Acer Posted November 16, 2008 Report Posted November 16, 2008 (edited) Um, no. The reason the privs are 'killing' the zone is because GOOD PLAYERS GO TO PRIVS. If we were to organize a pub, increase our skill and trick out our ships to beat the privs, we would become good, and then - GO TO A PRIV! I have no idea why people like Emit think there are magically 12+ good people available to 'muster the strength' to organize a pub. I know that if I had the ships and money and teammates to organize correctly, I'd go to a priv, too. We all would. Unfortunately, that effect is what makes HS dead. Everyone scatters into small teams, raising the required population for HS to be 'alive' dramatically. While privs were gone, 14 people in the zone was a guaranteed 7v7. Amazing. Throw privs in, it turns into 2v3v6v3. Nothing happens. THINK! *slap* Well here's your problem. You suck. Stop complaining and get good or stfu. Thanks.Chill. In till you get good there is no way gar can. Now, he isn't complaining, IMO. He is just giving suggestions in his own way. And is 2% leech money even worth lancing with out a big bountyer on you freq? Yet bountying is turned off in bases. So really just make a turret lanc. And thanks for adding privs back Dr brain. Edited November 16, 2008 by Acer101
9vgnc3eZ01 Posted November 16, 2008 Report Posted November 16, 2008 (edited) how about we give PUB freqs a higher max than one... EDIT: What I mean by this, is that we should all be able to hop to 1 pub freq (to a basic limit of 7) Edited November 16, 2008 by Relos
rootbear75 Posted November 16, 2008 Report Posted November 16, 2008 I don't think population is a reliable indicator, but everyone else that frequents this board does, so I'm happy to play along when it agrees with my theories.please don't tell me you factored in spectators into that equation
Gar Posted November 16, 2008 Report Posted November 16, 2008 Dr Brain, I know you don't do random changes for no reason. However, you should take your own advice and give the changes a few days to see what happens. You may think pop is bigger, but, like others have pointed out, the ratio of spec players to actual players increased dramatically. The zone's top priv players have a tendency to sit in spec all day waiting for their chance to jump in and steal the flags & the game. They weren't doing this before, because they had to play pub. I think it's going to take them awhile to return to their old ways, or simply return to the game period, but nothing has fundamentally changed about the game so there's no reason to believe things won't go back to the insanely frustrating days when privs overlorded the game from spec 24/7 and came in to dominate or grief whenever something fun was going on.
protocol_ Posted November 17, 2008 Report Posted November 17, 2008 Gar, we haven't seen you in the longest time and within the first day of you coming back you have lit up this forum with nothing but pointless crying. These changes are making the zone more fun. You have missed out on the 2 months were we haven't had ANY privs and before that it was ONE person privates. Those weren't fun because we couldn't center with our friends. This change has brought joy to those that want to have fun in center and gives us a break from basing.
omni Posted November 18, 2008 Report Posted November 18, 2008 Some people want to priv to win flag games, others just want to priv to center, but since no one likes having privs winning all the flag games, why not set max priv capacity to 3 players?
enigma- Posted November 18, 2008 Report Posted November 18, 2008 (edited) Private teams again haha. Main point - people making money from the private teams will agree with the setting and people who don't make money from the setting will complain. Have any of you seen Unix, I thought he lived off private teams. OH RIGHT private teams were removed and he quit. NO DUR. You guys just get some squad up and wait for the privs to come on. Ignescents - Oppressors - Berserk. Excuse from the private teams people - "The team was unbalanced, we decided to make private teams"/ "One pub was too stacked, so we are helping the zone" Both situations - After the privs are made, the pubs die, how the !@#$%^&* does that help the zone, how the does that balance the game. 1. Stacked pub = one sided pub game2. Stacked priv = one sided priv game3. explain the difference. Remove privs ~ Yes on Prop 1337 Edited November 18, 2008 by Dr Brain
OrangeeoZ Posted November 18, 2008 Report Posted November 18, 2008 (edited) Make force even team for public freq 0 and 1 to unlimited UNTIL 12 people. Lower private to 6. OR Make private to 1-3 people .. cuz they only priv to center .. and if you want to base/flag, you should really go to a public freq >_> That should be fair enough Edited November 18, 2008 by OrangeeoZ
omni Posted November 18, 2008 Report Posted November 18, 2008 The zone was far better off without privs. Agreed with enigma and orange.
