The Unliked One... Posted November 9, 2008 Report Posted November 9, 2008 (edited) I'm having a few projects that are taking quite alot of time due to the fact that there is nothing to speed it up really.So would it be possible to make a walltileish tool for dcme that would fill certain area or perimeter with a edge tiling. And yes I made pictures to explain it better. http://img523.imageshack.us/img523/4200/suagbys8.png So the system needs to have 12 or 24 tiles depending if you want the insides to go in as well. You would probably paint an area you want to have your tiles in. Probably could use this as a new tool. Have an outlines which would mark the outside area and some bucket to fill the inside area. Then the program would with some magic generate your tiles into the map. The might be few ways to do this and I don't know if they are codable or not but here's what I have come up with.The program could detect the most westernly (or east which way you want it) edge of the area and center itself in the middle of the edge and would start to trace the edge (upward or downward) and look where the edge turns until it completes a circle. Once it finds out what part goes where according to the traces it would place the tiles where they belong. Can explain this better with a picture but I think I would like to get atleast some coder input first if this is actually possible at all. The path of a square only contains curves into the certain direction and no inner corners are needed but more complex shapes needs due to the fact that they have corners both ways. The program would detect the corner where it goes and if it's opposite to the natural way of a square it would know to put in a inner corner (clockwise=outside corner/counterclockwise=inner corner). Sounds pretty complex and that's why I'm not sure if you want to put too much work into a project that's suppose to be free The tiles would be placed on a tileset form just like walltiles but in addition I would like to make the every box exdentable so that you could have tile combos in them. This would not be necessary since you can place those combos once the normal outlay has been done quite fast but it would be a nice addition. And if you would have a 3 tile wall the program on the painting phase would only allow to draw 3 tiles at a time so the wall wouldn't have any weird unwanted parts in it. Ofc options would be great on this. Needs a bit more brainstorming This would be a great addition to a fantastic program already and I bet some would find it quite useful. Also this program could be used outside of dcme also, would need to make lvz with it too so if you could get a sandbox mode too it would be awesome. With the 16x16 tiles but with loads of more tiles Edited November 9, 2008 by The Unliked One... Quote
Samapico Posted November 9, 2008 Report Posted November 9, 2008 Actually, if you just define a second walltile set with the inside, and use the bucket fill in the middle, it should work The inside corners might not work (they'll use the 4-way intersection tile).. but if you draw the side tiles correctly, maybe only a pixel will be missing. But i did have plans for walltiles in the future that would enable these kind of things much easier, but that will take a while. EDIT: Oh, apparently that doesn't work anymore... it fills with the single-tile tile of the set It used to work though... Quote
Samapico Posted November 9, 2008 Report Posted November 9, 2008 Ok, here's a little tricky way to do what it should do for now. If you're using the latest beta: Do what i said above; but it will fill with the single-tile tile. Select the concerned area (or don't if you want it to apply to the whole map) Go in switch/replace tiles Left-select the single-tile in the tileset Right-select the corresponding walltiles set at the bottom of the tileset... The thing is, they don't appear there anymore. So you have to find the right one. This screenshot shows how. Notice that my set is the #5 in my 'Walltiles' panel, so you have to select the 5th tile. The 8th set would be represented by the tile in the very bottom-right corner of the switch-replace dialog. Spoiler! --Click here to view--http://img523.imageshack.us/img523/2128/image1xg2.png Quote
Guest Guest: The Unliked One... Posted November 9, 2008 Report Posted November 9, 2008 Somehow I can't get in these forums anymore, just gives me a connection error yet I can use proxy server to get in. The problem is that there are 4 walls actually. Up, down, left and right which are all different so i would need to get one walltile to top-right and another for bottom-left for example. It works and I have used the selection and fill selection with walltiles function before to achieve this. And if you want the inner stuff aswell I need 2 walltiles more which would take up 4 walltile spots already. And the inner corners I usually put there by hand. Really can't work it out any other way to speed things up and I have 3 tiles on the corner so I have to manually put in corners aswell so it doesn't really speed things at all. There really isn't any great way to do since most of the work still needs a pencil and pretty much replacing most of the tiles. Quote
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