Deathmonger Posted November 21, 2008 Report Posted November 21, 2008 With the current settings, the winning team tends to win, warp to center and quickly grab all 5 flags, return to the same base, win, rinse, repeat until the other freq dies. The flag games are effectively being won in the first 20 sec. To counter this, I'm suggesting that the number of flags be bumped back up to 20-30, while constraining a single flag carrier to 5-10 flags to keep runwinning under control as originally intended. That gives both teams time to collect a few flags when a new round starts. It also extends the mad scramble for hunting reds, which I think most people find is one of the funner parts of the game. Quote
Dr Brain Posted November 21, 2008 Report Posted November 21, 2008 The periodic reward will need to be compensated, but I don't see any real reason not to do it. I'll see if I get some time this evening. Quote
Domio Posted November 21, 2008 Report Posted November 21, 2008 then it would it would take so long to win...with 20 flags being hidden anywhere....maybe 10 flags? Quote
Dr Brain Posted November 21, 2008 Report Posted November 21, 2008 Addressed here: http://www.ssforum.net/index.php?showtopic=22129 Quote
Acer Posted November 23, 2008 Report Posted November 23, 2008 Longer flag games weeeeee. Wall neuting is fun though. Bring flags down to 10, 20 is way to much. Quote
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