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Posted
Riistar, added. Thanks for pointing that out. This is why i was hoping more sites would add it. Just cause I got it bug free on SSF, SSDL, and HS finally, doesn't mean it is 100% bug free.
Posted (edited)

what do you think we need to attract young people (besides better graphics) ?

i agree with nbv and others - this is what we need to keep cont alive..

if people sit together and create a good concept on how we can achieve that goal, im willing to help where needed.

 

but some1 has to start..

 

-cre

Edited by CreatiX
Posted
what do you think we need to attract young people (besides better graphics) ?

i agree with nbv and others - this is what we need to keep cont alive..

if people sit together and create a good concept on how we can achieve that goal, im willing to help where needed.

 

but some1 has to start..

 

-cre

 

they need an active community to enter into. People will be more willing to hang around of they see things changing for the better around them.

 

I think also a game like this needs to be marketed as a great way to kill half an hour to these kids rather then a full session game. These days kids want to spend hours on WOW or a similar game and play something like subspace when they are a bit bored/ fancy something else for a while. Idea really behind it is get them hooked with this reason to download then reel them in to upping their game time.

 

Other thing we have going? FREE, FREE, FREE and FREE. No upgrade crap, no way to buy an unfair advantage and so on.

Posted

These two things are essential.

 

1. Keeping up with the times technologywise. This doesn't mean that you should be adding new features the whole time. What it does mean in the case of Subspace is, for example, updating the graphics engine, and such.

 

2. Keeping the community open for new people. Fact is, people move on, and the only way to deal with that is to make bringing in new enthusiastic people as easy as possible.

 

Item 1 is of course more challenging, as there is a limited number of people who can code. I still think, over a decade from when I was most active, that things like authentication and anti-cheating technologies are stuff that are be better off with only a limited set of people having access to it, however, that doesn't mean making things technologically as easy as possible for the player base to use.

 

Item 2 is where much more can always be done. The internet has developed a lot, and its possibilities, I bet, are still underutilised. I don't know how a new zone is started these days, but that process should be as easy as possible. And most importantly, information about the game and the related services needs to be shared as much as possible, to make it possible for new people to come in, improve on what's out there and come up with new ideas. Mine Go BOOM did very valuable work on this back in the day.

 

T R I

Posted (edited)

I think at ssforum we tend to get a rather more depressing look of the community than is the case as this forum tends to be frequented by smaller zone owners and players who have quit. There is still a strong number of players who regularly logon an play the major zones and particpate in the leagues.

 

I personally think with no changes this game has approx 2 or so years left in it.

 

The problem is now in the game alot of people can't see the future...which makes me people skeptical about investing time/money in something that won't be around, which is why developing and creating a future for this game is so important. It should be our #1 priority. The sscouncil should have been looking into this 5 years ago...they've just sat around and done nothing and watched the game stagnate our population fall off. In 5 years we could have developed a new client, 5 years ago there was far more talent around who would have helped. I think only now the sscouncil members are starting to realise the urgency of this problem.

 

We still have a chance at this games survival. We have some very talented developers still. Bak's work on discretion is a testimate to that and DCME is an amazing level editing tool. The maturarity and easy of use of that program is a real example of how things should be done. We need more development tools like this. I'm still impressed by samp's work on the splash screen for SS2 its very impressive and tcsoccerman's ideas for the development tools.

 

We also need people to write documents and create artwork. Theres alot of stuff that will need documenting or should be documented...

 

So there is a time pressure...and its not our community disappearing (whislt this is an issue...there are more pressing threats)...the biggest danger is one that I think no one here has even begun to contemplate.

 

The rollout of IPv6 will be completing over the next few years.

 

IPv6 will break pretty much all the programs that we use at the moment. This includes Subgame, Continuum and ASSS. Now ASSS can be fixed to work with IPv6...we have the src...however the rest...

 

Whilst IPv4 compatability will be around for a while...slowly but surely everything will switch over to v6. This is what will kill Contiuum and SubGame.

Edited by doc flabby
Posted
The problem is now in the game alot of people can't see the future

 

I'm glad you said a lot (rather than assuming all), because i'm certainly not in that group.

 

I'm still impressed by samp's work on the splash screen for SS2 its very impressive

 

that splash screen WAS impressive.