Emit Posted November 18, 2008 Report Posted November 18, 2008 Private teams again haha. Main point - people making money from the private teams will agree with the setting and people who don't make money from the setting will complain. Have any of you seen Unix, I thought he lived off private teams. OH RIGHT private teams were removed and he quit. NO DUR. You guys just get some squad up and wait for the privs to come on. Ignescents - Oppressors - Berserk. Excuse from the private teams people - "The team was unbalanced, we decided to make private teams"/ "One pub was too stacked, so we are helping the zone" Both situations - After the privs are made, the pubs die, how the !@#$%^&* does that help the zone, how the !@#$%^&* does that balance the game. 1. Stacked pub = one sided pub game2. Stacked priv = one sided priv game3. explain the difference. Remove privs ~ Yes on Prop 1337 The difference is, with a priv it prevents people who wait to hop onto your team and claim the reward for something they did not work for. Let's take example of today, stacked pub, i joined the lesser pub freq and rushed and based. Apparently these people on my team I will choose not to name, was lancing and was doing quite well. But due to the team lacking organization and some careless errors, the rushes were stopped and cleared. Lanc A: apparently was being attacked and swarmed by people who decided that bricking them was the best choice of plan, and three people constantly bricking him pissed him off and he decides to quit. We keep pushing on and on until the teams were awkward and imbalanced. I started a private freq with the selected people that was on the public freq that I viewed as people who know what they were doing. Started a 5 person private freq. We managed to do considerably well. The pub freq which we left started getting back on it's feet and the priv fought off both the flank and kept advancing. It was neither a question of the teams being unevened or stacked. After awhile, zone spiked, eveyrone got sent into spec. The people in pub, being the quitters as they were, left and chose to blame the privs for stacking. HOWEVER, the private freq consists of the same few people and the same amount. Yet everyone blamed the priv for being stacked. Which was quite unreasonable. And as you suggested "squads" are stacked and start up privs and make the gameplay unbalanced. That I have viewed to be quite subjective. When I was playing during the "Ignescent" era, I managed to convince some people from my squad in another zone to play, while everyone was crying and complaining, being the pessimistic people they are, just gave up whenever they saw ignescent and basically follow them around whereever they go, until they went priv. Those people I would assume ask to join whichever priv they were in. I chose to make another priv to go against them and usually didn't do too bad, until a pub flanks and we get killed off. I do believe it's not the problem of stacking but the problem that people don't persist and get a group together and play well. Oppressors, yes that was somewhat like Ignescent, but again it was not impossible. THey did have many members that were relatively well off and made good basing ships. In my opinion they were more monopolizing then Ignescents were, but I wasn't there for half the reset so I wouldn't know. As I recall there were at least 10+ members on the squad. Now you drag berserk into this, a squad i made up to have a nice squad vs squad with the squads that existed earlier on in this reset. Timestrain/Stellarwin or whatever that group of people traced,CDB,Linear-Key,Theserpentmage + Whoever was together. Berserk consists of like 4-5 people, it is a more controlled variable compared to ignescent or oppressors. I am pretty sure anyone could do that now, form a group and just hold together and keep trying. I see other squads that I was hoping to thrive, some to list, Art and extremis. Brickwarp gotten active the past 2-3 weeks and has been doing alot better than anyone have since the reset began and they started 2 months later than everyone. So I really don't see a valid excuse for your argument. The only real reason I see for making just pubs again, is that so people can just bandwagon people who actually do make an impact on the games. To be honest that just makes it less fun, watching people hop back and forth and stacking a team even worse than it is. At least then you can differentiate the quitters and the people who actually try their best to win.
