Leg0las Posted April 21, 2009 Report Posted April 21, 2009 Project: BattlezoneChech the Forums for more informationIf there is anyone with certain skills complying any of these areas listed, feel free to apply. IGN: Legas
»Purge Posted April 21, 2009 Report Posted April 21, 2009 The map looks a bit like Descent Vargo's. SSME.
Leg0las Posted April 21, 2009 Author Report Posted April 21, 2009 (edited) hehe true, I made the first version of this map before I did descent vargo,I liked the unsymetrical 'damaged-looking' style so I kept using it Current version is still far from done, we're gonna add alot more detail to it Edited April 21, 2009 by Leg0las
»Lynx Posted April 21, 2009 Report Posted April 21, 2009 Aquar showed me this map a while ago, it's very nice. -L
»D1st0rt Posted April 22, 2009 Report Posted April 22, 2009 It says on your Announcement thread that you're running java bots on ASSS, is that TWCore? You may want to consider using the Hyperspace modules if you're trying to have buyable upgrades.
Leg0las Posted April 22, 2009 Author Report Posted April 22, 2009 (edited) It's not TWCore, its written bij Spidernl, just like the 3 bots (UB's) in Hyperspace.One big disadvantage (of what i've heard) is using a bot could cause lag or crashes since it has to use commands many times per second in order to do its job (e.g.: requesting coords of each player every second to prevent them from flying through restricted areas for their levels). So if theres any As3 genious willing to help, let me know.Are these hyperspace modules for public use? Edited April 22, 2009 by Leg0las
»D1st0rt Posted April 22, 2009 Report Posted April 22, 2009 Oh I see, you're talking about chatnet bots. For stuff like keeping players out of areas you could probably use map regions and a python module just as easily. hscore modules: http://forums.minegoboom.com/viewtopic.php?t=7409
Kilo Posted April 24, 2009 Report Posted April 24, 2009 Crashes generally don't happen in any decently designed software due to large amounts of requests, lol. Bots have but one advantage and that's generally making your zone server more stable (any problems in the bot code will crash the bot only.)
»D1st0rt Posted April 25, 2009 Report Posted April 25, 2009 (any problems in the bot code will crash the bot only.)this guy has not been to trench wars lately l0l
Kilo Posted April 29, 2009 Report Posted April 29, 2009 well if you have a king bot or some system which spawns other bots what I said might not be true, but it won't be kicking players out of the zone.
»Purge Posted July 2, 2009 Report Posted July 2, 2009 Did this project die? Was curious what Legas was doing...
Bak Posted July 3, 2009 Report Posted July 3, 2009 "requesting coords of each player every second to prevent them from flying through restricted areas for their levels" You can do with with region warp coords with standard asss (no extra modules or bots). Also, how do chatnet bots get the locations of the players, since they don't receive player position packets?
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