Samapico Posted November 17, 2008 Report Posted November 17, 2008 2 main things in the latest beta version: 3.4.05 -Smooth scrolling; The display used to be limited to 1 tile at a time (i.e. top-left corner of the screen was always a full tile). Now it's pixel-accurate, so scrolling with the hand (middle mouse button) is muuuch smoother. I also fixed a small glitch that caused the screen to sometimes jitter of 1 tile when hitting the middle mouse button for the hand.Small bug still to fix for tiles in the bottom or right edge of the screen... It is very possible that doing this introduced several other bugs, so if you find any, please report -The error 480 (cannot create autoredraw image) should happen less with that build. There was this one 1024x1024 image that I could turn autoredraw off for it, so it should help. Images with Autoredraw on actually take twice as much memory because it handles its backbuffer itself.
Samapico Posted November 17, 2008 Author Report Posted November 17, 2008 Just updated the download... there was an obvious bug with tileset selections larger than 2 tiles
Samapico Posted November 17, 2008 Author Report Posted November 17, 2008 Just updated it again... didn't want to make a new version for 1 hour of modifications So I fixed a bug where playing with the scrollbar, then with the hand, then with scrollbar could result in map not updating itself Also fixed something where hand-scrolling diagonally made it update twice ; one update for horizontal move, then vertical move, which sucked and made things not very smooth Also fixed ASSS regions not being displayed correctly because of the pixel-accurate display Also fixed a bug where the first column of tiles was not redrawn correctly on a new map or open map Still have to fix the bug about the last column and last row of tiles though...
Hate The Fake Posted November 18, 2008 Report Posted November 18, 2008 a few things i would like to see fixed Pictures to mapWhen decreasing size of picture by 50 percent it will undoubtedly error out (if you cant fix the error at least have it automatically save before you do it, or before adding pic to map) Text to mapOffer smaller size text Fly under/over tilesWhen laying down the tiles, it would be cool if the radar instead of being a light blue can be a dark red, because right now its hard to tell which are fly through if its 2 tiles in a strand of 20 Wallies generatorWould be cool if you were given a small chart and choose 3-5 colors and have a wallies made out for you
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 a few things i would like to see fixed Pictures to mapWhen decreasing size of picture by 50 percent it will undoubtedly error out (if you cant fix the error at least have it automatically save before you do it, or before adding pic to map)Oh... just fixed that. Easy fix, actually, just never tested the resize that much since the new boolArray implementation Text to mapOffer smaller size textCan't seem to be able to do that... the Font dialog is a standard dialog with standard fonts Fly under/over tilesWhen laying down the tiles, it would be cool if the radar instead of being a light blue can be a dark red, because right now its hard to tell which are fly through if its 2 tiles in a strand of 20Could do that pretty easily, sure...Trying to find a nice color scheme... with dark red i'd have to change the default red grid lines too Wallies generatorWould be cool if you were given a small chart and choose 3-5 colors and have a wallies made out for youHmmm... does not sound like a plan to me Hit 'Edit tile', put the colors you want in paint, and generate a new set
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 Fixed the last row / last column glitch; the selection was also displayed with an offset, fixed I think I'll get this baby out of beta now Bah, I'll move the menus around like I wanted to do before... All the stuff in the Edit menu that concerns the Selection will be put in the Selection menu (flip, rotation, resize, etc.) A new menu will be added for LVZ's
Hate The Fake Posted November 18, 2008 Report Posted November 18, 2008 another thing that annoys me, after using the selection tool, i have to immediately press control d then save or it gives that long floating map save thing
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 that's because you did not drop the selection completely... I could get rid of that warning, but then I'd probably get people complaining that they lost a big part of their map because it was still selected and not dropped. Clicking outside the selection or right-clicking will drop the selection.If you move the mouse slightly when clicking outside the selection, it will start a new selection, so that won't work. I could make it less sensible to that though. The 'Delete' key might be more convenient to get rid of a selection too
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 I just made the LVZ library much more efficient... It does not have to redraw a stretched image at every animation tick, these are all predrawn and it just has to bitblt stuff. The animations in the LVZ library are also now somewhat in realtime. (Just tested with a timer LVZ I have... It feels accurate, and it should be ; it should skip frames if it needs to and all that) These real-time animations won't be displayed on the map for now though, this will require some optimizations. I know how they will be optimized, but it will take time to do that, and it can wait for now.
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 Ok, I'm off for the night... I'm posting all the changes listed in this thread as 3.4.06; try it out Big thanks to all of you testing this out; Dev would be much slower without you guys
Drake7707 Posted November 18, 2008 Report Posted November 18, 2008 Can't seem to be able to do that... the Font dialog is a standard dialog with standard fonts well technically you can, once your text is on the picturebox, you could resize it be a factor (variable), if you put new text, you just redraw and resize with that factor Also the floating selection is equal to Paint Shop Pro's message: 'In order to save, the result will have to be merged, do you want to continue?' Y N
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 except that DCME saves anyway, it just doesn't save the content of the selection
Hate The Fake Posted November 18, 2008 Report Posted November 18, 2008 when downloading this newer package it keeps asking for pw http://i253.photobucket.com/albums/hh46/jrocko3/dcmepw.jpg
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 What the !@#$%^&*? Did you try redownloading it? Does anyone else have that problem? :/I just checked and it should not be password protected Maybe try getting WinRAR
Hate The Fake Posted November 18, 2008 Report Posted November 18, 2008 ill try to download again ok i redownloaded this morning and it works
Samapico Posted November 18, 2008 Author Report Posted November 18, 2008 I changed the default grid colors too, I think the whole thing is softer for the eyes It would be relatively easy to make the tile colors at pixel level configurable eventually
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