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Posted

Before starting an ASSS zone you need to think of what the benefits are going to be. Firstly, do you have an understanding of C or Python? Secondly, do you have any understanding of running anything from command line? If either of them are a 'No' then stick with Subgame until you actually need to use ASSS. Then you need to think, why do I actually need to use ASSS? Most things can be handled well enough with a bot such as MERV or TWCore, and this is by far the better option. You face near enough 0% chance of crashing the server, and generally it is far harder to code under ASSS due to all of the callbacks.

 

However, if you need to trace ammo, use dynamic sub-arenas or whatever else then go ASSS. Just think about whether it's actually going to be a beneficial choice for yourself. Do you have the time to learn all the ins-and-outs of ASSS, when that time can be spent on the more basic parts of the zone.

 

But onto point, if you are interested in setting up an ASSS zone then talk to Snrrrub in game. AFAIK he is the only person currently providing ASSS hosting (even if your zone is either dead, or not even started) - with that you'll have access to FTP and will be able to see how ASSS runs and can (try) to run any modules that you've created. Just bear in mind, that if you don't already have a Map, Settings... Heck, even game-type sorted out, you've already got a lot of work cut out for yourself.

 

-L

 

http://wiki.minegoboom.com/index.php/Main_Page

 

Here you will find more information about ASSS, and will be able to run ASSS on your own computer to get an understanding of how it runs. From then, if you're still interested you can compile ASSS etc. to further your skills.

Posted
Well actually all i want to do is experiment with maps, and settings, and lvz's, stray made me a mod in a zone called Super nova, but apparently it didn't work... so now I'm stuck here... So i guess subgame would be the best to start off... any idea on where to get info an how to start up one?
Posted
Who made you a mod in Supernova? Eh...

 

Anyway, Subgame is as simple as Word, you should get the hang of it without any problems at all.

 

-L

 

Stray, I also hear he owns the zone now.

Posted
Who made you a mod in Supernova? Eh...

 

Anyway, Subgame is as simple as Word, you should get the hang of it without any problems at all.

 

-L

 

Stray, I also hear he owns the zone now.

 

Not anymore. offtopic.gif

Posted
Ok... So I don't need a host or anything?

You can easily set it up yourself; you'll have your own biller (subbill.exe) and server (subgame2.exe) running on your own machine. The server kit itself is in the downloads section here ( http://www.ssforum.net/index.php?autocom=downloads )

But the 'How to make a zone' document should get you going pretty easily http://www.minegoboom.com/server/howto.html

  • 4 months later...
Posted
Ok... So I don't need a host or anything?

You can easily set it up yourself; you'll have your own biller (subbill.exe) and server (subgame2.exe) running on your own machine. The server kit itself is in the downloads section here ( http://www.ssforum.net/index.php?autocom=downloads )

But the 'How to make a zone' document should get you going pretty easily http://www.minegoboom.com/server/howto.html

 

These guides are very usefull for a bigginer to set up a server matching your discription (testing settings ect).

 

Takes about 30-60 mind to go through..

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