enigma- Posted November 18, 2008 Report Posted November 18, 2008 (edited) Edited November 18, 2008 by enigma-
enigma- Posted November 18, 2008 Report Posted November 18, 2008 Private teams again haha. Main point - people making money from the private teams will agree with the setting and people who don't make money from the setting will complain. Have any of you seen Unix, I thought he lived off private teams. OH RIGHT private teams were removed and he quit. NO DUR. You guys just get some squad up and wait for the privs to come on. Ignescents - Oppressors - Berserk. Excuse from the private teams people - "The team was unbalanced, we decided to make private teams"/ "One pub was too stacked, so we are helping the zone" Both situations - After the privs are made, the pubs die, how the !@#$%^&* does that help the zone, how the !@#$%^&* does that balance the game. 1. Stacked pub = one sided pub game2. Stacked priv = one sided priv game3. explain the difference. Remove privs ~ Yes on Prop 1337 The difference is, with a priv it prevents people who wait to hop onto your team and claim the reward for something they did not work for. Let's take example of today, stacked pub, i joined the lesser pub freq and rushed and based. Apparently these people on my team I will choose not to name, was lancing and was doing quite well. But due to the team lacking organization and some careless errors, the rushes were stopped and cleared. Lanc A: apparently was being attacked and swarmed by people who decided that bricking them was the best choice of plan, and three people constantly bricking him pissed him off and he decides to quit. We keep pushing on and on until the teams were awkward and imbalanced. I started a private freq with the selected people that was on the public freq that I viewed as people who know what they were doing. Started a 5 person private freq. We managed to do considerably well. The pub freq which we left started getting back on it's feet and the priv fought off both the flank and kept advancing. It was neither a question of the teams being unevened or stacked. After awhile, zone spiked, eveyrone got sent into spec. The people in pub, being the quitters as they were, left and chose to blame the privs for stacking. HOWEVER, the private freq consists of the same few people and the same amount. Yet everyone blamed the priv for being stacked. Which was quite unreasonable. And as you suggested "squads" are stacked and start up privs and make the gameplay unbalanced. That I have viewed to be quite subjective. When I was playing during the "Ignescent" era, I managed to convince some people from my squad in another zone to play, while everyone was crying and complaining, being the pessimistic people they are, just gave up whenever they saw ignescent and basically follow them around whereever they go, until they went priv. Those people I would assume ask to join whichever priv they were in. I chose to make another priv to go against them and usually didn't do too bad, until a pub flanks and we get killed off. I do believe it's not the problem of stacking but the problem that people don't persist and get a group together and play well. Oppressors, yes that was somewhat like Ignescent, but again it was not impossible. THey did have many members that were relatively well off and made good basing ships. In my opinion they were more monopolizing then Ignescents were, but I wasn't there for half the reset so I wouldn't know. As I recall there were at least 10+ members on the squad. Now you drag berserk into this, a squad i made up to have a nice squad vs squad with the squads that existed earlier on in this reset. Timestrain/Stellarwin or whatever that group of people traced,CDB,Linear-Key,Theserpentmage + Whoever was together. Berserk consists of like 4-5 people, it is a more controlled variable compared to ignescent or oppressors. I am pretty sure anyone could do that now, form a group and just hold together and keep trying. I see other squads that I was hoping to thrive, some to list, Art and extremis. Brickwarp gotten active the past 2-3 weeks and has been doing alot better than anyone have since the reset began and they started 2 months later than everyone. So I really don't see a valid excuse for your argument. The only real reason I see for making just pubs again, is that so people can just bandwagon people who actually do make an impact on the games. To be honest that just makes it less fun, watching people hop back and forth and stacking a team even worse than it is. At least then you can differentiate the quitters and the people who actually try their best to win. Did you spend a chunk of your life trying to argue against what everyone thinks is right?
Emit Posted November 18, 2008 Report Posted November 18, 2008 Keep asking me to join, this is exactly the reason why I never invite you to my privs. I do invite people that didn't even have AD to begin with, I invite friends and people that I know arn't total jerks and care about winning. Last time I checked there was 5. Destin, Bytes, Fat mouse, Me, and only after sprinkle got unbanned 5. As of today we have 6 after Rivel decided to join, and mind you, rarely do we have all 5 or 6 on. Instead of arguing why not you base this on facts. Since the beginning of this reset I was ALWAYS the first one to hop in on uneven teams to lanc or try to help the dying freq. I go up against the stacked freqs and when we begin to start winning, all of you, yes ALL of you hop onto the freq that is winning crippling yet another freq. If anyone is to blame for the unbalanced issues it's the people that hop. You being one of the biggest known hoppers shouldn't even have a say in this. This was not my intention to point people out, but since you are so rude into insult the squad that I decided to make, I might as well. I am pretty sure if you're still unsatisfied I can find people to testify the amount of times you jump from losing freq to winning freq. Also with insulting whether I spend a chunk of my life arguing, I think it's my own problem how I spend my time instead of answering to you. AFAIK you get your computer privleges taken away from you parents (source: omgomg). Lol.
