge10% increase in Obama's surplus spending = a nudge (only a couple billion)10% speed increase on ship 3 = a nudge10% less posts from Kilo = AWESOME! muahaha Quote
Kilo Posted April 23, 2009 Report Posted April 23, 2009 10% speed increase on ship 3 = closing the gap between it and ship 5 in speed by 50%10% recharge increase on ship 3 = making it recharge faster than ship 5 (though almost the same)10% energy decrease on ship 3 = lowering its energy by ~250 on average. probably the closest thing to a "nudge" out of these three but every bit of energy counts when you're a hulking 4 tile wide ship if he says that the other ships are fine that implies that he is comfortable with the roles the other ships play, and making one ship more like another (except in this case tankier), then he shouldn't be talking about drastically changing another ship to just make it more like another ship (except in this case a much tankier version.) ship 3 and ship 5 are already too similar! Quote
Corey Posted April 23, 2009 Report Posted April 23, 2009 (edited) New map layout? This one is very old, but on the other hand, old is not bad, in some cases. Tileset, like sass said, EG has a few good tilers, i might be able to find one. Bases, I have to agree that SF makes the best bases out of all.SF, please find some time to make a model base, and post it in a new topic, so that some of us can have a idea what to build off of.It would be nice to have a variety of bases to choose from. Maybe there can be just 1 thread dedicated to bases. Edited April 23, 2009 by Corey Quote
Sharpflame Posted April 23, 2009 Author Report Posted April 23, 2009 Anyone think center needs a remodeling? Switching out some of the structures and leaving others (like the windmills and diagonal red ones must stay )... Also, do you guys want to keep the minibase? Remove it? Make it more than a few ninety degree turns (not necessarily longer)? Quote
Emit Posted April 23, 2009 Report Posted April 23, 2009 Am I the only one suspicious of why Sharpflame got so much more involved into everything lately? Doesn't he need to go advertise for some other game or something, what happened here?? Oh, and fyi, legas 4 best map maker. Quote
Sass Posted April 23, 2009 Report Posted April 23, 2009 Am I the only one suspicious of why Sharpflame got so much more involved into everything lately? Doesn't he need to go advertise for some other game or something, what happened here?? Oh, and fyi, legas 4 best map maker. What's to be suspicious about? His involvement means prosperity for HS as no one else really knows how to make decent bases. Legas is a good map maker but sharpflame's mapping style is unique to hyperspace. Quote
Corey Posted April 23, 2009 Report Posted April 23, 2009 Anyone think center needs a remodeling? Switching out some of the structures and leaving others (like the windmills and diagonal red ones must stay )... Also, do you guys want to keep the minibase? Remove it? Make it more than a few ninety degree turns (not necessarily longer)?Center needs a new layout, keep what you said, remove mini entirely. keep safe same. Quote
protocol_ Posted April 24, 2009 Report Posted April 24, 2009 Mini needs to go. When there are only 4 people in the zone it's annoying when one of them sits in a spider and camps in mini. Would there be anychance to get a structure with a goal tile in center (and make the reward significantly less)? Quote
»D1st0rt Posted April 24, 2009 Report Posted April 24, 2009 what if we just had a single goal tile out in the open haha Quote
Kilo Posted April 24, 2009 Report Posted April 24, 2009 you are speaking about something that was removed forcefully (not by myself, I was one of its biggest defenders) from HS a long time ago, protocol. the only reason we have a powerball and goals at all now is because it follows a more complicated system designed to address the points that got the simpler system you are talking about removed in the first place. Quote
Gar Posted April 28, 2009 Report Posted April 28, 2009 (edited) Private Freqs - Brain bred a population of panzies and they don't want this because they will lose everytime. Great EG flagging games thrive on privs.No, the reason privs can't be allowed in HyperSpace is the borked item set. Transwarp, lightning fields, coffin makers, and brickwarping exist for almost no other reason than letting rich old vets grief pubs. Yes, brickwarp isn't a problem now, but any rich ass who feels like it can hop in a cloaking shark, TW to a flag game, and die over and over until he finally lands a coffin on a team. GG cleared. Think it depends on skill? No, because the rich ass can just do it again and again and eventually your flag game WILL bust. And for anyone who wants to respond with a variation on 'cry more' or 'get skill', well, you're an idiot. This is a simple assessment of game design. I guarantee you nothing you can do could stop a TWing cloaking shark trying to coffin you. Either he will get you eventually, or all the attention you focus on him gets you killed anyway. Mini needs to go. When there are only 4 people in the zone it's annoying when one of them sits in a spider and camps in mini. Would there be anychance to get a structure with a goal tile in center (and make the reward significantly less)?Let me rephrase what proto is saying... 'when there are only 4 people in the zone it's possible to have fun at all because the mini exists'. There we go. Centering is the most boring and slow thing I've ever experienced in a game. Please don't try to make it a mainstream activity. Everything that made it interesting, like bountying, turrets, and mini, have all been raped. Edited April 28, 2009 by Gar Quote
vetta64 Posted April 28, 2009 Report Posted April 28, 2009 The problem consists in that half of the people in the zone want to be flagging all the time, like I used to, and the other half wants short flag games and centering most of the time. Why not lets just have 2 seperate zones where we can use the same ships. Flagging arena and center arena and you go back and forth. PS this is a fail idea, the point being that not all compaints will ever be solved Quote
Sharpflame Posted April 29, 2009 Author Report Posted April 29, 2009 HS is headed in a different direction than most people seem to think. It's headed toward things like shorter flag games and more flag games. It's not going toward turreting, bomblining, etc. Quote
p man Posted April 29, 2009 Report Posted April 29, 2009 I make um the mapsGieb info in game pl0x Quote
LeftsideChaos Posted April 30, 2009 Report Posted April 30, 2009 I say NO to privs. Do you know what the payout would be if a priv of 3 or 4 runwins against some 20-30 people? INSANE. Dont get rid of the mini. If anything, make it bigger. Add more turns, etc, till its 2-3 times its original size. Quote
protocol_ Posted April 30, 2009 Report Posted April 30, 2009 I say NO to privs. Do you know what the payout would be if a priv of 3 or 4 runwins against some 20-30 people? INSANE. I believe that if a priv team can hold off the pub of 20-30 then they deserve to win the money. I also think that it would be hard for them to do so with such a large pub if they other freqs work together instead of flank each other. If you think that they would profit a lot from winning the flag game then you might be wrong. The privs usually consists of "item whores" that will waste most of their money on fields, bricks, and thors. Buying those constantly can drain your bank quite fast. Dont get rid of the mini. If anything, make it bigger. Add more turns, etc, till its 2-3 times its original size. Blow the mini into millions of pieces so that it can never be reconstructed again Quote
Emit Posted April 30, 2009 Report Posted April 30, 2009 (edited) who u kidding, priv of 7 is more feared than a pub of 20 psh to summarize: zone is filled with whiney pansies Edited April 30, 2009 by Emit Quote
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