Dr Brain Posted October 24, 2008 Author Report Posted October 24, 2008 I think bountying would stop these fast wins because people would rather bty then win. If anything lower jp winnings and just let btying be the main source of money. Like back in the day, people would be btying all fg until all the btyers died and then they would win. Jp would be enormously high and with high pubs. Btying could be a solution. That's exactly what I don't want, and only reason why bountying was removed.
Acer Posted October 24, 2008 Report Posted October 24, 2008 Then there is no reason for spiders/levis/terrs/wzls...
Sharpflame Posted October 24, 2008 Report Posted October 24, 2008 Yeah acer, hopefully a few settings will be nudged to fit in with the new changes
mij Posted October 24, 2008 Report Posted October 24, 2008 (edited) this is so silly. turf styleone immobile flag in a certain base's fr3mins per ding$250-$500 per ding, depending on pop after 5-10 consec dings in the same base, have specific turf base change to another randomnized base. problem solved Edited October 24, 2008 by mij
LeftsideChaos Posted October 24, 2008 Report Posted October 24, 2008 I love this exactly how it is. (except hoppers killing the jp -_-)
Evil Doom Posted October 24, 2008 Report Posted October 24, 2008 (edited) Yes if we were to have private freqs, a group would not have to worry about hoppers! People might say that privates ruin flagging... but thats how it has always been, its easier to make money for newbs with these new changes. since ppl can rush and make money, there is no need for ppl to cry about money or btyers. Private freqs also promote squads in HS. Its annoying when 2 seconds before freq wins, some1 hops! And then they just go back in spec or their original freqs. I could ramble on and on about Private vs. Pub... but ill save it for another topic and another day lol Edited October 24, 2008 by 3vil
Dr Brain Posted October 24, 2008 Author Report Posted October 24, 2008 Privates are not gone for good. They are simply being removed for the moment to ease balancing tasks.
Acer Posted October 24, 2008 Report Posted October 24, 2008 Awsome, nice to know, d-brain. When you guys get the freq thing going will you add neuted flags = dropped flags back? That way people will need spiders, leviathans, terriers, weasels, and sharks. I also agree with 3vil, I hate it when you just you gather all the flags then every one on the other just hops over to get the 1k........ I also think each kill should be raised a little if you have high exp (15k+) $10 per kill sucks lol.
Corey Posted October 24, 2008 Report Posted October 24, 2008 Yes, it would be nice to see the minimum kill money at $30
Dr Brain Posted October 24, 2008 Author Report Posted October 24, 2008 Money from bounty now works in the center and only the center. This will be removed if it interferes with basing. It's simply there to give players something to work for when flagging isn't happening.The losers now get 20% of the winner's reward. The winners still get the same amount. The exact ratio and distribution method may need to be changed, but for now it's fine.
Evil Doom Posted October 24, 2008 Report Posted October 24, 2008 (edited) Well like this... less people will base... I think... if you increase the money you get from people that are on you team while in base, and decrease the money you get from team mates kills in center... things will balance out.. and people would base more during peak hours!Like increase the money you get from team mates kills = the money they'd make, but in center make team kill money = eally small! cuz right now... high exp ppl get little exp from basing... when they would bty and make loads! ppl are alrdy complaing about it... 8-15 dollars for each of team mates kills! Edited October 24, 2008 by 3vil
Dr Brain Posted October 25, 2008 Author Report Posted October 25, 2008 To be specific, high exp people will get exactly the same exp in center as anywhere else. Money is the only thing that changes.
Dr Brain Posted October 27, 2008 Author Report Posted October 27, 2008 Added periodic rewards for teams holding flags. Again, this is only as an incentive to flag. If it becomes the goal of flagging, it will be changed/removed.Started work on a way to increase Lancaster earnings. Still a work in progress.
vetta64 Posted October 27, 2008 Report Posted October 27, 2008 Added periodic rewards for teams holding flags. Again, this is only as an incentive to flag. If it becomes the goal of flagging, it will be changed/removed.Started work on a way to increase Lancaster earnings. Still a work in progress. The people have been heard.
Acer Posted October 27, 2008 Report Posted October 27, 2008 It sucks seeing You received $0 for 3vil's kill of Traced.. I see that when basing is in base 4 and i'm in base 7...
Dr Brain Posted October 27, 2008 Author Report Posted October 27, 2008 If you see a $0 kill message, type ?killmessages twice. I don't know exactly how the problem crept in, but that's the way to resolve it.
rootbear75 Posted October 29, 2008 Report Posted October 29, 2008 re-enabling it is all you have to do? do you still get the money?
Dr Brain Posted October 29, 2008 Author Report Posted October 29, 2008 It will only change the way you're notified.
Acer Posted October 29, 2008 Report Posted October 29, 2008 Started work on a way to increase Lancaster earnings. Still a work in progress.IF and when this happens will you up the price and exp on lancaster?Also would you have to have an item for this or could it just be a stock lancaster?
vetta64 Posted October 29, 2008 Report Posted October 29, 2008 Would be nice if you made more money from the lanc off of kills, etc. but it was harder to get.
Kilo Posted October 29, 2008 Report Posted October 29, 2008 the new stuff will not require an item to be bought. he'll tell you what's up when it's up.
protocol_ Posted October 29, 2008 Report Posted October 29, 2008 sweet deal i can't wait to make mine now.
Zonnza Posted October 29, 2008 Report Posted October 29, 2008 instead of returning privs, just let people use freq's 3 to 99 with 5 person limits on them... that way the team is small enough to not make a difference vs flag teams, and its small enough for ppl who want to jump on their own team to have more ppl to shoot in the center (like me )
rootbear75 Posted October 29, 2008 Report Posted October 29, 2008 instead of returning privs, just let people use freq's 3 to 99 with 5 person limits on them... that way the team is small enough to not make a difference vs flag teams, and its small enough for ppl who want to jump on their own team to have more ppl to shoot in the center (like me )you know nothing about how the private freq system in Continuum worksthere are 10,000 frequencies (0000-9999)all frequencies from 0-99 are public, which means you can see the number.all frequencies from 100-9999 are private. When you ?changeteam, it starts at 100, then goes up.you cant see the frequency number, which is why they call it "private" correct me if im wrong if 100 is public (if so then it starts at 101, etc...)
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