OrangeeoZ Posted October 29, 2008 Report Posted October 29, 2008 (edited) This field will be the biggest of all the field in the zone.This field will be triggered by ?fieldThis field will be bought in the scrap and salvage (base This field will be 2-3 minutes in lengthThis field will cost the 2nd highest, placing coffin as first This field will create a square that will be placed and whoever is in the box cannot use any items (burst, thors) This field will allow guns, bombs, decoys, portals, repels Please post suggestions, compliments, or concerns at the bottom Thank You Edited October 29, 2008 by OrangeeoZ
Dr Brain Posted October 29, 2008 Report Posted October 29, 2008 Technically infeasible, which I think we've mentioned on the previous threads that suggest this.
Kilo Posted October 29, 2008 Report Posted October 29, 2008 (edited) um do i need to raise the price of emp field so you stop forgetting it exists? rofl (edit: how did you forget lightning field too wtf, and also wtf are you suggesting making a giant field that costs less than coffin maker, lasts longer, etc? ROFL) there are a ton of things that have already been proposed with fields but since i'm such a lazy guy it probably will never happen because it requires changing up teh codez Edited October 29, 2008 by Kilo
»D1st0rt Posted October 29, 2008 Report Posted October 29, 2008 I think a cooler idea for a field would be a mirror/mimic field, so anything you fired while inside it got shot at you by the NPC
rootbear75 Posted October 29, 2008 Report Posted October 29, 2008 or a field that would randomly turn on tiles so bombs and guns bounced randomly
Dr Brain Posted October 29, 2008 Report Posted October 29, 2008 or a field that would randomly turn on tiles so bombs and guns bounced randomly Also technically infeasible...
rootbear75 Posted October 29, 2008 Report Posted October 29, 2008 or a field that would randomly turn on tiles so bombs and guns bounced randomly Also technically infeasible...didn't say it was possible. was just saying it'd be awesome
OrangeeoZ Posted October 29, 2008 Author Report Posted October 29, 2008 (edited) Thank you for all your suggestions/compliments/concerns. Unfortunately, this idea failed because of the word "infeasible". Therefore, this topic will now be closed. If you have an idea, please share it and make a new topic under "Zone Development" Thank You again and I hope you have a wonderful day. Anyone posting after this message will be placed under arrest Staff, please lock this thread effective immediately* Edited October 29, 2008 by OrangeeoZ
Kilo Posted October 30, 2008 Report Posted October 30, 2008 http://www.ssforum.net/index.php?s=&sh...st&p=237292
Corey Posted October 31, 2008 Report Posted October 31, 2008 or a field that would randomly turn on tiles so bombs and guns bounced randomly Also technically infeasible... Not possible to make it turn on bricks as the freq that used the field?
Dr Brain Posted November 1, 2008 Report Posted November 1, 2008 Not without risking warping people. There's lag to consider too.
Corey Posted November 1, 2008 Report Posted November 1, 2008 (edited) then make this field 4x4 but like you said, there wouldnt really be a use for it. Edited November 1, 2008 by Corey
Stibbymicto Posted November 2, 2008 Report Posted November 2, 2008 (edited) Shouldn't you guys fix brickwarping then? EDIT: Seriously, be less critical. Edited November 4, 2008 by Stibbymicto
Corey Posted November 2, 2008 Report Posted November 2, 2008 (edited) we? Edited November 2, 2008 by Corey
Kilo Posted November 3, 2008 Report Posted November 3, 2008 Excuse me, you're not exactly helping, either, so you can't criticize him for saying "we." You'll notice Doc and I aren't either.Brickwarping can't really be fixed, by the way, unless you really make it so strict that you can't lay a brick if there is any enemies within a certain distance of the target tiles. It's not really feasible to work on with the resources that exist.
OrangeeoZ Posted November 3, 2008 Author Report Posted November 3, 2008 Excuse me, you're not exactly helping, either, so you can't criticize him for saying "we." You'll notice Doc and I aren't either.Brickwarping can't really be fixed, by the way, unless you really make it so strict that you can't lay a brick if there is any enemies within a certain distance of the target tiles. It's not really feasible to work on with the resources that exist. make lanc smaller
Kilo Posted November 3, 2008 Report Posted November 3, 2008 On second thought it might be more interesting to force a clear area when laying bricks but the trick would be a bit weird in the end. Depends on what else changes in HS really that will determine if I bother to look at that instead of something else.
Stibbymicto Posted November 4, 2008 Report Posted November 4, 2008 (edited) There might be enough ATTACK fields Are you implying a new DEFENSE field or fields? Or are you implying that we are asking the wrong questions? Edited November 4, 2008 by Stibbymicto
Corey Posted November 4, 2008 Report Posted November 4, 2008 Why do the repel fields push you forward instead of backwards?
Kilo Posted November 4, 2008 Report Posted November 4, 2008 I don't recall a field named Repel field nor a field whose purpose was to push you backwards
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