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Posted (edited)

ENTER = Chat console

ENTER again = send message

 

Download and try here smile.gif

 

The demo features basic collision detection with the level.

 

You will notice it highlights the tiles it is testing for collisions.

 

The idea of using a QuadTree is to make collision detection very efficient, so you only have test a few objects for collisions

Also you can use it for render culling (something im going to do shortly...split the level into section to enable higher performance rendering...at the moment it tried to render the entire level.

http://forums.minegoboom.com/viewtopic.php?t=8248

 

http://subspace2.net/Demo10.zip

Edited by Samapico
updated url woops
Posted

Trying it at school right now, I'm getting an error on startup... though it's probably because of the super-limited powers I have and/or missing libraries and whatnot...

 

Bah I closed it the first time and now it won't give the error again; it was something about exception at 0xsomething

 

Anyway, I'll try it at home tonight smile.gif

Posted

EventType : clr20r3 P1 : subspace2.engine.exe P2 : 1.0.3346.35865

P3 : 49a996b2 P4 : subspace2.engine P5 : 1.0.3346.35865

P6 : 49a996b2 P7 : 50 P8 : 63 P9 : system.dllnotfoundexception

 

The error it wants to send to MS.

Posted
heh I just checked this it, pretty nifty, except the window screen was way too tall, so I couldn't see the bottom, nor if I was typing at all. That, plus like Sama said, the ship crashes into a wall and stays stuck there (unless you wiggle your way out, or go through the wall itself).
  • 2 weeks later...

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