tcsoccerman Posted January 25, 2009 Report Posted January 25, 2009 There is a wiimote library out there that communicates with a wiimote through bluetooth connection. I'm going to try to integrate wiimote usage into stf. i'd be simple usage. d-pad for movement (basic method. i could further use the numchuck, and even further read when the user tilts the wiimote). a is guns, b is bombs, and then 1, 2, and the other buttons could be used in combinations. any suggestions and or comments? oh, url:http://blogs.msdn.com/coding4fun/archive/2...14/1879033.aspx I love lamp
★ Lynx Posted January 26, 2009 Report Posted January 26, 2009 Sounds like a good idea, I've fiddled with some Wiimote stuff using my Mac and it should be quite easy to implement provided you're just using the simple buttons. Toggle sticks and accelerometers are another story, though. -L
Sketter Posted January 26, 2009 Report Posted January 26, 2009 Since some1 opened something about the wii, has anyone thought about opening this up for wiibrew? http://wiibrew.org/wiki/Main_Page It might actually be an incentive for population since it's getting a lot of attention.
tcsoccerman Posted January 27, 2009 Author Report Posted January 27, 2009 Yeh, that'd be smart. I love lamp
★ Lynx Posted January 27, 2009 Report Posted January 27, 2009 There's also Xbox dev, apparently they have good tools to make development easier. -L
Corey Posted January 27, 2009 Report Posted January 27, 2009 Very good idea. http://img855.imageshack.us/img855/747/nationsig2.jpg<br />T Corey S> http://img819.images...48/87908453.png<br />T Cheese!> sadly enough corey, you arent ugly<br />T Cheese!> at least u have that going for u
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