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Posted

With the current settings, the winning team tends to win, warp to center and quickly grab all 5 flags, return to the same base, win, rinse, repeat until the other freq dies. The flag games are effectively being won in the first 20 sec.

 

To counter this, I'm suggesting that the number of flags be bumped back up to 20-30, while constraining a single flag carrier to 5-10 flags to keep runwinning under control as originally intended. That gives both teams time to collect a few flags when a new round starts. It also extends the mad scramble for hunting reds, which I think most people find is one of the funner parts of the game.

Posted
The periodic reward will need to be compensated, but I don't see any real reason not to do it. I'll see if I get some time this evening.
Freedom is the right to be wrong.

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