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Posted

I see you've already answered your own question, however...

 

I'd say the bases haven't been refreshed often because of:

 

1: Bases submitted are bad. Bad, in this case, being "Too many chokes or other flag game prolonging factors."

 

2: Anyone who can or has the ability to put new maps up has their own reasons to not do such a thing, such as bases being bad or said person with abilities having better things to do.

 

3: Nobody cares until a significant change is done to the zone, like hscore3, or whatever it was

 

 

Thing is, I think if a load of impressive bases that would fit nicely with the gameplay element of "shorter flag games" showed up, then the map might just be updated.

 

Also, moving to zone development.

Posted
3 more bases i happened to dig up, that is, with some adjustments. Arnk, maybe just look over the bases i have so far in this thread, and then look at emits, and choose the best from those.

mission.lvl

  • 2 weeks later...
Posted

Post a screenie for those of us without DCME, noobie123.

 

I looked at those bases and they all suck. They re so wide, so large, hard to defend because its so wide (shark leak fest),

 

but most importantly...... NO THORPROOFING ON FLAGROOMS

 

I sense triple thoring and thorstorming for flags from flag droppers, including lancs.

Posted (edited)
Post a screenie for those of us without DCME, noobie123.

 

I looked at those bases and they all suck. They re so wide, so large, hard to defend because its so wide (shark leak fest),

 

but most importantly...... NO THORPROOFING ON FLAGROOMS

 

I sense triple thoring and thorstorming for flags from flag droppers, including lancs.

List for success

-Smaller, narrower bases (than that atleast, jesus :o )

-Thorproof frs (although, 6 has a small hole in the bottom of its fr where it isnt thorproof)

-Cooler tiling colors (Sf's hyperball purple color was kick ass.)

 

etc

Edited by Requiem.

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