Evil Doom Posted November 29, 2008 Report Posted November 29, 2008 1) Lancs should be able to have 2 FTL's Lancs already have 1 FTL but any good lanc would buy Summoner as Their FTL! But when there is an good base game, and a teams lanc(s) dies, sometimes it takes a while for a lanc to get to the base again. Base 4 takes the longest to get to! And Alot of times, there is an annoying newb that will attack/brickwarp the lanc while it is trying to go back to the base. This sometimes results in a team giving up all together, I know! And even though the lanc does not get lamed trying to get to a base, sometimes it takes a few minutes b4 the get back to a base! If Lanc had 2 FTL's, one could be used for summoner like all lancs have! and one would be used to ID, Jump, TW Key! This way a lanc can get to a base fairly quickly and without being lamed. And lancs getting lamed only happens during peak hours! Plus im sure this would be easy to change. 2) Lancs should be able to have AntiWarp Im sure this has been mentioned alot, and i think this isnt the first time im mentioning it! My main question, will lancs ever be able to have antiwarp? If these 2 things can happen, im sure HS basing would be more enjoyable, and flag games will be a little more intense and fun Quote
Bomook Posted November 29, 2008 Report Posted November 29, 2008 2) Lancs should be able to have AntiWarp Im sure this has been mentioned alot, and i think this isnt the first time im mentioning it! My main question, will lancs ever be able to have antiwarp? If these 2 things can happen, im sure HS basing would be more enjoyable, and flag games will be a little more intense and fun At first, I thought lancs being unable to get antiwarp was a bad idea, but the reason lancs can't get it is because it's a utility that would too easily go on the ship. If lancs did have access to it, there would be no need or reason for any other ship to have it, and so the exclusion of it on a lanc forces the other basers to decide if they want to be the one that has it. In my opinion, keeping antiwarp off the mother ship and onto the fighters who have to weigh it with other tools is more interesting. Quote
Rivel Posted November 29, 2008 Report Posted November 29, 2008 My main question, will lancs ever be able to have antiwarp? It used to have AntiWarp Quote
Evil Doom Posted November 30, 2008 Author Report Posted November 30, 2008 Well i look at it another way, if lancs are being defensive and acting like an anchor for a team. It can only have xradar for the team, it could provide extra support with having antiwarp. Plus, playing on public freqs, and alot of the time i end up being lanc... i cant rely on dumb pub to have antiwarp, if i could have it myself, i dont have to spam public to get it! And Mook, the way you look at lanc having antiwarp... might aswell take away xradar, since the fighters can have that also? Quote
Dr Brain Posted November 30, 2008 Report Posted November 30, 2008 Problem seems to stem from the fact that there's no real choice in FTLs for lancasters. Summoner is so much more useful than the others that there's no point buying anything else. So maybe summoner should be placed in a different category, like alien tech, to encourage diversity. I don't recall the exact reason I left antiwarp off lancasters. I think the reason was two-fold: it was an obvious choice for lancs, reducing customizability, and that not having it might encourage team play. Arnk is really in charge of the item set, and his comments will hopefully shed more light on the matter. Quote
Evil Doom Posted November 30, 2008 Author Report Posted November 30, 2008 Problem seems to stem from the fact that there's no real choice in FTLs for lancasters. Summoner is so much more useful than the others that there's no point buying anything else. So maybe summoner should be placed in a different category, like alien tech, to encourage diversity. I don't recall the exact reason I left antiwarp off lancasters. I think the reason was two-fold: it was an obvious choice for lancs, reducing customizability, and that not having it might encourage team play. Arnk is really in charge of the item set, and his comments will hopefully shed more light on the matter. If Summoner becomes an alien technology, will the lanc have the option to have both summoner and antideath? or will the user have to choose between having one or the other? Seems like a dumb question, I am not sure if ships can have 2 alien technologies. Quote
9vgnc3eZ01 Posted November 30, 2008 Report Posted November 30, 2008 (edited) If these 2 things can happen, im sure HS basing would be more enjoyable, and flag games will be a little more intense and fun If we want that result we could take the cost from repels and bursts. There was more basing then and why you ask? It's because something called rushing constantly took place. So why does HS discourage rushing? You can't break into a freq without bursts and repels, so the last thing you do is decide HS needs less of it... Rushing is good in basing, after all. EDIT: Well, at the very least we need a better form of rushing. I just don't think rushers (that aren't Lancasters) make enough money at any rate. Edited November 30, 2008 by Relos Quote
rootbear75 Posted November 30, 2008 Report Posted November 30, 2008 Relos change ur sig... its out of date Quote
9vgnc3eZ01 Posted November 30, 2008 Report Posted November 30, 2008 Relos change ur sig... its out of date Ok I'll do that Quote
OrangeeoZ Posted November 30, 2008 Report Posted November 30, 2008 (edited) I was thinking of getting rid of the antiwarp buy item from the buy list and making it greenable but only some ships can get it.(warbird/jav to keep runwinners from warping and lanc) but then the green would have to last longer than 3 seconds. that way the team can push harder so the lanc can advance to pick up more greens, which gets a 1 in 5 chance of getting antiwarp:) and decrease the bounty reward % by 10 or something.let's say normally, 100 bounty gives you $100, with this change, it'll give you to 90. that way, centering people won't collect this many rewards by collecting green itself. Edited November 30, 2008 by OrangeeoZ Quote
Evil Doom Posted November 30, 2008 Author Report Posted November 30, 2008 Relos change ur sig... its out of date This is meant to be a serious topic root... go spam another topic, not mine!Thanx! And Im waiting for Arnk to give his opinion on the matter, it'll help all of us! Quote
