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Posted

+------------------+

| Venting Coils |

+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+

| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |

| $25000 | $11250 | 4000 | 12 567 | 1 | None | Armor |

+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+

| Venting Coils are effective at protecting from bomb and burst shrapnel. |

+------------------+----------------+-----------------------------------------------------------------+

| Property Name | Property Value |

+------------------+----------------+

| inactshrapdamage | -8 |

| shrapdamage | -300 |

| burstdamage | -90 |

| bulletdamageup | -5 |

| bulletdamage | -1 |

+------------------+----------------+

Posted

Chargers Signature Item

 

Command: ?changemode

 

Description: Type ?changemode to activate. Either gives +2 Energy, +2 recharge or +2 speed, thrust and rotation. Is bydefault set to one of the mode, command changes it to the other.

Posted (edited)

You do realize all those values are basically close to HALF of what radiating coils are?

 

+------------------+

| Radiating Coils |

+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+

| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |

| $50000 | $22500 | 5000 | 1234567 | 1 | None | Armor, Signature |

+-----------+------+-----+-------+----------+-----+------------------+--------------------------------+

| Radianting Coils are extremely effective at protecting from bomb and burst shrapnel. |

+------------------+----------------+-----------------------------------------------------------------+

| Property Name | Property Value |

+------------------+----------------+

| inactshrapdamage | -16 |

| shrapdamage | -516 |

| burstdamage | -172 |

| bulletdamageup | -9 |

| bulletdamage | -2 |

+------------------+----------------+

 

Well either way, if shrap damage is the only thing, make it -250 or something and then burst damage -mega_shok.gif

 

-------------------------------------------

 

From what I've been able to tell, all armors have like "grades" do them or specific kind of things that they're innately stronger against than most. Radiating coils is the exception with nothing else being even somewhat similar to it in a downgraded form.

Edited by Unix
Posted

Yeah, and a lot of the items in HS are so original,

 

omg a lvl one prox bomb,

omg a lvl one non prox shrap bomb,

omg a lvl one prox AND shrap bomb

 

Didnt feel like coding the width, and if that's your biggest complaint, that's kinda sad.

Posted

Even if this item is implemented, all it'd do is basically replace radiating coils. It still decreases shrap and burst damage to a nearly insignificant amount, without taking a sig spot.

 

Bad idea.

Posted
Chargers Signature Item

 

Command: ?changemode

 

Description: Type ?changemode to activate. Either gives +2 Energy, +2 recharge or +2 speed, thrust and rotation. Is bydefault set to one of the mode, command changes it to the other.

^make each mode upgrade 1 stat and decrease another, and add default mode(+0)^

Posted

Quantum Bot System $500000 [Alien Technology]

 

Description: With this high tech storage system you can now deploy 2 SharkBots per life, who will charge and attack the enemy!

 

Other Info: The bots are not smart nor well equipped; they are just stock ship sharks that use PD's aiming system except they now home their movements to the nearest enemy. They randomly switch from pea shooter to impact bomb, and have infinite ammo.

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