L.C. Posted April 12, 2009 Report Posted April 12, 2009 (edited) http://www.hlrse.net/Qwerty/cont-bannerlist.pngBanner listing when wanting to choose a banner. http://www.hlrse.net/Qwerty/cont-bannerlist2.pngRandom public arena in Trench Wars. By default, for Advanced Options I use Show Default Resolutions, Avoid Page Flipping, and No Framerate Limit. I have tried Creemy's set of Advanced Options (and it did not work): Avoid Page Flipping, Disable Clipping, and No Framerate Limit. I have tried unchecking everything Advanced Options with no success. I have tried checking Banners in Advanced Options with no success; instead of banners appearing blue'ish, they appeared lightblue or skyblue colored. Edited April 12, 2009 by L.C.
Hakaku Posted April 12, 2009 Report Posted April 12, 2009 1. View -> Advanced Options -> Software Emulation (check this)2. Options -> Graphics -> Color Depth (same as desktop; usually 32bits)3. Resolution -> Default
L.C. Posted April 12, 2009 Author Report Posted April 12, 2009 1. View -> Advanced Options -> Software Emulation (check this)2. Options -> Graphics -> Color Depth (same as desktop; usually 32bits)3. Resolution -> DefaultNo luck; still get blueish banners. I usually have my Color Depth set to 16 bit as well, since like 99% of the zones (at least the ones in my list) don't use any greater than 16-bit colors.
Hakaku Posted April 12, 2009 Report Posted April 12, 2009 Did you at least try setting your Color Depth to your desktop's? Because whether or not zones use 8, 16, 24, or 32bit doesn't matter. If you're not using the same depth as your desktop, then you're likely to experience (performance) issues. Otherwise:- Restart computer- uninstall/reinstall. You also never specified if this is a recurring issue, or something that just happened. Did you edit any of Continuum's default graphics (e.g. gradient.bm2)? What are your system specs?
L.C. Posted April 12, 2009 Author Report Posted April 12, 2009 (edited) Because whether or not zones use 8, 16, 24, or 32bit doesn't matter.In a performance sense, yes it does. In Continuum, one can get a massive performance and framerate boost if they lower the color depth; tremendously less work on the hardware for some reason. And my desktop is set to 32bit (why would I set it lower?). The setup of Continuum that I use uses PNG/GIF graphics instead (a couple files remain in *.bm2 due to the client's incompatibility in some places). After restoring the original *.bm2 files, the banners fixed themselves. Before I did this, I had resaved my gradients.png/gif and colors.png/gif to *.bm2 (bmp format) -- which had NOT resolved the issue. Now I am going to figure out what graphic is specifically responsible for the color distortion. Thanks! EDIT :: tiles.bm2 was responsible. What Continuum apparently does is read the color depth from this file and re-uses it for banners. If you have the color depth on tiles.bm2 set to 2-bit, Continuum will render banners in 2-bit. Edited April 12, 2009 by L.C.
Hakaku Posted April 12, 2009 Report Posted April 12, 2009 Glad you could isolate the file and get it fixed. In a performance sense, yes it does. In Continuum, one can get a massive performance and framerate boost if they lower the color depth; tremendously less work on the hardware for some reason.Not necessarily. Having run both Vista and XP with a desktop color depth of 32bit, when I set Continuum to anything lower, it severely reduces its performance. On Windows 98SE I didn't have that problem, though I think it used 24bit instead, I don't quite remember. Anyhow, it's been known for quite a while that if Continuum doesn't match up with the Desktop settings, it might cause performance issues on certain setups.
Samapico Posted April 13, 2009 Report Posted April 13, 2009 People are just messing with you and using blue-ish banners ;P
L.C. Posted April 13, 2009 Author Report Posted April 13, 2009 (edited) Not necessarily. Having run both Vista and XP with a desktop color depth of 32bit, when I set Continuum to anything lower, it severely reduces its performance. On Windows 98SE I didn't have that problem, though I think it used 24bit instead, I don't quite remember. Anyhow, it's been known for quite a while that if Continuum doesn't match up with the Desktop settings, it might cause performance issues on certain setups.I don't know about you, but on Windows XP on a 6800XT video card, running 32-bit @ 1600x1200 or greater was much slower than the same resolution at 16-bit. EDIT:But oddly enough, my HD4850 says otherwise. Just did a benchmark: When in a ship in the very center of BlueT Dragonball Z (LVZ oriented center, etc), I get between 64 and 66 frames for each color depth. When in spectator mode and viewing C3 in Trench Wars, holding the ALT button to enlarge the radar, I get between 750 and 790 for 8-bit, 850 to 890 for 16-bit, and 900-950 for 32-bit. All on 1024x768. Meh, weird. You're right. :\ Edited April 13, 2009 by L.C.
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