Jump to content
SubSpace Forum Network

Recommended Posts

Posted

I saw the term "relic" somewhere in HS... well, anyway...

 

 

 

Holy Brick

$12K

Description: Blah blah holyness blah blah brickness blah blah epicness

 

Creates a very large (Think a cross that is 4-5 tiles thick on each line) brick which extends from the center point at a rate which is dodgable (to prevent lame brickwarping).

 

Acquired by buying the Holy Brick, and then using 37 bricks in a base (not in a twout or warpout region [not where you can use ?jump or ?tw]). Once the 37 bricks have been properly used, the holy brick is prized and is used via cmd or regular F4. It will stay with the player until it is used.

 

 

I had more.... hm....

 

 

 

Pegasus Thrusters (Gay name, right?)

$9.9K

Description: Gives godly attributes related to movement

 

Acquired by ... there's probably a better one for this: Using 250 rockets.

 

Gives maximum speed, thrust, rotation, +5 rocketmax, +3 Portal, and -5 Afterburner. Lasts three lives.

Should probably increase bulletenergy and bulletdelay, same with bomb.

 

 

 

Uh...

 

Invulnerability

$15K

Description: Makes the user invulnerable for a price

 

Acquired by using 400 repels in a base or outside of warp regions.

 

This makes the user 99% invulnerable for 37 seconds, meaning they will take almost 0 damage from everything and anything, and they will be able to shoot. However, once activated, they cannot move (Engine shutdown or mess with movement settings) until the invulnerability wears off.

 

 

 

Hercules Charge

$16K

Description: Lets the user shoot weapons for 0 energy cost.

 

Acquired by firing a total of 1000 times with guns, bombs, mines, thors, and bursts combined, meaning that you can fire 500 times with guns and 500 times with bombs to unlock it.

 

This one should be relatively easy to get, but more expensive and a little less useful than the others. It prizes super. Perhaps 100 seconds?

 

 

 

 

 

 

And that's that

Posted

I like the idea of these a lot. They will add a new and fun twist to the game. However, instead of buying the relic every time, why not make the relics cost more but stay with your ship.

 

E.I.: Say you use your Holy Brick once it was activated. Instead of buying the relic again to activate the holy brick why not make the tally of bricks reset to zero and have the relic become inactive until you reach 37 bricks.

Posted (edited)
I like the idea of these a lot. They will add a new and fun twist to the game. However, instead of buying the relic every time, why not make the relics cost more but stay with your ship.

 

E.I.: Say you use your Holy Brick once it was activated. Instead of buying the relic again to activate the holy brick why not make the tally of bricks reset to zero and have the relic become inactive until you reach 37 bricks.

 

Because then the whole population just has to buy them at a different time and viola, relic spamzr0x

 

 

And thanks for the reminder proto:

 

 

 

Third Eye

Price: $6.7K

Description: Gives the user access to normally unknown information.

 

Acquired by ... Eh, not sure about this one. How about "Make 100 kills with bombs"? Probably isn't trackable though. Whatever.

Edit: Thanks to proto, we have the idea of acquiring the item via field usage. 10 fields = unlocked?

 

It gives a +4 mapzoom, see flags in spec, see flag holders as red dot on big radar (is this for flags or only ball?). Also gives X. This lasts four lives.

Edited by Sharpflame
Posted

you can always revive my old topic where you post what you think is wrong with the zone in detail :\

 

honestly I doubt anyone would do up the code for this, I'm mostly having fun just brainstorming. I would make m0dzul3z but I lack skill in python

Posted
i really like the invulnerability, it can definitely help both attack and defenders. cause it's 37 seconds of invulnerability time so that's more than enough time to revive your team if your whole team dies.
  • 2 weeks later...
Posted (edited)
i really like the invulnerability, it can definitely help both attack and defenders. cause it's 37 seconds of invulnerability time so that's more than enough time to revive your team if your whole team dies.

 

Maybe there could also be a requirement for full energy to use it so that it doesn't become just a "save my life" feature.

Edited by Kelaiah
  • 1 month later...
Posted

Good ideas, sf.

 

Item Block

 

$10k

 

Puts a cage brick around you and follows you where ever you go and blocks any item other then thors. Lasts about a min or two. A Brick mount is needed to use.

Posted
Hercules Charge

$16K

Description: Lets the user shoot weapons for 0 energy cost.

 

Acquired by firing a total of 1000 times with guns, bombs, mines, thors, and bursts combined, meaning that you can fire 500 times with guns and 500 times with bombs to unlock it.

 

This one should be relatively easy to get, but more expensive and a little less useful than the others. It prizes super. Perhaps 100 seconds?

Again, wouldn't a mod ned to be online to prize super? or a bot with mod powers?

 

Dude, Have you ever wondered how you got prized shields when you attach to a ship with out summon? It's called a module or it's just a little code in the HS Core. This Item would be the same as that, just with out the attaching and the shields, but with super.

Posted
Hercules Charge

$16K

Description: Lets the user shoot weapons for 0 energy cost.

 

Acquired by firing a total of 1000 times with guns, bombs, mines, thors, and bursts combined, meaning that you can fire 500 times with guns and 500 times with bombs to unlock it.

 

This one should be relatively easy to get, but more expensive and a little less useful than the others. It prizes super. Perhaps 100 seconds?

Again, wouldn't a mod ned to be online to prize super? or a bot with mod powers?

 

Dude, Have you ever wondered how you got prized shields when you attach to a ship with out summon? It's called a module or it's just a little code in the HS Core. This Item would be the same as that, just with out the attaching and the shields, but with super.

Don't mind me, that was some flawed reasoning.

Lol acer ,where have you been? I haven't seen you around lately, even when I can play.

Posted (edited)

When you make the rules, you won't have to worry about me, or anyone else, breaking them, or being anywhere near.

 

oh also

Kills by bombs/guns are trackable, though I'm not sure if it's trackable on ASSS.

durr obv? it also is bandwidth heavy

Edited by Kilo
Posted
When you make the rules, you won't have to worry about me, or anyone else, breaking them, or being anywhere near.

 

oh also

Kills by bombs/guns are trackable, though I'm not sure if it's trackable on ASSS.

durr obv? it also is bandwidth heavy

 

har har.. no need to be snappy now. we are only having fun with this stuff.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...