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Posted (edited)

Ok, let's skip the crap. Mainly based on other people's ideas in other threads, incorporated with my own. In no particular order

 

Hypercannon - Bomb[Non-sig]

Ships: 2 4

Cost: $40000

bombdelay: 35

bombenergy: 375

Shrap: 2

burstmax: -3

repelmax: -4

Bomblevel: 1

 

Taken from Gar's "!@#$%^&*fire Missile". Basically, salvo with less delay, and +100 bombenergy, with 2 shrap. This would actually be a good bomb for javs with shrap booster, because they could kill fast, but the downside, is that you will die almost instantly. repels and bursts=0, so you can't use it for rushing, unless you plan to rush with bombs. Also makes levis actually be able to defend themselves.

 

Savior Missile - Bomb[Non-sig]

Ships: 2 4 67

Cost: $27000

bombdelay: 225

bombenergy: 90

bomblevel: 1

 

Sharpflames idea. A bomb with very little energy used. Delay makes up for it.

 

UnNamed - Reactor[sig]

Ships: 123456

Recharge +4

Energy +4

bombenergy: +5

bombdelay: +10

bulletenergy: +2

Bulletdelay: +3

 

Can't think of a name yet. Based partly on i m weasel's request, but nerfed slightly.

 

Commander Mount - Mount (NO WAI!)[Non-sig]

Ships: 7

Cost: $20000

Repelmax: +5

Thormax: +5

bombdelay +250

 

Hard to explain this one. Basically the rechargeable items idea. Don't know if it's possible.

Basically, recharges 1 thor every minute, and 1 repel every 45 seconds, up to a maximum of 5.

bombdelay is there to stop people from abusing lanc rushes, they're powerful enough already.

 

Dimension Drive - Sublight[Non-sig]

Ships: 12 56 7

Thrust: 6

Maxthrust: -10

Maxspeed: +6

Rotation: 4

 

Might be overpowered, might not. Without AB it gives 6 thrust, 0 speed, 4 rot. With ab, you have 1 thrust, 11 speed, 4 rot. Don't know if this is correct, but you're supposed to have +5 speed and +5 thrust while abing, is what he told me. So i just subtracted and added them. Change it if it wont work.

Basically, the concept is that it has high thrust and low speed while flying normally, and high speed and low thrust while flying using ab.

 

Here's one that I doubt will be possible to do, but I'll put it up anyway.

 

UnNamed (Doubt it'll require one) - Gun[sig]

Ships: 1 3 7

Cost: Undetermined (Doubt it'll require one)

gundelay: 35

gunenergy: 29

gunlevel: 4

 

For those warbirds that actually aim. Costs a whopping 116 energy to fire one bullet, and at a rate of ~3 bullets/s.

 

UnNamed - Armor [non-sig]

bombdamage: -350

bulletdamage: +30

bulletdamageup: (Not sure on this one, too lazy to do calculations. The point is, it takes tons of damage from bullets while taking only a little from bombs)

 

Basically, an armor for dueling javs. Almost unusable in center though, with all the wbs flying around, but hey, the trend is to have moar useless items, right?

 

Gotta eat dinner, I'll probably alter these items later.

 

P.S. I'm bored, and I forgot what I was going to put here, since I left for dinner just before editing this >_>

Edited by ArcticxWolf
Posted (edited)
Ok, let's skip the crap. Mainly based on other people's ideas in other threads, incorporated with my own. In no particular order

 

Hypercannon - Bomb[Non-sig]

Ships: 2 4

Cost: $40000

bombdelay: 35

bombenergy: 375

Shrap: 2

burstmax: -3

repelmax: -4

Bomblevel: 1

 

Another cyclone?, then everyone would choose either a levi or jav to rush blum.gif

Edited by Rivel
Posted
It is, but the player firing it will not perceive it as such, only others. Such a capability is thus a double edged sword, especially for level 4 bombs.

Hm, makes sense. But as you say, for bombs it would kind of screw up, since the prox perceived by the owner of the bomb will be different than the prox for others... Meaning he might see the bomb p!@#$%^&* by people, while in fact, the bomb blew up on these people

Posted
Well of course we will not have l4 prox bombs. The splash damage is really what I was referring to, because the owner will take less closebomb damage than he "should."
  • 1 month later...

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