Corey Posted January 9, 2009 Report Posted January 9, 2009 Turret wars map, as requestedTurret_wars.lvl Quote
Stibbymicto Posted January 10, 2009 Report Posted January 10, 2009 Turret wars map, as requested I vote YES! Quote
Kilo Posted January 10, 2009 Report Posted January 10, 2009 turretwar only takes place in ?go events Quote
Corey Posted January 11, 2009 Report Posted January 11, 2009 Arnk i see you have Zelgius as your avatar you like fire emblem? Quote
WhiteSpec Posted January 24, 2009 Report Posted January 24, 2009 Ok so heres an idea for an event. I used the play at 17th parallel (when ppl actually played there) and the biggest event that everyone would specifically make time for was a game called mothership. The map is still up and it says how its played in the upper left of ?go mothership in 17th parallel. Basically you had a mothership, and a bunch of specialized ships on each team. Some were scouts, others were heavy bombers, etc. with the objective of course to destroy the other mother ship. Of course i think they changed the settings since i had been there last because the mother ship used to be enormous in size, which was hilarious. But the game was a blast and everyone loved it. Myabe we could try and incorporate a game like that? Just check out the ?go mothership on 17th its worth a try, maybe just steal it straight from there. Quote
Corey Posted January 25, 2009 Report Posted January 25, 2009 Stealing is illegal. But im sure these setting would be a peice of cake to make, and the map, even more easier. Quote
Sharpflame Posted January 25, 2009 Author Report Posted January 25, 2009 Ok so heres an idea for an event. I used the play at 17th parallel (when ppl actually played there) and the biggest event that everyone would specifically make time for was a game called mothership. The map is still up and it says how its played in the upper left of ?go mothership in 17th parallel. Basically you had a mothership, and a bunch of specialized ships on each team. Some were scouts, others were heavy bombers, etc. with the objective of course to destroy the other mother ship. Of course i think they changed the settings since i had been there last because the mother ship used to be enormous in size, which was hilarious. But the game was a blast and everyone loved it. Myabe we could try and incorporate a game like that? Just check out the ?go mothership on 17th its worth a try, maybe just steal it straight from there. I've thought about that before. I think the recharge is supposed to be small and the energy to be huge, or something like that, and a variety of ships with different uses. Hyperspace's current ship roles may be right for an event like this one. I was also thinking of a large-ish map with open spaces and obstacles along with large structures that can be used to form in/hide. Kind of like caves or hallways that lead to less open rooms, but nowhere near bases. Anyone to get a rock tileset with diagonals, 22.5* angle diagonals. etc? A good one too. Quote
Corey Posted January 26, 2009 Report Posted January 26, 2009 This is what i came up with for the 22.5 tiles.Test_tiles.lvl Quote
Sharpflame Posted January 26, 2009 Author Report Posted January 26, 2009 I've already got one from Metroid: Zero Mission. It actually works quite nicely. Quote
Corey Posted January 26, 2009 Report Posted January 26, 2009 (edited) The arena. Objective could be to reach center, or kill enemy Lanc/ MotherShip. Edit: Read what Sharpflame said, Well, Sharpflame if you want you can check out this map.MotherShip.lvl Edited January 26, 2009 by Corey Quote
Acer Posted January 28, 2009 Report Posted January 28, 2009 It's a shame, turf was the best event there was and it doesn't work anymore. Delete all events but turf, focus on turf in till it's 100% working. Give mods powers to run turf. And we will have a nasty event. Quote
Corey Posted January 28, 2009 Report Posted January 28, 2009 Yes, i agree with Acer's post, turf was the best event that there was, everyone attended when Brain hosted. Quote
Dr Brain Posted January 28, 2009 Report Posted January 28, 2009 I haven't hosted it lately because I never got good feedback about turf. Quote
