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Is it an *okay* idea?  

12 members have voted

  1. 1. Item Field

    • Yes
      3
    • No
      7
    • I wrote a suggestion
      2


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Posted (edited)

This field will be the biggest of all the field in the zone.

This field will be triggered by ?field

This field will be bought in the scrap and salvage (base dirol.gif

This field will be 2-3 minutes in length

This field will cost the 2nd highest, placing coffin as first

 

This field will create a square that will be placed and whoever is in the box cannot use any items (burst, thors)

This field will allow guns, bombs, decoys, portals, repels

 

Please post suggestions, compliments, or concerns at the bottom

 

Thank You

Edited by OrangeeoZ
Posted (edited)

um do i need to raise the price of emp field so you stop forgetting it exists? rofl (edit: how did you forget lightning field too wtf, and also wtf are you suggesting making a giant field that costs less than coffin maker, lasts longer, etc? ROFL)

 

there are a ton of things that have already been proposed with fields but since i'm such a lazy guy it probably will never happen because it requires changing up teh codez

Edited by Kilo
Posted (edited)

Thank you for all your suggestions/compliments/concerns.

Unfortunately, this idea failed because of the word "infeasible".

Therefore, this topic will now be closed.

If you have an idea, please share it and make a new topic under "Zone Development"

 

Thank You again and I hope you have a wonderful day.

 

Anyone posting after this message will be placed under arrest

 

Staff, please lock this thread effective immediately*

Edited by OrangeeoZ
Posted
or a field that would randomly turn on tiles so bombs and guns bounced randomly

 

Also technically infeasible...

 

Not possible to make it turn on bricks as the freq that used the field?

Posted

Excuse me, you're not exactly helping, either, so you can't criticize him for saying "we." You'll notice Doc and I aren't either.

Brickwarping can't really be fixed, by the way, unless you really make it so strict that you can't lay a brick if there is any enemies within a certain distance of the target tiles. It's not really feasible to work on with the resources that exist.

Posted
Excuse me, you're not exactly helping, either, so you can't criticize him for saying "we." You'll notice Doc and I aren't either.

Brickwarping can't really be fixed, by the way, unless you really make it so strict that you can't lay a brick if there is any enemies within a certain distance of the target tiles. It's not really feasible to work on with the resources that exist.

 

make lanc smaller smile.gif

Posted
On second thought it might be more interesting to force a clear area when laying bricks but the trick would be a bit weird in the end. Depends on what else changes in HS really that will determine if I bother to look at that instead of something else.

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