enigma- Posted November 18, 2008 Report Posted November 18, 2008 (edited) So I can still play. And since you already help the zone why not help it more, just hop more onto the losing freq everyone is happy. Don't make private teams that's all. My brother says i can't play well how come I still can. Just like you to listen to a six year old. I can tell you the same thing tomorrow in game. And inviting newbs doesnt mean people who dont have AD rofl. Its ppl who just started. If someone had admantium armor in alien tech but no AD does that mean they're newb? Yes i am the biggest hopper of all time. For all i care keep up with the private teams just pick one. Either private team forever or pub forever. Either one will make me happy. If you keep priving forever at least win everytime i will be extremely happy. I will also be happy to flank and help clear the nme for you. My computer priviledges rofl How am i typing this right now and played for at least 1 hour today if i cant play. So win all the time in priv or help hop to losing team in pub. Watever you want. Choose one. EDIT - Well im going to sleep. Internet argument is fun huh XD. Cya tmr in game emi. Night dont let the bed bugs bite. Love ya Edited November 18, 2008 by enigma-
rootbear75 Posted November 18, 2008 Report Posted November 18, 2008 if you're mentioning BW, it's also been around the longest as well so you have the pilot experience in there
protocol_ Posted November 18, 2008 Report Posted November 18, 2008 Make force even team for public freq 0 and 1 to unlimited UNTIL 12 people. Lower private to 6. OR Make private to 1-3 people .. cuz they only priv to center .. and if you want to base/flag, you should really go to a public freq >_> That should be fair enough oz, you are the biggest hypocrite with that statement.. the moment privs were back weren't you lancing for a priv basing team? hmmmmmmmm
Domio Posted November 18, 2008 Report Posted November 18, 2008 I wouldnt mind privs being lowered to like 4 or lower. I find pub games funner. Or at least have a pub day occur once or twice a week.
adi Posted November 18, 2008 Report Posted November 18, 2008 (edited) What about leaving privs at 7 but unlocking pub freqs so that everyone can merge into one large public frequency? I logged in today and saw 2 summon lancs with 3 rushers trying to fight a priv, but getting flanked by the other 5 player pub freq. Even if one pub freq was centering, I don't think that 5 pub can beat 7 priv. Actually I just realized this wouldn't work because as soon as a pub freq gets flags everyone will hop to that freq. Even with freqs locked upon 5 flags held, it would still probably take too long for all 5 flags to be grabbed before everyone, including the priv, had joined the pub freq. I'm posting this anyway because there's the outside chance that someone will get a better idea after reading this. Ok, so what about unlocking pub freqs up to 12. I'm not sure if it's possible with the current code, but a cap, such as 12, would prevent everyone from merging onto the same freq once flags were had, and would also prevent 5v5v8. edit: black text is so boring. Edited November 18, 2008 by adi
adi Posted November 19, 2008 Report Posted November 19, 2008 The difference is... ...and the people who actually try their best to win.That puts things in another perspective quite nicely.
9vgnc3eZ01 Posted November 19, 2008 Report Posted November 19, 2008 What about leaving privs at 7 but unlocking pub freqs so that everyone can merge into one large public frequency? I logged in today and saw 2 summon lancs with 3 rushers trying to fight a priv, but getting flanked by the other 5 player pub freq. Even if one pub freq was centering, I don't think that 5 pub can beat 7 priv. Good point with the flanking issue. As it stands that is the bane of the 2 locked pubs and an encouragement of the privs.
enigma- Posted November 19, 2008 Report Posted November 19, 2008 (edited) If privs are so active, whenever a priv is make both pubs merge into one, who cares how many players that is. Keep asking me to join, this is exactly the reason why I never invite you to my privs. I do invite people that didn't even have AD to begin with, I invite friends and people that I know arn't total jerks and care about winning. Last time I checked there was 5. Destin, Bytes, Fat mouse, Me, and only after sprinkle got unbanned 5. As of today we have 6 after Rivel decided to join, and mind you, rarely do we have all 5 or 6 on. Instead of arguing why not you base this on facts. Since the beginning of this reset I was ALWAYS the first one to hop in on uneven teams to lanc or try to help the dying freq. I go up against the stacked freqs and when we begin to start winning, all of you, yes ALL of you hop onto the freq that is winning crippling yet another freq. If anyone is to blame for the unbalanced issues it's the people that hop. You being one of the biggest known hoppers shouldn't even have a say in this. This was not my intention to point people out, but since you are so rude into insult the squad that I decided to make, I might as well. I am pretty sure if you're still unsatisfied I can find people to testify the amount of times you jump from losing freq to winning freq. Also with insulting whether I spend a chunk of my life arguing, I think it's my own problem how I spend my time instead of answering to you. AFAIK you get your computer privleges taken away from you parents (source: omgomg). Lol. Invite people who dont care about winning right? Then why do you still win. Just keep milking it or join pub rofl. Edited November 19, 2008 by enigma-
Mat Cauthon Posted November 19, 2008 Report Posted November 19, 2008 3 people priv?!?! What about turrets, people priv to turret too.Anyways, the reason imo priv is so popular is that they win huge jps!!! a pub games gives like what? 5-6k max? privs are winning atleast 18k every game.
omni Posted November 19, 2008 Report Posted November 19, 2008 I think the "experimental period" is over wouldn't you think? And overall the general concensus is that privs are a no go. Stick to 3 man privates and unlimited pubs.
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