Cheese Posted February 28, 2009 Report Posted February 28, 2009 (edited) possibilities are endless: summoner comes standard on all lancs, lancs can attach, but no full charge. (rush fix)new summoner category, different summon types: smalls only, large only, lanc only, small+large, etc, etc.drop summoner price back to 100k, im boycotting it until something is done.quick fix: drop the 'extra ftl' price to something buyable(100-150k), limit to ship 7.i dont like antideath, so alien is fine. antiwarp should not be allowed on lanc. more reactor variety needed.more armor variety needed.more sublight variety needed.even more gun choices.even more bomb choices.more things to do with shrapVARIETY MAKES FOR FUN. buff shell, or reduce # of kills to get it, its currently not worth it.add ?paracheck or something to check # remaining per ship, ive gotten 5000 kills over 4-6 score periods, with 6 parasites and still have 0 shells. attachment should be disabled while in id tunnel, instead of death: '%name is in id, attach failed'.in some bases, id and jump are disallowed EVERYWHERE, needs fixing. brickwarp should be allowed in center, disabled in bases.get sig off coils. now.possible ?jump aiming like id, so you dont momentum past the jump point...let me use ?iteminfo AND ?ii, ffs.possible player item tradingpossible player item selling for less then store buy price, more then store sell priceshow base bomb/bullet/whatever fire costs damage costs whatever somewhere. so that bombdamage -150 actually means something. powerball should be reset about 10% as often as it is, only used to reset if its stuck somewhere.longer ball carry time for all ships, especially big/slow ones.goals should get more $, and add to jackpot make ?jackpot actually do something, display $ and xp.maybe even jackpot digits/bar/meter lvzaverage players over time for end jackpot, to stop stupid people from speccing to lower jackpotpossible 1-4 carry limitpossibly slow flagger, and add ?neut for accidentally killing flaggerspossible 20-25 flags with 100s timepossible 10 flags with 300s time (runwin fix)reallow flag drop in minibasepossible loser lose bonuspossible lanc bonus (both sides)more frequent dingsmore creative dingsbigger dings make more addons (and more slots if many added):bomb/gun speed/cost/delay modifiersshrap bounce =1add shrap/shraprateturret speed/thrust modifiersmoney modifiers: +% jp win, +% kill, +% team share, +%xp, etc possible newbie buffs:+energy/charge to anyone under 100 kills+$ per kill to anyone below $10000+%xp to anyone under 1000ai bots, easily killed, possibly worth 0 to 'vets', possibly stationary short term achievement system: +xp or +$ or whateverlong term achievement system: medals/whatever that carry across resets fix fields eating bombs, bullets, wtforanges' item field (anti-item/field field) more pd types, beam, bomb, pulse, slow shredder, fast narrow lv4, slow trap'you sold pd = should not have it. do whatever it takes to get rid of it' possible ultra delay/ultra risk tw or id for cheap or for all shipsalien tech back to 2m, (or even 1-2m) theyre not even that great...reduce cobalt to $25000, its never used anymore bring back bountying/bomblines! FLAGGING INCLUDES BASING, and basing is the best way to get population up, notice the drop as you phase it out...centering is fine for about 10 minutes, then is boring as hell. basing plz.keep privs out, privs ruin fgskeep ammo out, was a mere annoyance MORE EVENTS, players can make them too, you know.MORE EVENTS, in case you missed it. make the ?calculator or whatever it is more well knownpossible dual database, 1 maybe day/week old redundant copy for failsafemaybe add leagues, with NONDB ships, possible start with $x in wb/etc, 5 mins to build, then starta permanant ?obscene togglepossibly money/xp/item/etc rankings (extend top10s) tl;dr: ^read this, lazy asshole i was really bored, and was getting tired of my ideas being ignored/forgotten, so i threw this together.all ideas are possible, however difficult they may beadd your own ideas if you want Edited March 1, 2009 by Cheese Quote
Dr Brain Posted February 28, 2009 Report Posted February 28, 2009 Rewrite it without abbreviations and shorthand and I'll read it. Quote
Dr Brain Posted March 1, 2009 Report Posted March 1, 2009 "fc", "ad", "aw". I assume you're asking me to take multiple hours out of my life to implement whatever it was you were talking about. I don't think it's unreasonable for me to ask you to take a few extra minutes to clean up your post so I can actually understand what it is you're asking. Quote
Dr Brain Posted March 2, 2009 Report Posted March 2, 2009 Still could only figure out about half of what you were talking about. Some of the things you suggested will be addressed as part of hscore3. Quote
Kilo Posted March 3, 2009 Report Posted March 3, 2009 make ?jackpot actually do something, display $ and xp.Displaying $ isn't enough? Even though the xp amount is fixed? Quote
Requiem. Posted March 3, 2009 Report Posted March 3, 2009 (edited) make ?jackpot actually do something, display $ and xp.Displaying $ isn't enough? Even though the xp amount is fixed?Doesn't everyone know already that it's one for winning and two for losing? And if they don't know, they can just go play a few flag games, I'm positive noone in hs has that much of a lack of common sense to figure it out. EDIT :: well... Edited March 3, 2009 by Requiem. Quote
omni Posted March 6, 2009 Report Posted March 6, 2009 I'd really like to see a lot of those implemented. How soon can HScore3 be up? Quote
Dr Brain Posted March 6, 2009 Report Posted March 6, 2009 It'll be a while yet. There's still a bunch of work to do on the item related stuff. Quote
Stibbymicto Posted March 9, 2009 Report Posted March 9, 2009 Cheese, add "Remove Attack Brick from consumable list"or "Bring back Attack Brick" Quote
9vgnc3eZ01 Posted March 10, 2009 Report Posted March 10, 2009 Nerf everything. Cut the value of everything with a number in half, if possible. Fields also need a severe reduction, at least to 25%. With these fantastic nerfing ideas Hyperspace will become better than ever before. --- Actually, I think privs need to come back, at least to two or so. If 2 players can fend off the flags they very well can have them. I believe privs help the zone, so long as it doesn't allow the players with AD ships to assemble a a monopoly over a flag game. Quote
