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Posted

or even as a browser plugin like quake live tons of people would start using it.

 

These days everyone wants to do stuff *now*. No time for installers, besides most people are far too dumb to know how to install a thing anyway. There are people out there now using computers who wouldn't have been left near a computer 10 years ago and they only just know how to use a web browser

 

all the cool kids are outsourcing their life to google and facebook and digging the whole web-based thing wasting tons of bandwidth and cpu on using a web browser for things it was never designed to do so why dont ss join in? that way all the oldskool folk will have a fresh supply of n00b lolcats to shoot up when sitting in spec gets too boring.

 

i personally hate all this 'cloud computing' and web 2.0 stuff and think client-server is the way to go but if we had lots of n00bs using web-based clients to kill things would be much better smile.gif

Posted (edited)

Not in javascript but in Java applets its an option as it supports UDP sockets. Its a shame the Flash only support TCP or we could make a flash version blum.gif

 

Incidentally Quake live doesnt use javascript...its a browser plugin you download.

Edited by doc flabby
Posted

There was already Red Corona made by a Finnish marketing company Valve almost 10 years ago. Red Corona ran on Shockwave, Macromedia's system similar to Flash. In addition to being entirely browser based, it also had a good 3D engine - it drew the maps in 3D but the gameplay was still 2D Subspace style. Visually it was much, much cooler than Subspace, plus it was multiplayer, and had SMS services like buying extra weapons and such.

 

So an idea like this would be entirely doable. Who wants to give it a go?

Posted

I've had a go at creating a Flash version on Subspace/Continuum, and the maps, the ship, the guns, even the AI are easy to handle - so a single player version with a load of other ships chasing you are is relatively easy to create, I managed to even get the multiple layers of stars and arbitrary planet images working quite well with the ship movement, but that's all single player stuff... Multiplayer, is *much more complicated, and it's the lag that will kill the game, but then again I'm no pro.

 

-L

Posted
I've had a go at creating a Flash version on Subspace/Continuum, and the maps, the ship, the guns, even the AI are easy to handle - so a single player version with a load of other ships chasing you are is relatively easy to create, I managed to even get the multiple layers of stars and arbitrary planet images working quite well with the ship movement, but that's all single player stuff... Multiplayer, is *much more complicated, and it's the lag that will kill the game, but then again I'm no pro.

 

-L

It's doable, as the video clip shows smile.gif The player counts were never quite as high as in Subspace though... this thing was hosted for a couple of months at the same place where the SSCU zones were located at the time. I would imagine that the server code was done on something entirely different, and the server was mainly responsible for all the game logic, just like in SS.

Posted

I just looked at that video...

 

I'm embarrassingly bad at making games in Flash... I'm actually very shocked that is even flash.. or Macromedia... Kudos to them.

 

-L

Posted

If we want to keep the Linux crowd out for another decade or so, yeah, Silverlight is the way to go biggrin.gif

 

And yeah, Red Corona looked fab for its time.

 

Hmm. Maybe we could as a community buy the sources to THAT? ...

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