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Posted (edited)

- 10:44 AM Eastern

 

Ok so first off I have used these setups. They are ok but they might not suite your style.

 

Warbird Setup #1:

Defense Mount - $8,000

Maxwell Infusers $17,000

Maneuvering Fins - $7,000

Shock Matrix - $14,000

Energy Scanner - $20,000

S!@#$%^&* - $0 - Parasite - $30,000

Pulse Laser - $5,000

Inertial Damper - $12,000

Naquadah Gen. - $27,000

HE Missile - $9,000

Retro Rockets - $10,500

 

Total: $159,500 !

 

Warbird Setup #2:

Parallel relay - $21,000

Glow cover - $21,000

Inertial damper - $12,000

Naquadah Gen. - $27,000

Maneuvering Fins - $7,000

2 defense mount - $8,000 - $16,000

energy scanner - $20,000

extra addon - $175,000

power strip - $1,400

omega drive - $50,000

harpy missile - $5,500

disrupter - $9,000

 

Total: $364,900 !

 

Warbird Setup #3:

Energy Scanner - $20,000

Power strip - $1,400

2 Defense mount - $8,000 - $16,000

Positron Gun - $50,000

Combat Sensors - $11,000

Ablative Armor - $6,000

Naquadah Gen. $27,000

Retro Rockets - $10,500

String of Pearls - $19,000

Parallel relay - $21,000

ID Drives - $40,000

S!@#$%^&* - $0 - Parasite - $30,000

 

Total: $251,900 !

 

Warbird Setup #4:

Flash drive - $60,000

Decoy system - $7,000

Phaser - $25,000

Naquadah gen. - $27,000

Maxwell Infusers - $17,000

HE Missile - $9,000

Maneuvering Fins - $7,000

Inertial Damper - $12,000

Shock Matrix - $14,000

Speed mount - $7,500

ID drives - $40,000

Energy scanner - $20,000

Parasite - $30,000

 

Total: $275,500 !

 

Warbird Setup #5:

Maneuvering Fins - $7,000

Naquadah Gen. - $27,000

2 Defense mount - $8,000 - $16,000

Shock Matrix - $14,000

Inertial Damper - $12,000

System Optimizer - $50,000

Energy scanner - $1,400

Pulse laser - $5,000

Retro rockets - $10,500

HE Missile - $9,000

Parellel Relay - $21,000

Extra Addon - $175,000

 

Total: $347,900 !

 

Warbird Setup #6:

Naquadah Gen. - $27,000

HE Missile - $9,000

2 Defense mount - $8,000 - $16,000

Maneuvering Fins - $7,000

Carnot Engine - $18,000

Inertial Damper - $12,000

Shock Matrix - $14,000

Sharppinger - $59,000

Power strip - $1,400

Parallel Relay - $21,000

Extra Addon - $175,000

 

Total: $359,400 !

 

Warbird Setup #7:

2 Defense Mount - $8,000 - $16,000

Maxwell Infusers - $17,000

Maneuvering Fins - $7,000

Shock Matrix - $14,000

Energy Scanner - $20,000

S!@#$%^&* - $0 - Parasite - $30,000

Sharppinger - $59,000

Inertial Damper - $12,000

Naquadah Gen. - $27,000

HE Missile - $9,000

Retro Rockets - $10,500

 

Total: $197,500 !

 

Warbird Setup #8:

2 Defense Mount - $8,000 - $16,000

Maxwell Infusers - $17,000

Maneuvering Fins - $7,000

Shock Matrix - $14,000

Energy Scanner - $20,000

Sharppinger - $59,000

Inertial Damper - $12,000

Naquadah Gen. - $27,000

HE Missile - $9,000

Retro Rockets - $10,500

 

Total: $167,500 !

 

Those are some of the best setups I've seen this whole reset.

They aren't that much money, but I suggestion having over 5,000 - 10,000 exp before trying these setups.

