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Two Ideas: Ship loans and Random Teams


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Posted (edited)

Ok so here are my two brilliant ideas, hopefully you are all in agreement and Dr. Brain implements these today:

Ship loans

I have more ships than I really need. I'd like to be able to lend one or more of my ships to new players/friends. As Omni pointed out this is very similar to warehouse & hopefully could fit in that project.

Issues/abuses that I've thought of:

--shipstatus locked: obviously I would like my ship back intact, so all gear excluding consumables is locked. This also prevents me from having my low xp friend loan me his ship and then sending it back stocked with goodies.

--loantime: a predetermined lease time would be important to ensure that I really did get my ship back. If it was your want you could also set a max lease duration and frequency [presumably how many times a player can borrow a ship, not how many times a player could lend one] to encourage the borrower to make the most of their time w/ nice ships & to prevent perma-loans.

--parasite: this could be an incentive for players to loan their ships, although it would be like lending someone a piano with sticky keys and no una corde (soft pedal). If you wanted to ensure that players were being truly altruistic, you could prevent ships w/ parasite from being lent out.

--Much of this idea is based on the premise that you can loan a high-end ship to a low xp player, which obviously lends itself to abuse. The only solution I can think of is a watchful eye on loan logs.

On the bright side:

--Many people have summon lancs but don't like using them. ?loan 7:<# minutes>

--Playing is more fun when you have a powerful ship. If you experience the joys of a super wb but then you're left with your stock again, you have a tangible aspiration. You know what Baryon feels like *drumroll*.[/cheesy] But it really could be useful for motivating a newbie or for saving HS$ if I'm contemplating flash or carnot & my buddy happens to have a flash equipped wb.

--contest prizes: If a generous player wants to host a contest on the forum or in game, then a two-day ship loan could be worth far more than 50k (ie could be worth fun playing time. plus player gets HS$ and xp) and costs the contest host nearly nothing (I picked two days arbitrarily).

 

random

if this were implemented, then a player with 8 maxed ships could equip a whole priv.

 

Random Teams

I thought of this when privs were out. Teams randomized based on xp balancing (with an intentional fudge error so same teams didn't repeat multiple games in a row) would prevent a stacked team, which is usually what leads to one whole freq spectating.

Issues/abuses that I've thought of:

--players that enter after a flaggame has started would be !@#$%^&*igned teams based on a compromise between xp balancing and player count. This could lead to a 12v15; presumably the players on the 12 man team would be able to compensate for their numerical mismatch.

--there would have to be an upper cap on how much weight a player had in their team's xp balancing scheme. A player with 18k xp is most likely not equivalent to three players with 6k xp. eg: 0-4500xp weighted at 1, 4500-6000xp weighted at .6, 6000-9000xp weighted at .3, 9000xp+ weighted at .1; If I have 10000xp, then my xp weight is 4500+900+900+300, or 6600, which is only ~1.5x a 4500xp player. (actually that's not a very good example scheme. Hopefully it is a good illustration anyway).

On the bright side:

--Speccing and hopping: if teams are !@#$%^&*igned based on xp balancing, then it will be very challenging for a spectator who plans on entering at the right time to get on the right frequency to know when "the right time" is.

--Ideally, random freqs would give everyone an opportunity to be on the winning team some and would promote working-with-others skills.

 

random

For everywhere that you see the phrase "xp balancing" in this post, HS networth could also (theoretically) be factored in.

Edited by adi
Posted
Colorful, Ya there should be a command that allows you to lock your ship so you can't sell it intil a mod comes on and unlocks it. But you'd have the right to lock it.
Posted
Colorful, Ya there should be a command that allows you to lock your ship so you can't sell it intil a mod comes on and unlocks it. But you'd have the right to lock it.

haha thanks. I was trying to organize it by color so it would be easier to read.

Posted
I like the loan idea, but don't expect it to be added any time soon.

 

Apparently the warehouse idea is dead?

Whoa I just read about that. I think this is a little different than warehouse in that warehouse was for trading and I was thinking of loaning but this could probably fit under the warehouse project umbrella.

I guess warehouse is probably on the back burner for now, though.

Posted (edited)
..you really have no concept of how server functions get made, do you?

 

$%#$%#$ beat me to it.

Doubt you know either (Emit), neither do I. All I know is you just code, then code again, then code to put it in. But overall it's a good idea.

Edited by Acer101
Posted
..you really have no concept of how server functions get made, do you?

 

$%#$%#$ beat me to it.

Doubt you know either (Emit), neither do I. All I know is you just code, then code again, then code to put it in. But overall it's a good idea.

 

i doubt you know, because if you did, you'd know most of those ideas can't be implemented

Posted
The trading of ships and items will cover something like this. I've never liked the idea of loaning, and will not be implementing it. You can sell your ship and items to a player, but there will be no guarantee you'll get any of it back.
Posted
Well my point was that it takes a bit more than snapping our fingers. Something not appearing doesn't mean it's been abandoned. Something being a good idea doesn't mean it will get done right away. Etc.
Posted
Well my point was that it takes a bit more than snapping our fingers. Something not appearing doesn't mean it's been abandoned. Something being a good idea doesn't mean it will get done right away. Etc.

Ya, takes time, I hope at least it will be put in or at least made before the end of 2009.

Posted

Kilo I'm not sure if you realize that I was joking about my ideas being implemented right away. By saying "hopefully you are all in agreement and Dr. Brain implements these today" I meant that I was just fielding my ideas and that I knew they might not be approved or implemented at all.

 

I really do hope we get to at least try randomized freqs, though.

Posted
I like the idea of loaning a lot especially with the lancs. however, the new updates that brain has put in have seem to make players like to lanc now. Also, would you be able to use a ship with a signature even if you don't have the required exp to even buy it?
Posted
alot of us more advanced player prefer to have privates, we don't like to deal with the %&$#ing morons pub sticks us with
Posted (edited)
alot of us more advanced player prefer to have privates, we don't like to deal with the %&$#ing morons pub sticks us with

If I can say, no one is very advanced, they just play a lot = no lifes. Just get a lanc and order people around.. Ship trading would be awesome in a flag game, ask your friend to give you his rushing ship and just pwn your way through base. Then just give it back..But that's what i'd do only to the people I trust. ZzZz Nice plan, arnk, but someone will find away to complain about something.

Edited by Acer101
Posted (edited)
alot of us more advanced player prefer to have privates, we don't like to deal with the %&$#ing morons pub sticks us with

I didn't realize we liked vicious cycles in this zone

 

 

I will also state that if we could ever go back to 5-man max teams, that would also be good, but we'd have to overhaul flagging a lot more.

Edited by Kilo
Posted
alot of us more advanced player prefer to have privates, we don't like to deal with the %&$#ing morons pub sticks us with

I didn't realize we liked vicious cycles in this zone

 

 

I will also state that if we could ever go back to 5-man max teams, that would also be good, but we'd have to overhaul flagging a lot more.

Get like 35 flags and make 10 flags give ding money. then 5 man teams would attempt to hold flags in their bases.

I like the sound of that :(

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