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Posted

Hmm, looks cool. But I'm not digging the tile set. blum.gif It's not really, um, hyperspace enough. xD

Like the map layout though. I'd like to see this being made and in hyperspace some time in the future.

Posted
I'd have to agree with Emit, the map layout is really good, but I wouldn't go crazy about the tile set. I know it's probably a lot of work, but it looks to futurey or something.
Posted (edited)
The first screenshot, with the hypertunnel walls, I personally dislike the obvious pattern in the tiles. A more random or more static tile theme for a very long wall like a hypertunnel wall might be better, IMO. The tiles themselves look nice. Edited by Sharpflame
Posted
i want to experiment with the tiles :(

 

HSTylez2.zip

 

Download CLT

 

Then figure it out it's child's play.

 

 

 

Edit: If anybody has the common sense to figure out how to map with those tiles (bear in mind, 'aftertiles', 'snap to grid') please help the sectormap is irritatingly huge.

  • 1 month later...

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