Acer Posted November 30, 2008 Report Posted November 30, 2008 It's the teams fault that the lanc dies, and it's the lanc's fault. It shouldn't need two. Lanc's already have a lot of energy, also has 2 repel, 2 burst if you have two defense mounts. In my opinion the lanc has enough to last in a base game with out dying. Quote
Mat Cauthon Posted November 30, 2008 Report Posted November 30, 2008 Energy counts for nothing when a coffin or a brick can get rid of a lanc in less than a second Quote
vetta64 Posted November 30, 2008 Report Posted November 30, 2008 Bottom line: Since lanc is by far the most expensive, and has the least return, money wise. it should have other benefits, and not be hindered in the way of items. If its not gonna get better gun/ bomb speed then give it some better items like aw as an example, just to make it more usefull. Quote
Kilo Posted December 1, 2008 Report Posted December 1, 2008 (edited) I don't recall the exact reason I left antiwarp off lancasters. I think the reason was two-fold: it was an obvious choice for lancs, reducing customizability, and that not having it might encourage team play.Those are indeed the main reasons lancaster doesn't have antiwarp now. Basically so they're not stuck doing ALL of the dirty work. The best teams have more than one person with antiwarp anyway (only one is a weak point, since can't AW while dead, and then solo antiwarper can't take risks or rush), this only increases the chance of that happening with serious basing. I think this will be even more interesting in a limited league setting, as well.At first, I thought lancs being unable to get antiwarp was a bad idea, but the reason lancs can't get it is because it's a utility that would too easily go on the ship. If lancs did have access to it, there would be no need or reason for any other ship to have it, and so the exclusion of it on a lanc forces the other basers to decide if they want to be the one that has it. In my opinion, keeping antiwarp off the mother ship and onto the fighters who have to weigh it with other tools is more interesting.+1 respect for Bomook vetta: Lanc used to cost $30000 and had less energy and speed than it does today.. lol. The cost is nothing I'm dead set on but I think compared to what it was for years it's fine as it is now. Either way antiwarp would be the last thing it's given. Acer, I think you're partly correct (especially about it usually being the team's fault when the lanc dies), but I don't think any serious basing team with team sizes as unlimited as they are should actually play with only one lanc, tricked out or not. A team with two lancs can play a ton more aggressively and will have a much nicer safety net. I've got a list of things I'm going to work on after school's over, so for now I'll just keep adding stuff as necessary but it won't make anything come faster..be patient. Edited December 1, 2008 by Kilo Quote
Evil Doom Posted December 1, 2008 Author Report Posted December 1, 2008 ok thanx arnk, so lanc wont have antiwarp. Which is fair enough... atleast there is an answer to why. but i disagree about the 1 lanc per team... a team "should" only need 1 lanc... but with the way rushing is set today... a team with 1 lanc is usually the losing team! (this is off topic, but i decided to say it anyway) Quote
Kilo Posted December 1, 2008 Report Posted December 1, 2008 (edited) If nothing else, lanc is still a giant meat shield rusher that plenty of teams have used as such effectively; there's no reason to discourage that. By the way, summoner may be plainly really good and better than other FTLs, but I see the solution coming from the other side, making not having summoner be more feasible. Moving summoner to its own category or even alien tech just doesn't sit right, unless we can come up with an alternative item that is overall about as good and in the same general category of roles. Of course I'm speaking somewhat ideally-- what I'm thinking of probably will require an entirely new module. Also shield time can probably be increased but the last thing we want is to make shield time too long and allow people to ignore the enemy more easily than if they attached with full energy and no shields. Edited December 1, 2008 by Kilo Quote
vetta64 Posted December 1, 2008 Report Posted December 1, 2008 Arnk, Thanks for answering all the posts, that is always a good thing. Quote
protocol_ Posted December 1, 2008 Report Posted December 1, 2008 I could see why lanc owners would want 2 ftls. Summoner is a must on any lanc, but tw key, id, or even jump would be a nice addition. And if summoner was moved to alien then we wouldn't be able to have ad which i feel is more important than having tw, id, or jump. Quote
protocol_ Posted December 1, 2008 Report Posted December 1, 2008 Disregard that... I is retarded.... Quote
rootbear75 Posted December 1, 2008 Report Posted December 1, 2008 Disregard that... I is retarded....could just edit your post and delete everything and leave Quote
Stibbymicto Posted December 2, 2008 Report Posted December 2, 2008 (edited) If nothing else, lanc is still a giant meat shield rusher that plenty of teams have used as such effectively; there's no reason to discourage that. By the way, summoner may be plainly really good and better than other FTLs, but I see the solution coming from the other side, making not having summoner be more feasible. Moving summoner to its own category or even alien tech just doesn't sit right, unless we can come up with an alternative item that is overall about as good and in the same general category of roles. Of course I'm speaking somewhat ideally-- what I'm thinking of probably will require an entirely new module. Also shield time can probably be increased but the last thing we want is to make shield time too long and allow people to ignore the enemy more easily than if they attached with full energy and no shields.Perhaps a sumoenr worth 425k?Gives the owner AD properties, and summoner blah blah blah... Is it possible to mix both of them? EDIT: woops, but then you would have to fork out 425k for Summoner and AD....-Disregard- Edited December 2, 2008 by Stibbymicto Quote
Kilo Posted December 2, 2008 Report Posted December 2, 2008 (edited) That'd only be like going completely opposite to the customization ideal. Edited December 2, 2008 by Kilo Quote
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