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Posted (edited)

HS should have an achievement system, diferent achievements earn you different amounts of money. Least being around $50 and most being $6000 - $10000

 

achievments can be things such as:

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

"Set ?rabbit and kill 7 enemies in center without dieing" Time:2:00|Pay:$500|Earn:$1000|

"Reach 10000 exp" Earn:$3000|

"Kill the same player twice in a row without dieing" Earn:$200|

"Kill a staff membor in center" Earn:$50|

"Survive after being down to 10 energy" Earn:$200|

"Reach 500 bounty in center" Earn:$500+5 gun ammo +5 bomb ammo|

"Reach 1000 bounty anywhere" Earn:$4000+full gun ammo +full bomb ammo|

 

Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want.

Edited by nolan123
Posted
Everyone would hunt the staff members, and other people that they've killed already in that life.

 

 

"Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want."

Posted
HS should have an achievement system, diferent achievements earn you different amounts of money. Least being around $50 and most being $6000 - $10000

 

achievments can be things such as:

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

"Set ?rabbit and kill 7 enemies in center without dieing" Time:2:00|Pay:$500|Earn:$1000|

"Reach 10000 exp" Earn:$3000|

"Kill the same player twice in a row without dieing" Earn:$200|

"Kill a staff mebmer *in center" Earn:$50|

"Survive after being down to 10 energy" Earn:$200|

"Reach 500 bounty in center" Earn:$500+5 gun ammo +5 bomb ammo|

"Reach 1000 bounty anywhere" Earn:$4000+full gun ammo +full bomb ammo|

 

Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want.

Posted
HS should have an achievement system, diferent achievements earn you different amounts of money. Least being around $50 and most being $6000 - $10000

 

achievments can be things such as:

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

"Set ?rabbit and kill 7 enemies in center without dieing" Time:2:00|Pay:$500|Earn:$1000|

"Reach 10000 exp" Earn:$3000|

"Kill the same player twice in a row without dieing" Earn:$200|

"Kill a staff mebmer *in center" Earn:$50|

"Survive after being down to 10 energy" Earn:$200|

"Reach 500 bounty in center" Earn:$500+5 gun ammo +5 bomb ammo|

"Reach 1000 bounty anywhere" Earn:$4000+full gun ammo +full bomb ammo|

 

Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want.

 

HS should have an achievement system, diferent achievements earn you different amounts of money. Least being around $50 and most being $6000 - $10000

 

achievments can be things such as:

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

"Set ?rabbit and kill 7 enemies in center without dieing" Time:2:00|Pay:$500|Earn:$1000|

"Reach 10000 exp" Earn:$3000|

"Kill the same player twice in a row without dieing" Earn:$200|

"Kill a staff member *in center" Earn:$50|

"Survive after being down to 10 energy" Earn:$200|

"Reach 500 bounty in center" Earn:$500+5 gun ammo +5 bomb ammo|

"Reach 1000 bounty anywhere" Earn:$4000+full gun ammo +full bomb ammo|

 

Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want.

Posted (edited)
"Kill 2 enemies with 1 bomb in center" Earn:$200|

Could help tradekilling since people was go on random names, then 2 people will bomb them and get that money+Bounty.

 

"Kill the same player twice in a row without dieing" Earn:$200|

Tradekilling.

 

"Kill a staff membor in center" Earn:$50|

Everyone would hunt the staff members.

Edited by Rivel
Posted
HS should have an achievement system, diferent achievements earn you different amounts of money. Least being around $50 and most being $6000 - $10000

 

achievments can be things such as:

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

"Set ?rabbit and kill 7 enemies in center without dieing" Time:2:00|Pay:$500|Earn:$1000|

"Reach 10000 exp" Earn:$3000|

"Kill the same player twice in a row without dieing" Earn:$200|

"Kill a staff mebmer *in center" Earn:$50|

"Survive after being down to 10 energy" Earn:$200|

"Reach 500 bounty in center" Earn:$500+5 gun ammo +5 bomb ammo|

"Reach 1000 bounty anywhere" Earn:$4000+full gun ammo +full bomb ammo|

 

Now these are just sugestions, i understand that some of them cant be done, and that the prices would have to be changed if they were implemented, and that you would only be able to get some once, and others as many times as you want.

 

fail.

Posted
...

"Kill a staff membor in center" Earn:$50|

...

 

 

 

"Kill 2 enemies with 1 bomb in center" Earn:$200|

Could help tradekilling since people was go on random names, then 2 people will bomb them and get that money+Bounty.

 

"Kill the same player twice in a row without dieing" Earn:$200|

Tradekilling.

 

"Kill a staff membor in center" Earn:$50|

Everyone would hunt the staff members.

 

Well, it should be noted that these achievements would only happen ONCE per player. So staff wouldn't be hunted all the time by everyone

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