The Unliked One... Posted January 24, 2009 Report Posted January 24, 2009 If you have lvz on a map and you save the lvl gets corrupted and it shows up a error msg. Once you save the lvz file seperately and delete it, it allows you to save the map aswell. Also I don't know if dcme has a new bug or is it my Windows 7 that I'm running currently. Spoiler! --Click here to view--24.1.2009 13:38:44 --- DCME ready#Unliked20.lvl @ SaveMap, saving map... D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl#Unliked20.lvl @ Flags = 65535#Unliked20.lvl @ SaveMap, D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl exists, checking for .bak file#Unliked20.lvl @ SaveMap, opening D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl for binary as #2#Unliked20.lvl @ SaveMap, bitmap header position: 1#Unliked20.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)#Unliked20.lvl @ eLVL.PutELVLData, Saving Hashcode 3376EDEA at 145989#Unliked20.lvl @ eLVL.PutELVLData, Saving LVZ '#unliked20.lvz' at 146005*** Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535--- Mbox prompt --- DCME - Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535If the error persists, please post your log file (dcme.log) at http://www.ssforum.net in the DCME board.;48--- Mbox result --- DCME - Error 9 (Subscript out of range) in frmMain0.SaveMap D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl 65535If the error persists, please post your log file (dcme.log) at http://www.ssforum.net in the DCME board.;1--- Mbox prompt --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvz already exists. Do you want to overwrite it?;36--- Mbox result --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvz already exists. Do you want to overwrite it?;6--- Mbox prompt --- Confirm Delete LVZ - Delete #unliked20.lvz and all its files, image definitions, map objects and screen objects?;36--- Mbox result --- Confirm Delete LVZ - Delete #unliked20.lvz and all its files, image definitions, map objects and screen objects?;6#Unliked20.lvl @ SaveMap, saving map... D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl#Unliked20.lvl @ Flags = 65535#Unliked20.lvl @ SaveMap, D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl exists, checking for .bak file*** Error 70 (Permission denied) in RenameFile (D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl,D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl.bak) at line #Unliked20.lvl @ SaveMap, opening D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#Unliked20.lvl for binary as #3#Unliked20.lvl @ SaveMap, bitmap header position: 1#Unliked20.lvl @ SaveMap, bfReserved1 set to: 145976 (145976)#Unliked20.lvl @ eLVL.PutELVLData, Saving Hashcode 3376EDEA at 145989#Unliked20.lvl @ eLVL.PutELVLData, Saving LVZ '#unliked20.lvz' at 146005#Unliked20.lvl @ eLVL.PutELVLData, Rewriting total size: 68 at 145981#Unliked20.lvl @ SaveMap, total eLVL size returned: 68#Unliked20.lvl @ SaveMap, New bitmap bfSize: 146044 (146044)#Unliked20.lvl @ SaveMap, BMPData is stored into lvl, starting tile data at 146045#Unliked20.lvl @ SaveMap, 23434 tiles were saved into lvl. Total file size: 239781 bytes.#Unliked20.lvl @ SaveMap, Closing file #3--- Mbox prompt --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#unliked20.lvz already exists. Do you want to overwrite it?;36--- Mbox result --- Confirm overwrite - D:\Continuum Tools and Resources\Projects\Pokemon Project\New\#unliked20.lvz already exists. Do you want to overwrite it?;6#Unliked20.lvl @ mapchanged set to False+++ Closing map #Unliked20.lvl (ID: 0)DCME ended successfully Have fun
The Unliked One... Posted January 25, 2009 Author Report Posted January 25, 2009 Seems like Picture to map is failing also, fills the whole image with tiles, not the highlights of the image. :/
Samapico Posted January 25, 2009 Report Posted January 25, 2009 Seems like Picture to map is failing also, fills the whole image with tiles, not the highlights of the image. :/You might need to adjust the contrast of the image or something. Since it converts to a black and white type of image, pictures with lots of color can turn out weird
The Unliked One... Posted January 26, 2009 Author Report Posted January 26, 2009 ffs, this webpage always gives me 404 when I try to enter yet I can get in with proxy. Sigh anyways the image is pure black and white. Shouldn't be any problems with contrast. I found out that images over 800x800px don't work anymore, just prints out as a square full of tiles. Also the lvz and map thing, looks like I just need to disable the lvz view to get it to save I think.
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