Posted
IPv6 will never be an issue. For starters, it's been around so long that it's a joke. Secondly, it's so easy to tunnel one inside the other that it won't be a serious issue.
  • 2 months later...
Posted

Wow, I was just searching for something in the web... I found this thread. Yes, I agree with k0zy, people move on. I am 23 now, and I am a Graduate Student in the USA. I code a lot, mainly Visual Basic and Java. I still remember object pascal. Anyway, I liked SubSpace, and what I learned (coding) from it. It was a great experience. I remember, all the great times I had in this game, but it slowly died for me. It became only politics, so there was nothing left here for me... I still keep contact with some of you like Coconut Emulator and k0zy. We e-mail like once a year. I wander where is the rest?.

 

SubSpace will always be my first and only home in a gaming community. I've never been as active as I was in any other gaming community.

 

-nintendo64

Posted

After reading this thread again, I've had a change of mind. I get messages all the time with people willing to do work, they just need to know how to. Unfortunately, learning how to do things for SS takes hours of your time up, however to try and help I've decided that I'm going to spend a lot more time writing informative material while doing my design work, just so the next guy can learn a bit too.

 

Places like Hyperspace especially have a thriving community of want-to-help people, and all they seem to ask for in return is staff (respect) in your zone. Some people may see it as they just want the power, but I dunno... I think that provided that we can start crediting our developers a little more, it will urge more to get done.

 

I'm certain that projects like discretion and STF would be much more popular, if they were only a little simpler. Learning to code isn't easy, and then learning to code for something like discretion/stf is even harder. Hopefully, though - once we get some basic (resonable) gameplay out of either project, more hands will jump in. Hopefully, anyway. The politics, the drama, the abuse... That's all that makes it fun - and I personally think that you learn a lot about people, and how to manage things even online in this small community. People are naive at first, but with more experience they learn more. The biggest problem I see is stagnation. Everybody is too damn stuck up to take on , or to pass on their position to the next (better) person, who has more time, more interest and more power to make a change.

 

-Lynx

Posted

I actually remember when I first started playing Subspace, in SURVIVOR, the love I had for the game was unreal. I'd fake sick just to stay home from school and play, even though I sucked, it was something I can't explain. Then after Survivor went under, I landed in EG, where I stayed. When I first arrived in EG, you had to manually fly to your duels, no bots etc etc, and it was still fun, now it seems everytime I turn around and I see newb, he dont understand how to challenge someone to a duel, or ever private message sometimes. ANYWAYS, when I started deving the DEV community wasn't exactly welcoming I guess you'd say? I dont remember the name I started under, but I do remember every time I turned around, I was getting bashed for my effors instead of constructive criticism, which I think alot of new devers need. I love newbs, simply because people didn't like newbies when I first started. So I will drop things im doing, just to show them how, or show them what, or beat the hell out of them and leach kills for my stats =). The first person that actually reached out to help me was Akai (Yupa, not the new Akai), and I think him just randomly coming in my zone and offering his dev help changed things for me and made me to player I am today.

 

So ask yourself, have you helped your newbie today?

 

I have =)

Posted
i still have some staff training material for the needy. Just ask me for the links, i'll gladly send em off to you.
I'm interested.
Posted

i still have some staff training material for the needy. Just ask me for the links, i'll gladly send em off to you.

 

You could post that in the Development forum and I'll pin it in the "How-To" subforum.

Posted
I think the real problem is all of this happened when much of the community had much less going on in their lives then we do now.

 

What this game really needs is a new wave of teenagers with plenty of spare time and years of commitment ahead but we have failed to attract them, mostly because that generation of gamers expect all of the modern features from their games rather then the retro appeal of this one.

 

Exactly.

 

I'm still here, just waiting for the end of my semester to start resurrecting MK. Anyone want to host? I'll probably use subgame with the last bot build I got until I can convert everything to ASSS.

Posted

maybe we need to look at it from a different perspective. instead of presenting this as "free" or "new" (by enhancing graphics) or pretending the game is something that it is not, why not play on its strength in advertising it as something that is classic... advertise inwards to our audience and assure them that they are part of an important community and that they should have their friends participate in this unique experience. world of warcraft takes probably 1 hour to get hooked. subspace takes 2 to 3, mostly because it is not as flashy as the other games out there. therefore, the important audience to win over is the subspace audience. if they are convinced of our argument, they will in turn bring their friends into playing.

 

we have to admit that we cannot reach a mass audience by advertising. i've heard of members here putting in subspace CDs / advertisements in with purchased games at their local game store. while that is commendable, why would someone who just purchased a 50 dollar game invest his/her time into a game that is free and of "no value" literally. if we present subspace as free, then obviously it's worth nothing and no-one's time.

