Corey Posted April 17, 2009 Report Posted April 17, 2009 Been how long now since we've seen new bases? The reason is sf, being a little kid about it. Quote
Sharpflame Posted April 17, 2009 Report Posted April 17, 2009 I see you've already answered your own question, however... I'd say the bases haven't been refreshed often because of: 1: Bases submitted are bad. Bad, in this case, being "Too many chokes or other flag game prolonging factors." 2: Anyone who can or has the ability to put new maps up has their own reasons to not do such a thing, such as bases being bad or said person with abilities having better things to do. 3: Nobody cares until a significant change is done to the zone, like hscore3, or whatever it was Thing is, I think if a load of impressive bases that would fit nicely with the gameplay element of "shorter flag games" showed up, then the map might just be updated. Also, moving to zone development. Quote
Corey Posted April 18, 2009 Author Report Posted April 18, 2009 (edited) Why not upload the bases that are in default arenas? < Couple new ones i made.Couple_bases.lvl Edited April 18, 2009 by Corey Quote
Sharpflame Posted April 18, 2009 Report Posted April 18, 2009 I think some of those could be replaced with better bases... we'll see if I map some more for pub someday. The bases really need to be impressive though. Quote
Kilo Posted April 18, 2009 Report Posted April 18, 2009 Wait Corey weren't you tiling emit's bases? Gib plz. Quote
Corey Posted April 18, 2009 Author Report Posted April 18, 2009 3 more bases i happened to dig up, that is, with some adjustments. Arnk, maybe just look over the bases i have so far in this thread, and then look at emits, and choose the best from those.mission.lvl Quote
Kilo Posted May 4, 2009 Report Posted May 4, 2009 corey can you just give me emit's bases that you were tiling Quote
LeftsideChaos Posted May 4, 2009 Report Posted May 4, 2009 ?go dbball Just need a new base 4 and we're set right? Quote
Corey Posted May 6, 2009 Author Report Posted May 6, 2009 (edited) im on itcorey_final.lvl Edited May 6, 2009 by Corey Quote
CDB-Man Posted May 7, 2009 Report Posted May 7, 2009 Post a screenie for those of us without DCME, noobie123. I looked at those bases and they all suck. They re so wide, so large, hard to defend because its so wide (shark leak fest), but most importantly...... NO THORPROOFING ON FLAGROOMS I sense triple thoring and thorstorming for flags from flag droppers, including lancs. Quote
Sharpflame Posted May 7, 2009 Report Posted May 7, 2009 They might be a bit too weak, but they won't be strong enough for the game to stop at one choke for a long period of time like in our lovely base 7 in public Quote
Requiem. Posted May 7, 2009 Report Posted May 7, 2009 (edited) Post a screenie for those of us without DCME, noobie123. I looked at those bases and they all suck. They re so wide, so large, hard to defend because its so wide (shark leak fest), but most importantly...... NO THORPROOFING ON FLAGROOMS I sense triple thoring and thorstorming for flags from flag droppers, including lancs.List for success-Smaller, narrower bases (than that atleast, jesus )-Thorproof frs (although, 6 has a small hole in the bottom of its fr where it isnt thorproof)-Cooler tiling colors (Sf's hyperball purple color was kick ass.) etc Edited May 7, 2009 by Requiem. Quote
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