Mechulus Posted April 3, 2009 Report Posted April 3, 2009 A few items that would be nice to change: Please turn off Antiwarp in center. It kills flag games. Why would this ever be legal? Bots in extreme games and Gauntlet immediately strip the item from inventory if used in center. Today half the zone left when people decided to stay in center safe with Antiwarp turned on. After being triple thored, wall bombed and fielded back into the flag room, the final insult was to Antiwarp us from the center. Result??? Ragequitting. After all, why bother basing if any game can be shut down with center Antiwarping? On the subject of ragequitting, why not create some rule where jackpots are given based on the population of the zone when the win music begins (or # of players when the final ding occurs -whichever is higher)? This would totally fix ragequitting since giving the losers of a flag game a small amount of $$ apparently is not good enough to keep them in the game if it means they get to deny the winners way more money. Also, $3,000,000 Alien Technology doesn't seem strong enough - why would anyone give up Antideath for a shield like Adamantine Shell which is only marginally better than Solid Nutronium? Hopefully all this makes sense. This is my first post and is borne out of the frustration lots of players (I think) experience. A few fixes in these areas would make the game way more interesting. I like some of the new changes (like removing brickwarping, adding Nova Bomb and Gigajoule Railgun). Hopefully a few more changes will be implemented before the upcoming reset. Thanks. Quote
Evil Doom Posted April 3, 2009 Report Posted April 3, 2009 (edited) On the subject of ragequitting, why not create some rule where jackpots are given based on the population of the zone when the win music begins (or # of players when the final ding occurs -whichever is higher)? This would totally fix ragequitting since giving the losers of a flag game a small amount of $$ apparently is not good enough to keep them in the game if it means they get to deny the winners way more money. Great idea i think, this will definitely stop people from rage quitting... i do know how annoying it is! I could only imagine it would be awhile before this gets implemented... if the devs like it. Also Privates would be nice to have back, even if it is a 2 man private! I know alot of people would rather kill in center alone then to have a bunch of people on their team. And Extending top 10 to maybe top 25 would be cool... Edited April 3, 2009 by 3vil Quote
Cheese Posted April 5, 2009 Author Report Posted April 5, 2009 (edited) Cheese!> i just had a thought Cheese!> a team balancer that detects severe imbalances, then prizes money to those who switch over by choice, then after a certain time forces a balance by time joined, last in first out...... also, would be awesome if ?lancs showed their location/base/coords and if they have summoner Edited April 5, 2009 by Cheese Quote
kid Posted April 6, 2009 Report Posted April 6, 2009 ?lancs used to indicate who had summoner with a tag next to their name, dunno what happened to it - might have been buggy. Quote
»D1st0rt Posted April 7, 2009 Report Posted April 7, 2009 For whatever reason, sometimes when the module attached, the summoner item wasn't "ready". I believe I have come up with a workaround, and the (S) should show up again. Quote
Cheese Posted April 8, 2009 Author Report Posted April 8, 2009 would be nice having locations too =] Quote
Cheese Posted March 26, 2011 Author Report Posted March 26, 2011 (edited) time to necro this would like the (S) to come backwould also be nice to have a (T) if the lanc is in a safety also had an idea about transwarpit sucks that theres a safe in the middle, it makes using tw key impossible to change bases while keeping a high bounty, and i assume the true purpose of the safety is or to stop idiots from mine laming peopleit also makes bountying with tw key impossiblea much better fix would be to have ?tw land you in a random point in the box and cover the whole thing with no weapon tiles and the safety-bounty-reducer feature needs to be reduced anyways, its already set to 1 second, the lowest possible value, and you cant even fly through an ammo safe at full speed without losing 50-100 bounty also bring back ?formula D: also a cross reference to my item idea thread Edited March 26, 2011 by Cheese Quote
Corey Posted March 27, 2011 Report Posted March 27, 2011 also had an idea about transwarpit sucks that theres a safe in the middle, it makes using tw key impossible to change bases while keeping a high bounty, and i assume the true purpose of the safety is or to stop idiots from mine laming peopleit also makes bountying with tw key impossiblealso a cross reference to my item idea threadtw laming is lame, and not what tw was meant to be used for. It's used to get from sector to sector faster, not to bounty. Quote
Cheese Posted March 27, 2011 Author Report Posted March 27, 2011 a much better fix would be to have ?tw land you in a random point in the box and cover the whole thing with no weapon tiles good thing this was in there then Quote
PlayWolf Posted March 28, 2011 Report Posted March 28, 2011 Lol, laming. Only thing I say is fix my lag. Quote
Cheese Posted April 13, 2011 Author Report Posted April 13, 2011 something else that needs to be fixed is teamkills from engine failuretheres only two times it happens: when someone gets lamed in center, and when dumbasses like foobarz use it to teamkill other people. why doesnt it kill the idiot using it, and noone else?who would possibly think its current setup was a good idea? Quote
PlayWolf Posted April 14, 2011 Report Posted April 14, 2011 I thought if you did explode THEY ALL EXPLODE, besides the opposing team which is not effected by the Id Drive. Quote
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