 

I wholeheartedly agree with polix with regards to helping out the community. however, i also think that there lacks a vision and purpose for those involved. sure "reviving" the game and "getting the messsage out there" are good mottos... however, we need a clear mission and vision for those involved in the process. we need to stop being guided by the SSCouncil that has literally no vision or willpower to do anything. lets assume they all moved on to bigger better things. I myself have no time, but i will pitch in my few cents here and there and provide insights.. but as for investment, sorry no time at all.

 

polix, if you can call upon a representative from each zone to form a committee... ask their zone owners who among their staff or zone member has the most time to contribute, not neccessarily ones with skills... that would be ideal... overthrow the sscouncil haha.. oh and involve Sass in whatever way possible.

Posted

Wow, I was just searching for something in the web... I found this thread. Yes, I agree with k0zy, people move on. I am 23 now, and I am a Graduate Student in the USA. I code a lot, mainly Visual Basic and Java. I still remember object pascal. Anyway, I liked SubSpace, and what I learned (coding) from it. It was a great experience. I remember, all the great times I had in this game, but it slowly died for me. It became only politics, so there was nothing left here for me... I still keep contact with some of you like Coconut Emulator and k0zy. We e-mail like once a year. I wander where is the rest?.

 

SubSpace will always be my first and only home in a gaming community. I've never been as active as I was in any other gaming community.

 

-nintendo64

 

http://i169.photobucket.com/albums/u214/rottenronald/rkellywtfio8.gif

 

Nice forgetting about NR. Go on msn you damn dirt farmer!

Posted (edited)

i still have some staff training material for the needy. Just ask me for the links, i'll gladly send em off to you.

 

You could post that in the Development forum and I'll pin it in the "How-To" subforum.

well, its zone specific at the moment, Not to hard to change.. i'm not sure if i have the originals that I can edit anymore (on old HD)

also, i have some stuff MikeTheNose made for 17th that he graciously offered to let me use.

 

 

maybe we need to look at it from a different perspective. instead of presenting this as "free" or "new" (by enhancing graphics) or pretending the game is something that it is not, why not play on its strength in advertising it as something that is classic... advertise inwards to our audience and assure them that they are part of an important community and that they should have their friends participate in this unique experience. world of warcraft takes probably 1 hour to get hooked. subspace takes 2 to 3, mostly because it is not as flashy as the other games out there. therefore, the important audience to win over is the subspace audience. if they are convinced of our argument, they will in turn bring their friends into playing.

i'm sorry.. but what the hell does that mean... if the subspace audience is playing, why do we need to win them back?

 

we have to admit that we cannot reach a mass audience by advertising. i've heard of members here putting in subspace CDs / advertisements in with purchased games at their local game store. while that is commendable, why would someone who just purchased a 50 dollar game invest his/her time into a game that is free and of "no value" literally. if we present subspace as free, then obviously it's worth nothing and no-one's time.

The best thing of this game is that it's free... People who buy $50 games buy them only once in a while... its not like they go down to the video store and buy new games every week... Presenting this game as free at places such as LAN parties, and other places where gamers gather, usually ends up with a few downloads. When i passed out cards at Digital Overload (http://www.digital-overload.com/) the general consensus was: "its free? Hot damn! i'll try it when i get home"

 

Another example: The new game Battlefield Heroes by DICE. Thats free.... people cant friggin wait to get their hands on it.

Your argument is invalid. The best things in life are free...

 

I wholeheartedly agree with polix with regards to helping out the community. however, i also think that there lacks a vision and purpose for those involved. sure "reviving" the game and "getting the messsage out there" are good mottos... however, we need a clear mission and vision for those involved in the process. we need to stop being guided by the SSCouncil that has literally no vision or willpower to do anything. lets assume they all moved on to bigger better things. I myself have no time, but i will pitch in my few cents here and there and provide insights.. but as for investment, sorry no time at all.

Welcome to the problem most of us have.

Edited by rootbear75
Posted

polix, if you can call upon a representative from each zone to form a committee... ask their zone owners who among their staff or zone member has the most time to contribute, not neccessarily ones with skills... that would be ideal... overthrow the sscouncil haha.. oh and involve Sass in whatever way possible.

 

Already have created a group like this with Ghost Ship supporting (though purpose isn't to "overthrow" ssc. Active SSC Council Members, ASSS/ASSS Module Developers, Various Bot/Program Developers, and a few Web Developers. Was quite a bit discussion, but has died off a bit since upgrade to new forum version. Hoping to reskin the place so the forum isn't so hidden.

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