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Posted

I suggest screenshots, it'll definitely get you more feedback. Then again, without screenshots, you'll only get feedback from people who care enough to even spend one minute on it.

 

As for me, I'm too lazy to look at it. One thing though, an example base of a nicely spaced, not-too-cramped, fair-enough base would probably be base 2, the ice one. Not the best example, just something to think about. Obviously rigged (as in long hallways with a tiny hole to bombline through from the other end) bomblines are unacceptable, and won't be added unless modified.

 

I shouldn't say much as I didn't even take the time to look at the map.

Posted

That's pretty cool although I don't like when people touch TW's public base and modify it. It's really perfect. Check out some TW bases I made. ?go kryn, kryn2, kryn3, maybe a kryn4.

 

In my opinion Vetta's base is ready-to-go. No problems I can see, good job, and nice tiling.

Posted

Why thank you Aqua, but I did make some of the sections a little tighter, I just have to finish and resubmit.

 

And I still remember when you gave me my first 100k when I was a noob. Thanks

Posted
That's pretty cool although I don't like when people touch TW's public base and modify it. It's really perfect. Check out some TW bases I made. ?go kryn, kryn2, kryn3, maybe a kryn4.

 

In my opinion Vetta's base is ready-to-go. No problems I can see, good job, and nice tiling.

 

 

I like your bases however the tile sets need to be changed lol Good concept just kills it visually

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