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Posted (edited)

Just a few ideas i had,

 

How about making it so that you can copy/cut/paste regions.

 

A tutorial on LVZ's. (not easiest to lern)

 

Able to edit all the tiles on tile board.

 

When hovering mouse over an area with a ton of regions, they all show up (Region 1, Region 2, Region 3, ect...)

 

Ship size selector. (width of tiles) instead of only 2X2 for testing, you can make the selection of "2x2, 3x3, 4x4, 5x5"

 

This would be a hard one, but...

Have it so that when you put a picture in, it selects the tiles that are closest to the picture colour, or make the mini map colour the same as the picture

 

multiple tile selection,

Ex: X= basic tile Y= thorproof tile

 

XYX

XYX

XYX

XYX

XYX

XYX

this is a straight line, 3 tiles wide

 

Well, those are all the ideas i have for now.

Edited by Corey
Posted
Able to edit all the tiles on tile board.
What do you mean? You have the tileset editor and the tile edit function

Changing a tile's properties is simply impossible

 

When hovering mouse over an area with a ton of regions, they all show up (Region 1, Region 2, Region 3, ect...)
That's what it does already

 

Ship size selector. (width of tiles) instead of only 2X2 for testing, you can make the selection of "2x2, 3x3, 4x4, 5x5"
Ship size is actually a setting you can change in subgame (warbird:radius, for example), and it's defined in pixels. The collisions of the map tester, however, don't support that yet.

 

This would be a hard one, but...

Have it so that when you put a picture in, it selects the tiles that are closest to the picture colour, or make the mini map colour the same as the picture

The minimap color thing would be useless, since these colors won't show up ingame.

 

multiple tile selection,

Ex: X= basic tile Y= thorproof tile

 

XYX

XYX

XYX

XYX

XYX

XYX

this is a straight line, 3 tiles wide

That already works for tiles that are adjacent on the tileset. This could be done with some kind of 'Blocks' feature. Like you could define a block consisting of a bunch of tiles and lvz images, define what size it is, and draw with it
Posted (edited)
what i meant was being able to edit thor proof tiles and all the "brick like tiles"

 

and what about being able to move regions, and LVZ's tutorial?

 

Those Special tiles like the no weapons/warp/fake green/"brick like tile" cannot have their properties changed,

the client/server handles how they are used in the game so being able to change it outside of the actual client/servers programmed capabilities would be pointless... This includes changing the image of those tiles like when editing the normal tiles of the tileset...

 

You can't change the properties of the normal tiles either for that matter, only how they look...

Edited by RiiStar
Posted
for that block tile thing, copy paste works wonders.

Not when it involves lvz images as well, and when you want to do it 200x

 

 

 

As for moving regions... yeah... but I'm trying to figure out how that would work... A separate tool? Would it move all the regions in the selected area?

Perhaps in the regions tool toolbar, there's already a selection and a magic wand, right... I guess another 'move' tool could be put there

 

 

and LVZ tutorial... see the 'video tutorials' thread... that is something we will need eventually.

 

Maybe you're not aware though, but just right-click in the LVZ library (that's the LVZ tileset tab), and Add Image; it will create the LVZ file and the image definition for you. It's pretty simple now

 

 

And about changing the special tiles... You can't change how they look ingame, unlike normal tiles. However, it could be interesting to be able to change how they look in DCME, I guess, if that's what you meant.

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