Dr Brain Posted November 21, 2008 Report Posted November 21, 2008 There are 20 flags. (See http://www.ssforum.net/index.php?showtopic=22126)Players can carry up to 7 flags at a time (still takes 3 players to win a game from completely neuted).Periodic rewards were adjusted to compensate for more flags.Flag spawn radius increased to allow the possibility of spawning in other sectors. Additionally, Friday evening and all of Saturday will be public frequencies only for as long as staff members with settings access can be bothered to keep it up. Quote
Rivel Posted November 21, 2008 Report Posted November 21, 2008 Good idea, harder for other team to get flags. Quote
Gar Posted November 21, 2008 Report Posted November 21, 2008 Great change. I logged on (friday night) and was actually able to play Quote
omni Posted November 22, 2008 Report Posted November 22, 2008 (edited) Like Arnk said, wall neuts will be a problem. Also, I thought you were trying to encourage flagging. Since this has been implemented, I've just seen a bunch of people flying around center with flags. Once in a while you should do hosted flag games. Maybe start a league, which has been suggested before. It really isn't that hard or time consuming. Edited November 22, 2008 by omni Quote
Injure Posted November 22, 2008 Report Posted November 22, 2008 Do squad matches in HS it will be funny. Quote
Emit Posted November 22, 2008 Report Posted November 22, 2008 in b4 leagues take forever to plan -Arnk Quote
Domio Posted November 22, 2008 Report Posted November 22, 2008 (edited) make an event where there are 2 bases and 2 teams...have a center with the bases on the right and left...make flags spawn in the center...set a jp and cant win right away and have to wait a certain time limit until you can win...wasnt there an event like this a long time ago Edited November 22, 2008 by Domio Quote
Kilo Posted November 22, 2008 Report Posted November 22, 2008 you make it, and not reallyflagtime is still out there and probably will still be used in a leagueand those don't take forever to plan Quote
Emit Posted November 22, 2008 Report Posted November 22, 2008 you make it, and not reallyflagtime is still out there and probably will still be used in a leagueand those don't take forever to plan u just like being a rebel don't u Quote
Exiili Posted November 22, 2008 Report Posted November 22, 2008 Too many reds in center to hunt them all and flags already spawn to other sectors in beginning. So, it's safe to say that atleast couple of flags are hidden in each game.In my opinion running around in nothingness for half an hour looking for flags so we could win some lousy 3k price doesn't really count as fun.Yes, you made flag games longer.Yes, you made them much less fun.Yes, now we can wallneut again. I can see how basing is going to de-evolve back to private teams and brickspamming. Quote
Emit Posted November 22, 2008 Report Posted November 22, 2008 Just out of curiosity, why would priv freqs be removed during peak times of the week and not during the week? Wouldn't it be the other way around? During a low population, you would rather it be concentrated on two freqs so basing happens. While when population is high, the amount of players are allowed to expand into privs? Quote
Rivel Posted November 22, 2008 Report Posted November 22, 2008 make an event where there are 2 bases and 2 teams...have a center with the bases on the right and left...make flags spawn in the center...set a jp and cant win right away and have to wait a certain time limit until you can win...wasnt there an event like this a long time ago Its called ?go fc Quote
Sharpflame Posted November 22, 2008 Report Posted November 22, 2008 Having to search for flags isn't fun, but even with 5 flags people could pick them up and hide them on the walls in the ice bases (best hiding spot EVAR!). If it's really terrible it may be made better, just wait Quote
vetta64 Posted November 22, 2008 Report Posted November 22, 2008 make an event where there are 2 bases and 2 teams...have a center with the bases on the right and left...make flags spawn in the center...set a jp and cant win right away and have to wait a certain time limit until you can win...wasnt there an event like this a long time ago This is what I have said all along, the "hyperspace tunnel" have long out lived thier usefullnes. We need something that is more central. The Center could be huge with two bases one at each end. Why always have 7 bases when only 3 at the most are used on any given mapset. There is far too much empty space Quote
Evil Doom Posted November 22, 2008 Report Posted November 22, 2008 i say keep the arena design the same... just switch around the bases.... its nice to have options when it comes to what base to use... this isnt CTF Quote
Corey Posted November 22, 2008 Report Posted November 22, 2008 you make it,ok, but will you implement it? Quote
Linear-Key Posted November 22, 2008 Report Posted November 22, 2008 I support flag hiding, searching, and wallneuting. Makes the game more interesting by adding more diverse tactics that can be used, and to be prepared for. Quote
Kilo Posted November 23, 2008 Report Posted November 23, 2008 (edited) we'll implement it if it's goodalso i wasn't talking to you linear-key one reason this zone is bad, wall neuting is just detrimental to the game Edited November 23, 2008 by Kilo Quote
Acer Posted November 23, 2008 Report Posted November 23, 2008 (edited) 20 flags just made the zone worse then it was when it had 5 flags. We are just running into a pit of fire right before our eyes.... Also, I though you wanted to make flag games quick, brain? Not longer.. Edited November 23, 2008 by Acer101 Quote
Kilo Posted November 23, 2008 Report Posted November 23, 2008 quicker than sitting on jackpots for half a day Quote
Stibbymicto Posted November 23, 2008 Report Posted November 23, 2008 (edited) 20 flags just made the zone worse then it was when it had 5 flags. We are just running into a pit of fire right before our eyes.... Also, I though you wanted to make flag games quick, brain? Not longer..Ugh. 20 flags. I see so many places where the flags will get lamed.I dont like the 20 flags. Takes longer to find and easier to hide :\Bring it down to 10 flags, 4 flags a person. EDIT mack pub 5 man MAX and make it so their are 40 flags.with timed rewards for atleast 10 flags. Edited November 23, 2008 by Stibbymicto Quote
Acer Posted November 23, 2008 Report Posted November 23, 2008 40 Flags? No, never. Pub 5 man max, no. Quote
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