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Posted
The difference is... ...and the people who actually try their best to win.

That puts things in another perspective quite nicely.

 

I just want to say wow, finally someone who quotes large bodies properly. Props.

 

 

If privs are so active, whenever a priv is make both pubs merge into one, who cares how many players that is.

 

 

Invite people who dont care about winning right? Then why do you still win. Just keep milking it or join pub rofl.

 

I win because that's the point of playing? You play to win. -_- and FyI, I give out whatever I win. 250k today smile.gif, but that was team effort.

http://img372.imageshack.us/img372/4769/epicwinxm4.jpg

 

 

I think the "experimental period" is over wouldn't you think? And overall the general concensus is that privs are a no go.

 

Stick to 3 man privates and unlimited pubs.

 

Benefitting hoppers.

Posted
If privs are so active, whenever a priv is make both pubs merge into one, who cares how many players that is.

 

Keep asking me to join, this is exactly the reason why I never invite you to my privs. I do invite people that didn't even have AD to begin with, I invite friends and people that I know arn't total jerks and care about winning. Last time I checked there was 5. Destin, Bytes, Fat mouse, Me, and only after sprinkle got unbanned 5. As of today we have 6 after Rivel decided to join, and mind you, rarely do we have all 5 or 6 on. Instead of arguing why not you base this on facts. Since the beginning of this reset I was ALWAYS the first one to hop in on uneven teams to lanc or try to help the dying freq. I go up against the stacked freqs and when we begin to start winning, all of you, yes ALL of you hop onto the freq that is winning crippling yet another freq. If anyone is to blame for the unbalanced issues it's the people that hop. You being one of the biggest known hoppers shouldn't even have a say in this. This was not my intention to point people out, but since you are so rude into insult the squad that I decided to make, I might as well.

 

I am pretty sure if you're still unsatisfied I can find people to testify the amount of times you jump from losing freq to winning freq. Also with insulting whether I spend a chunk of my life arguing, I think it's my own problem how I spend my time instead of answering to you. AFAIK you get your computer privleges taken away from you parents (source: omgomg). Lol.

 

Invite people who dont care about winning right? Then why do you still win. Just keep milking it or join pub rofl.

Rofl. I don't care about winning or money. All I care about is making and seeing some friends online and having fun. Mind you, my account never falls below 100k from my lanc. smile.gif

Posted
Then im just like you emi. I play to win because winning is the point of this game. Happy? And yes most people dont like privs so just make privs 1 person privs again. And emi, you give your money to random ppl right? Not berserk ppl or ppl you invite to privs?
Posted
haha, i think you mean 1 man privates, good lord

 

No, I meant 3 man privates.

 

I think top priority right now would be, instead of a map change, which was supposed to happen a while ago anyway, a way to balance freqs. Get this finished, and reduce privs to 1-3 people.

Posted

reduce freqs to 1, got it

why don't you make a freq balancer, it's easy right

and when did you become the decider of when map changes are supposed to happen loool

Posted (edited)
reduce freqs to 1, got it

why don't you make a freq balancer, it's easy right

and when did you become the decider of when map changes are supposed to happen loool

A freq balancer would be annoying. Just because someone has 18k exp and is top with exp doesn't nessescarily mean the player has a good basing ship. SO it should be something like exp/totalexp and places you in a feq to increase the exp number.yes.gif

Edited by Stibbymicto
Posted

d1: please disable the color tag before it is used in such an inane manner again

stibby: irrelevant. freq balancers don't balance skill, they balance !@#$%^&*ets. in any other zone the only !@#$%^&*et is the actual player and so balancing is trivial, but here there are items, money, and exp-- so balancing is harder--but it is still necessary. though doc disagrees, a balancer that ignores actual items is fairly pointless. but even something that ignored everything except players on the team would be better than what we have now.

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