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Posted

If you have lvz on a map and you save the lvl gets corrupted and it shows up a error msg. Once you save the lvz file seperately and delete it, it allows you to save the map aswell. Also I don't know if dcme has a new bug or is it my Windows 7 that I'm running currently.

 

24.1.2009 13:38:44 --- DCME ready

#Unliked20.lvl @ SaveMap, saving map... D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl

#Unliked20.lvl @ Flags = 65535

#Unliked20.lvl @ SaveMap, D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl exists, checking for .bak file

#Unliked20.lvl @ SaveMap, opening D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl for binary as #2

#Unliked20.lvl @ SaveMap, bitmap header position: 1

#Unliked20.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)

#Unliked20.lvl @ eLVL.PutELVLData, Saving Hashcode 3376EDEA at 145989

#Unliked20.lvl @ eLVL.PutELVLData, Saving LVZ '#unliked20.lvz' at 146005

*** Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535

--- Mbox prompt --- DCME - Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535

If the error persists, please post your log file (dcme.log) at http://www.ssforum.net in the DCME board.;48

--- Mbox result --- DCME - Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535

If the error persists, please post your log file (dcme.log) at http://www.ssforum.net in the DCME board.;1

--- Mbox prompt --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvz already exists. Do you want to overwrite it?;36

--- Mbox result --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvz already exists. Do you want to overwrite it?;6

--- Mbox prompt --- Confirm Delete LVZ - Delete #unliked20.lvz and all its files, image definitions, map objects and screen objects?;36

--- Mbox result --- Confirm Delete LVZ - Delete #unliked20.lvz and all its files, image definitions, map objects and screen objects?;6

#Unliked20.lvl @ SaveMap, saving map... D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl

#Unliked20.lvl @ Flags = 65535

#Unliked20.lvl @ SaveMap, D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl exists, checking for .bak file

*** Error 70 (Permission denied) in RenameFile (D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl,D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl.bak) at line mega_shok.gif

#Unliked20.lvl @ SaveMap, opening D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl for binary as #3

#Unliked20.lvl @ SaveMap, bitmap header position: 1

#Unliked20.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)

#Unliked20.lvl @ eLVL.PutELVLData, Saving Hashcode 3376EDEA at 145989

#Unliked20.lvl @ eLVL.PutELVLData, Saving LVZ '#unliked20.lvz' at 146005

#Unliked20.lvl @ eLVL.PutELVLData, Rewriting total size: 68 at 145981

#Unliked20.lvl @ SaveMap, total eLVL size returned: 68

#Unliked20.lvl @ SaveMap, New bitmap bfSize: 146044 (146044)

#Unliked20.lvl @ SaveMap, BMPData is stored into lvl, starting tile data at 146045

#Unliked20.lvl @ SaveMap, 23434 tiles were saved into lvl. Total file size: 239781 bytes.

#Unliked20.lvl @ SaveMap, Closing file #3

--- Mbox prompt --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#unliked20.lvz already exists. Do you want to overwrite it?;36

--- Mbox result --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#unliked20.lvz already exists. Do you want to overwrite it?;6

#Unliked20.lvl @ mapchanged set to False

+++ Closing map #Unliked20.lvl (ID: 0)

DCME ended successfully

 

Have fun

Posted
Seems like Picture to map is failing also, fills the whole image with tiles, not the highlights of the image. :/

You might need to adjust the contrast of the image or something. Since it converts to a black and white type of image, pictures with lots of color can turn out weird

Posted
ffs, this webpage always gives me 404 when I try to enter yet I can get in with proxy. Sigh anyways the image is pure black and white. Shouldn't be any problems with contrast. I found out that images over 800x800px don't work anymore, just prints out as a square full of tiles. Also the lvz and map thing, looks like I just need to disable the lvz view to get it to save I think.

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