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Posted
Whenever I save a map, the loading bar gets stuck on 100%, but I can still edit the map in DCME or close it. When I try to load a map, It freezes on 0% and I have to Ctr+alt+del and maybe logout for it to stop. I attached my log file.
Posted (edited)

Up at the top It says I am missing something. Maybe I should check that out and see if it helps.

 

Attached is an (incomplete) level I am working on.

Edited by Gannon8
Posted
Up at the top It says I am missing something. Maybe I should check that out and see if it helps.

 

Attached is an (incomplete) level I am working on.

 

Sigh... did you even READ the warning when it popped up?

 

ERROR: Missing component - comct332.ocx was not found! Visit http://dcme.sscentral.com to get this file. Ignoring this error could cause unexpected crashes.

Posted (edited)
Sigh... did you even READ the warning when it popped up?

There wasn't a pop-up window saying it was missing. I will download it again.

Edited by Gannon8
Posted

well, anyway, download comct332.ocx and put it in your dcme folder

 

and you'll need to copy-paste your map to a new one to get rid of that corrupted stuff, if you can open it

 

 

edit: It seems that error was a problem long ago, it's probably not an issue anymore...

Posted

it's probably not registered

 

copy it to your windows\system32\ folder

 

start -> run and do

 

regsvr32 c:\windows\system32\comct332.ocx

 

Also the Tile Text elvl data is corrupt, sama will have to open up the map, byp!@#$%^&* the tiletext data and save it as a new file

Posted
edit: It seems that error was a problem long ago, it's probably not an issue anymore...

 

In other words, NEVERMIND

The error only appeared at the top of your log... which was like 2 months ago.

 

 

Also the Tile Text elvl data is corrupt, sama will have to open up the map, byp!@#$%^&* the tiletext data and save it as a new file
yeah...

Found the problem... It was saving one byte more than it should in the tile text data, so there was that weird start of a chunk header. Can't give you a fixed version, though, as I can't compile at the moment. But there's a chance you can get it to work if you add one dummy tiletext character. If that doesn't work, you'll have to get rid of it before saving.

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