»doc flabby Posted February 28, 2009 Report Posted February 28, 2009 (edited) ENTER = Chat consoleENTER again = send message Download and try here The demo features basic collision detection with the level. You will notice it highlights the tiles it is testing for collisions. The idea of using a QuadTree is to make collision detection very efficient, so you only have test a few objects for collisionsAlso you can use it for render culling (something im going to do shortly...split the level into section to enable higher performance rendering...at the moment it tried to render the entire level.http://forums.minegoboom.com/viewtopic.php?t=8248 http://subspace2.net/Demo10.zip Edited March 28, 2009 by Samapico updated url woops Quote
Samapico Posted February 28, 2009 Report Posted February 28, 2009 Trying it at school right now, I'm getting an error on startup... though it's probably because of the super-limited powers I have and/or missing libraries and whatnot... Bah I closed it the first time and now it won't give the error again; it was something about exception at 0xsomething Anyway, I'll try it at home tonight Quote
tcsoccerman Posted February 28, 2009 Report Posted February 28, 2009 it crashes for me? right after it says "Connecting to Network" on the console. Quote
PoLiX Posted February 28, 2009 Report Posted February 28, 2009 EventType : clr20r3 P1 : subspace2.engine.exe P2 : 1.0.3346.35865 P3 : 49a996b2 P4 : subspace2.engine P5 : 1.0.3346.35865 P6 : 49a996b2 P7 : 50 P8 : 63 P9 : system.dllnotfoundexception The error it wants to send to MS. Quote
»doc flabby Posted March 1, 2009 Author Report Posted March 1, 2009 I forgot to include a DLL...should run now! Quote
tcsoccerman Posted March 1, 2009 Report Posted March 1, 2009 Nice. You can go through tiles right now but i'm sure that's easy to fix. Quote
Samapico Posted March 1, 2009 Report Posted March 1, 2009 I get sucked in a bunch of tiles when I go too fast in them Quote
Hakaku Posted March 5, 2009 Report Posted March 5, 2009 heh I just checked this it, pretty nifty, except the window screen was way too tall, so I couldn't see the bottom, nor if I was typing at all. That, plus like Sama said, the ship crashes into a wall and stays stuck there (unless you wiggle your way out, or go through the wall itself). Quote
»doc flabby Posted March 13, 2009 Author Report Posted March 13, 2009 DEMO 11 No visual changes but have rewritten the networking code (once again) - All in c#- Improved network debugging substancially- Imporved debugging of VIE encryption- VIE encryption now acctually works. Download here. http://downloads.sourceforge.net/subspace2...use_mirror=osdn Next task is to work on the game timing code... Quote
tcsoccerman Posted March 13, 2009 Report Posted March 13, 2009 hmmm i get an error when trying to run it. and what do you mean by game timing? Quote
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