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Posted (edited)

Has pretty much all the functionality of CatID's version just with less crashing

 

This project has fixed a large number of bugs in the subspace network API...which will help the client development

The networking code is getting pretty close to being stable now which is really excellent.

 

This was written in approximatly 12 hours with the majority of time being spent on fixing bugs with the network API.

 

Basically this program will form the basis of how clients find zones to play in (exactly as in subspace at the moment)

 

I plan on adding a range of extensions...at a later date.

I like the idea of using html files for the zone descriptions for example

Also its going to hide subspace2 zones from the list to normal clients as they wont be able to connect to them.

 

More details here:

http://forums.minegoboom.com/viewtopic.php?p=79980#79980

Edited by doc flabby

Rediscover online gaming. Get Subspace.

Owner of the PlaySubSpace Network (level 0 BanG) and PSSF server

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