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Posted

You can redefine the tile/character !@#$%^&*ociations as you want, if that answers your question.

 

By default, A is mapped to tile 1, and B to tile 2, etc. until Z to tile 26, and perhaps 0 to 9 are defined by default too.

But if you go in Edit-> Edit Tiletext

 

Select first row of tiles, hit 'A' ; it will !@#$%^&*ociate tile 1 to A, tile 2 to B, until S to tile 19 (there are 19 tiles on a row)

 

Select second row except first tile (which is the border tile), and hit 'T', it will then !@#$%^&*ociate tile 21 (border tile being #20) to letter T, 22 to U, etc. until Z.

 

You can define series of keys quickly like that. It works for numbers as well.

 

 

 

I have no idea if that answered your question though.

Posted
You can redefine the tile/character !@#$%^&*ociations as you want, if that answers your question.

 

By default, A is mapped to tile 1, and B to tile 2, etc. until Z to tile 26, and perhaps 0 to 9 are defined by default too.

But if you go in Edit-> Edit Tiletext

 

Select first row of tiles, hit 'A' ; it will !@#$%^&*ociate tile 1 to A, tile 2 to B, until S to tile 19 (there are 19 tiles on a row)

 

Select second row except first tile (which is the border tile), and hit 'T', it will then !@#$%^&*ociate tile 21 (border tile being #20) to letter T, 22 to U, etc. until Z.

 

You can define series of keys quickly like that. It works for numbers as well.

 

 

 

I have no idea if that answered your question though.

 

 

it did thanks

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