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Posted (edited)

TileEdit - Old alternative Program for Editing tilesets stored in LVL's.

 

DCME has one built in to it.

Press Ctrl + E or from the menubar click Edit > Edit Tileset

The beta/newer version has a button above the tileset as a shortcut to the editor also.

 

The tiles themselves are just a bitmap picture, which you can obtain from an LVL using DCME.

Open a map and goto File > Export Tileset this will let you save the tileset of the current map as a bitmap.

Now you can either 1. edit it with an image editor of your choice or 2. Open the Tileset editor in DCME.

 

http://www.trenchwars.org/twdev/images/tedit.jpg

 

The top Box is the current map's Tileset, the bottom is for the image you load in to edit/transfer.

You can drag and select either a single tile or a group of tiles, shown by the outline boxes above...

 

When you have the tiles you want to change/move right click on the tile or group and drag to the top box of the current tileset.

Drop em and they'll replace the ones where you dropped em.

 

All done. For more custom tiles you need to save the tileset as a bmp from the export option and edit them with your image editing programs.

The Image edit in DCME was buggy and now Sama has removed it in the up and coming releases.

 

Oh and if you make a tileset with ur Fav image editor, save it as a BMP and goto File > import Tileset and its put in ur map!

 

Hope that helps.

Edited by RiiStar
Posted

yea i have tile edit

 

but i notice in maps like ?go xmas they have snowmen and santa clauses, id like to figure out how to change a picture into usable tiles, sorry if i didnt word this correctly in the first post

Posted

Read what he said after the first line, it describes how to change your tileset and import images from other files in your tileset.

 

 

There's another thing, however, called LVZ's, that allow you to put images of any size on the map. These can also be animated. Just download the latest beta version. Over the tileset, you'll see a "LVZ" tab, go there. Right-click in the area and add an image. There you can import an image in the LVZ library, and then you can select it like a tile, and draw with it.

Note that these are just images, they are NOT tiles. If you want them to appear solid, you'll have to draw solid tiles under them.

Posted
Read what he said after the first line, it describes how to change your tileset and import images from other files in your tileset.

 

once again i did, i know you can import and copy tiles from other tile sets. I want the ability to bring in tiles like these:

 

http://i253.photobucket.com/albums/hh46/jrocko3/tile.jpg

Posted
he top Box is the current map's Tileset, the bottom is for the image you load in to edit/transfer.

You can drag and select either a single tile or a group of tiles, shown by the outline boxes above...

There's an 'Open' icon just above it, use that to load any image you want, then you can drag parts of it on your tileset.

 

That is NOT done with Subspace TileEditor or TileEdit, do that with the one built-in DCME, CTRL-E

 

 

Here,s another example. I saved this image on my computer, and loaded it as a 'Source image' in DCME's tileset editor, then I took a part of it and dragged it on my tileset:

http://img389.imageshack.us/img389/2893/tileseteditorea8.png

Posted (edited)

My little guide wasn't that specific, but i did hint at that blum.gif

If mine was worded slightly differently and then combining Our Posts we have a good little guide!

Edited by RiiStar
Posted
What I'll probably do is allow the user to edit the image in whatever program he has installed. So it would still open Paint, for example, but you'd just have to click a button, and then save it back and it would update in DCME.
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