Corey Posted January 29, 2009 Report Posted January 29, 2009 This event is about being able to dodge, its like an upgraded version of dodge, but with an actual person as a shooter, the bobs will have about 150 bounces, the player will sit in the middle, fire a ton of bombs, until the host decides to open the gate and let the bombs free, after each bomb has seeped through the gate, the host will then close the gate, and the event begins. The objective is to stay alive and dodge the bombs, no items. Last person standing wins. http://img520.imageshack.us/img520/7435/eventideaff7.png Quote
protocol_ Posted March 2, 2009 Report Posted March 2, 2009 I don't know if this has been mentioned before but is it possible to have an addon that would increase the money you earn? It could be based like something from Comand & Conquer with the Ore Refinery. It would take up an addon spot and give you a % of money added to every kill you make (5-10% maybe?) Also as a bonus it could give you 5% of the flag game reward. This would give more incentive for people to start flag games and possibly keep the pop up. 5% may not be a lot but it would give another option for those that need money. Comments? Quote
Rivel Posted March 2, 2009 Report Posted March 2, 2009 I don't know if this has been mentioned before but is it possible to have an addon that would increase the money you earn? It could be based like something from Comand & Conquer with the Ore Refinery. It would take up an addon spot and give you a % of money added to every kill you make (5-10% maybe?) Also as a bonus it could give you 5% of the flag game reward. This would give more incentive for people to start flag games and possibly keep the pop up. 5% may not be a lot but it would give another option for those that need money. Comments? Similar to post: http://www.ssforum.net/index.php?showtopic=21938 Quote
Corey Posted March 2, 2009 Report Posted March 2, 2009 Great idea, alot of C&C ideas can be added to HS, just will they? Quote
Dr Brain Posted March 3, 2009 Report Posted March 3, 2009 We like to slow down the income of money when you get to higher levels, not speed it up. Helps keep the footing even between newbies and vets. Quote
Stibbymicto Posted March 9, 2009 Report Posted March 9, 2009 Well, the footing is pretty spaced as it is.What's a little more? Also, there already is a good bit of incentive, I make more from basing then I do from centering or flagging. But I still believe dings should be increased to about 500$ a ding. Quote
Acer Posted March 10, 2009 Report Posted March 10, 2009 Can we please have bounty back in center. I make no moneyz what so ever. The only money I'm really able to make is from events. Rivel hosts events, and I get about 10k-20k. Lol I bounty a lot but I hate when it doesn't count. :/ Quote
LeftsideChaos Posted April 18, 2009 Report Posted April 18, 2009 I absolutely love hyperball, but not so much the new map(s). There's no color other than purple to tell which way to go if I attach to a lanc. Add a few vertical color bars to the horizontal paths with different colors on each side of the bar. Red and Blue would be preferable. I feel like everyone would be able to navigate better this way. Of course, maybe Im just an idiot who has no sense of direction This disorientation seems to be impacted strongly by all of the decoys floating around. Lancs slip by like its nothing at all, and next thing you know, your team is being surrounded. Got the ball? Okay, now go that way...no wait...other way? Other than that, the new designs are spot-on. Quote
Sharpflame Posted April 18, 2009 Author Report Posted April 18, 2009 (edited) So hyperball has been updated... New tileset. I think it looks pretty nice, but all the stereotypes are upset that it's purple. Apparently that makes it homosexual. New base using new tileset. It's supposed to have a better flow of gameplay. Settings changes:Spider bullet fire rate nerfed a tad.Repels are a bit smaller, but last a bit longer.Levi and weasel bomb fire rate nerfed a bit.No ship spawns with more than one repel or burst, to reduce item spamShields times were adjusted, larger ships (corresponding to public ships) have less shield time.Repel and burst price upped a small bit. Not a bad thing for anyone unless you're buying them at a fast rate, at which point it adds up more than before.Lanc has a few less burst bullets. Feedback for the new HB would be great! Edited April 18, 2009 by Sharpflame Quote
Linear-Key Posted April 18, 2009 Report Posted April 18, 2009 I like the new HyperBall better than before, except those thin tunnels built into the walls. Quote
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