L.C. Posted January 27, 2009 Report Posted January 27, 2009 (edited) I am sure a lot of us have played MilleniumMan's 3D version of Subspace. It really isn't bad for a client, but the thing that gets us the most is the design. In that kind of 3D atmosphere, you are flying pretty linear in a 3D world, which produces a rather different effect than what a player would experience when playing the 2D version of Subspace, where you can fly in any single direction. So to fill in that missing "dimension gap" that makes that kind of 3D Subspace look bad, as in "getting boring very quickly" or simply not being as fun as the 2D version of Subspace, how about this: What ought to happen is that Subspace (2D) and Zone of the Enders (3D) be taken and combined. The game's ships would revolve mostly around humanoid mechs and fully customizable vehicles (like in Galactic Civilizations II), and the rest of the game show dominant features and characteristics of Subspace. Taking Jehuty (one of the orbital frames from Zone of the Enders), one could upgrade a huge variaty of parts in the orbital frame to make it better, faster and stronger. Lower leg thrusters, stronger generators, stronger wing thrust, different kinds of arm blades (each kind might glow a specific color depending on power heirarchy), dual blades (one on each arm), radar detection levels, vector trap detection, energy levels, speed, overall shields/strength, shield strength (the one that uses metatron and can be broken if enough energy is absorbed by enemy fire), etc. There are so many more possible variables for upgrades, weapons, etc than there are in the ships for Subspace. The way the whole orbital frame atmosphere was created (the way that you fly and maneuver) totally fills in the dimension gap of where if you convert Subspace into 3D, you would be in a ship that flies in a linear direction whereas the 2D version you can fly in any direction. The Zone of the Enders atmosphere would allow you to travel in any direction. Of course, there could also be various other types and styles of orbital frames (in fact, there could even be the old LEVs for a selectable vehicle); some big, some small, some gigantic, etc. One would start out with some generic orbital frame or LEV, and they could work their way up buying new frames and upgrading frames. Smaller orbital frames would generally be less expensive (but not always -- there might be one that could be capable of higher and more advanced vector trap generators than the other smaller designs), and the larger more expensive. I remember that when I was playing Zone of the Enders: The 2nd Runner on one of the Extras missions, that this thought hit me -- this could be a great way to create a brand new Subspace. We wouldn't necessarily have to "copy" Konami/Zone of the Enders, but we could come up with ships that would appear as if they are logically capable of handling the kind of three-dimensional maneuvering that is possible in Zone of the Enders; it allows a player to move the same way as they do in the 2D version of Subspace, except in 3D! I can see a great potential for this idea, but it's really up to developers on whether or not they want to take it up. ;o EDIT :: To add more to that brief list of variables for upgradeables/weapons... * Plasma ball* Homing lasers* Mines* "Sniper" lasershot* Phalanx* * Plasma ball size <-- could require x amount of energy (metatron power) and x of other variables* Laser cannon Now to think outside the box, different orbital frame/vehicle designs could feature different ways and methods of attacking. For example, primary fire for a generic orbital frame might be the melee slashing with the blades, but for a totally different vehicle -- primary fire might be to jetson bursts of energy or fire non-homing/homing lasers. Gah, I lack at creativity -- but I know there are creative minds here that can contribute great ideas to this. EDIT2 :: As I mentioned to someone... The only reason the common ideas of 3D SS do not work is because those ideas do not properly account for the extra visual dimension. If you plug the right things in for that extra dimension, you could make the game just as good as its predecessor in 2D and potentially much better and more enjoyable. It's just a matter of finding those right "things" to plug in and account for the extra dimension. The current Subspace II project is pretty good. Nothing wrong with that. Yes, it is 3D, but not by playing perspective or maneuverability. I am talking about being able to move in all three axii, not just the two that we are accustomed to. EDIT3 :: Example and demonstration of Zone of the Ender: The 2nd Runner's "Ring Radar" can be found at http://www.hlrse.net/Qwerty/zoe-ringradar.mkv (30mb MKV Video). Edited January 27, 2009 by L.C.
Corey Posted January 27, 2009 Report Posted January 27, 2009 Where can I find the test version thing?
Samapico Posted January 27, 2009 Report Posted January 27, 2009 The current Subspace II project is pretty good. Nothing wrong with that. Yes, it is 3D, but not by playing perspective or maneuverability.The engine should eventually support all sorts of perspectives and ways to control. Should be a pretty flexible engine.