 

Thanks to: Traced., Nolan123, Miss Meow, Ra1n, Acer.101.

Edited by Acer101
Posted (edited)

guess which one is mine blum.gif

 

EDIT: WAIT WHAT ?!?1

Thanks to: Tranced.
Edited by Lera
Posted (edited)

and it still sucks o.O

 

oh and acer, my warbird price went up by 700k :o ad and tw key $

 

hmm that would make it.... 951,900k...

holy...

 

EDIT: I lied, I forgot to add in my extra addon...And take out the id drives...

 

So its a total of 1,093,900 o.O

Edited by Lera
Posted

Obviously you are forgetting my amazing build.

 

 

Temporal Core - 3,000,000

Extra Addon - 175,000

TW key - 450,000

Disruptor - 9000

S!@#$%^&* (parasite) - 30,000

Maneuvering fins - 7,000

Maxwell Infusers - 17,000

Energy Scanner - 20,000

Inertial Damper - 12,000

Power strip - 1400

2 Defense mount - 16,000

Harpy Missile - 5,500

Carnot Engines - 18,000

 

Grand Total : 3,760,900

 

Gg lulz

Posted

Also forgetting my awesomely cheap WB build:

Shredder - 20k

SOP - 19k

Glow Cover - 21k

Parasite- 30k

Parallel Relay - 21k

-------------

Total:111k

Posted

Heres mine, I dont remember prices, it was a long time ago.

Pulse laser

He missile

Carnot engine

Maneuvering fins

tunnel runner

Inertial damper

energy scanner

fusion reactor

extra addon

system op

shock matrix

 

and the classic

Pulse laser

Impact bomb

fusion reactor

ion drive

maneuvering fins

power strip

Posted (edited)

Ah, Hyperspace. I used to make whole excel spreadsheets on stats and builds to try to make the best 'secret cool' build possible, until the authorization server went down and I logged on everyone else and realized they all had the same freaking build, and there's nothing cool, secret, or interesting about ships in HS. Every ship has one best build (with a little leeway) and every ship does only one thing well. It's mainly a timesink / money grinding game which is fun only as long as you don't visualize the end-game and realize that once you have all your lame 3 million dollar items your ship still functions exactly the same, just a tiny bit better, and you have nothing left to do.

 

Er, that's why I quit =)

Edited by Gar
Posted

only poor players copy builds and only poor players think there is a best build

oh good job quitting but still whining on forums, that sure was an original move

Posted (edited)

Nobody's whining. It's more of a checking-in to see that the zone with the most potential still hasn't fixed its issues. By the way, number one on the list of issues is a-hole mods that talk crap to players. I'm sure you're aware of that, however.

 

But what I was saying is not that there is a best build or any builds were copied. I'm saying that past a certain point, money-invested wise, it doesn't matter what you do or buy. The range of available power from items just isn't large enough. Sacrificing anything for an exceptional number in a certain stat is a huge waste. You know what I saw on the ships of rich always-online people like unix, f3ar-evil, and that guy whose name starts with a k that basically ran away in center all the time? The same balanced crap as poor people. Carnots and such. This isn't necessarily a bad thing - it means that they were so tough to beat because they were skilled. It just means the ship aspect in HS is mainly just a timesink.

 

There's not much you guys can do though. Guns, bombs, and armor are made only marginally differentiated because of the ability to vulch and spam. Does it matter what bomb you're using if ten teammates are firing bombs? Nope. Does it matter what gun you're using as long as it's yellow and there's a ton of bullets flying around? Not really. Armor, too, won't make much difference when you smash into a wad of bullets. Sublights don't make much difference because of afterburners. Energy makes a ton of difference, but recharge doesn't, thanks to the small minimum-maximum range. And finally, this post won't make much difference, because everyone here has a max two sentence attention span and the mods are completely unable to consider ideas other than their randomly chosen vision.

 

Oh well.

Edited by Gar
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