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Posted

Get it now

 

 

From http://dcme.sscentral.com

 

New beta release available 3.4.0 - 29/09/2008

 

I'm almost done with all these improvements in DCME. A few things are still left to do, which is why this release is not yet available through auto-update.

Basically, the whole process of drawing stuff on the screen is about 2 to 4 times faster. Several details are now properly rendered as well. For example, transparent fly-under tiles are now rendered with transparency, and each LVZ image is on its respective layer.

Several other things have been fixed or improved:

  • Ellipses and special shapes are not slow to draw anymore, and are more accurate
  • All known memory leaks are fixed
  • Walltiles now have their own tab in the tileset
  • !@#$%^&*S regions are now handled MUCH faster

 

There are a few minor known glitches in this release, mainly graphic-related, but nothing critical. You should try it out.

Please report any anomaly on our forum.

 

-Samapico

 

 

 

 

 

There are also probably a couple of things I was using to debug that were left there...

And I just remembered I didn't remove the tile preview thing, it's still at that ugly spot, half over the tileset's toolbar blum.gif

 

I also want to see if the new system has any compatibility issues. I'm curious to see if it works on windows 95 or 98... If anyone has that, try stuff involving transparency, and ASSS regions, see what it does blum.gif

It will either be very slow, or simply won't work. There is a chance most of this work on 98 though.

 

But anyway, basically no one is using these OS anymore, according to stats from here and dcme.sscentral.com, so I'm not worried

Posted

Released patch 3.4.01

 

-Fixed crash when using the 'Add LVZ Image...' form

-LVZ map objects not limited to 32767 anymore (2 billions is the approximate max. blum.gif )

-Fixed the 'TransparentBLT failed' thing

 

 

It's still beta, however...

There are still some issues with LVZ's, like when selecting them, the selection rectangle doesn't always appear correctly; with some tools, lvz's only appear when you're completely done drawing, and they don't animate yet either

  • 4 weeks later...
Posted

I just put up 3.4.03 up, with that fix

 

And you can try out the lvz selection

 

Selection rectangles don't work yet, but you can click on objects to select them; only way to unselect them now is to click in empty space

 

Also, you can have a first look at the way it handles the Image Editor... though it might not even work, I was in the middle of doing stuff in there

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