»doc flabby Posted January 27, 2009 Report Posted January 27, 2009 (edited) EDIT2 :: As I mentioned to someone... The only reason the common ideas of 3D SS do not work is because those ideas do not properly account for the extra visual dimension. If you plug the right things in for that extra dimension, you could make the game just as good as its predecessor in 2D and potentially much better and more enjoyable. It's just a matter of finding those right "things" to plug in and account for the extra dimension. The current Subspace II project is pretty good. Nothing wrong with that. Yes, it is 3D, but not by playing perspective or maneuverability. I am talking about being able to move in all three axii, not just the two that we are accustomed to. EDIT3 :: Example and demonstration of Zone of the Ender: The 2nd Runner's "Ring Radar" can be found at http://www.hlrse.net/Qwerty/zoe-ringradar.mkv (30mb MKV Video). I'm at work so i can't view the video...but i think we share the same vision...or at least there is substancial overlap The current Subspace II project is pretty good. Nothing wrong with that. Yes, it is 3D, but not by playing perspective or maneuverability.The engine should eventually support all sorts of perspectives and ways to control. Should be a pretty flexible engine. These features are ALREADY in the engine It also supports different perspectives other than top down. All the objects can be moved in 3D and rotated in 3D...Theres even a camera system of sorts (needs some work tho) Unfortunatly none of the recent demos so far have really showed off these features...as I've been focusing on trying to get the networking working....plus the server needs modifiying to support some of these features on the server side...I had been hoping to get more done by now but real life has annoyingly got in the way.... Edited January 27, 2009 by doc flabby
Drake7707 Posted January 27, 2009 Report Posted January 27, 2009 uhmm like the mmo game Exteel ? aR7U4Giu_DEhttp://www.youtube.com/watch?v=aR7U4Giu_DE http://www.exteel.com/us/
Chambahs Posted January 30, 2009 Report Posted January 30, 2009 that game looks pretty cool, thanks for luring me away from ss some more.
MillenniumMan Posted February 14, 2009 Report Posted February 14, 2009 Expect another release of Thirdspace in the next couple of weeks. That is all, the MillenniumMan has spoken... *walks away behind the curtain to masturbate*
Drake7707 Posted February 15, 2009 Report Posted February 15, 2009 zomg did you already work together on it with your kid ^^?
MillenniumMan Posted February 19, 2009 Report Posted February 19, 2009 zomg did you already work together on it with your kid ^^? She screams, poops and punches just like her mother...Yeah, I meant that. You try and cleaning up adult size racing stripes... A C-section shouldn't cause that. But no, she doesn't even know what a computer is yet... She's three months old.
Samapico Posted February 19, 2009 Report Posted February 19, 2009 Normally, I would tell you that signature pics can't be larger than 150px high... but oh well... I can't argue with that baby watching me like that
Audry Posted February 19, 2009 Report Posted February 19, 2009 hahahahaha you're so weak Sama! But yeah thats a cute baby
rootbear75 Posted February 19, 2009 Report Posted February 19, 2009 i taught myself to read on a computer.... and that was at like 3 years old
Aarbear Posted February 19, 2009 Report Posted February 19, 2009 (edited) To bad no more dev work is being done on 2d subspace, otherwise I'd say that each arena should have the option of ships being able to bounce off of eachother instead of going through eachother. Edited February 19, 2009 by Aarbear
Samapico Posted February 19, 2009 Report Posted February 19, 2009 To bad no more dev work is being done on 2d subspace, otherwise I'd say that each arena should have the option of ships being able to bounce off of eachother instead of going through eachother.Though interesting, it would bring in a lot of lag issues, and other things like turrets
Aarbear Posted February 20, 2009 Report Posted February 20, 2009 To bad no more dev work is being done on 2d subspace, otherwise I'd say that each arena should have the option of ships being able to bounce off of eachother instead of going through eachother.Though interesting, it would bring in a lot of lag issues, and other things like turretsMy home zone is Metal Gear CTF. And I know this feature would be an amazing compliment to some of it's events.I'm certainly not a programmer, but if someone can create this 3d subspace you people are working on, I see no way that this is impossible. I know you didn't say it was impossible... but I think it would be a neat thing to try.
»Blocks Posted February 21, 2009 Report Posted February 21, 2009 Though interesting, it would bring in a lot of lag issues, and other things like turretsMy home zone is Metal Gear CTF. And I know this feature would be an amazing compliment to some of it's events.I'm certainly not a programmer, but if someone can create this 3d subspace you people are working on, I see no way that this is impossible. I know you didn't say it was impossible... but I think it would be a neat thing to try.Sama's right about lag though. My understanding of gameplay is that each client calculates everyone's position based on prior position and velocity, and then updates that as it receives information from the server. Especially with more agile ships, it would be hard to get the collisions right. I can see clients thinking that two ships bumped when they didn't, and thinking that two ships didn't bump when they did. "Bump eats."
Samapico Posted February 22, 2009 Report Posted February 22, 2009 "Bump eats."haha, so true... people already get pissed off when a ship doesn't take damage for a bullet that "hit it", I can imagine how it would be if your ship bounced because of a laggy ship passing by
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