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Posted (edited)

I think that removing antiwarp altogether would make the zone more teambased as you really need to communicate with your team to kill them cloakers and it allows some skillfull persons to take the flags away from a crappy team who do not work together.

 

I find it lame that a solo lanc after he's been byp!@#$%^&*ed can just yell "someone get anti" and you're dead with no way of escaping.

 

I think it would add to the fast-paced teamplay that HS is trying to be.

 

With antiwarp removed you really start to appreciate the defenders with xradar, because without them you'd get utterly pwnd.

 

Please have a mindstorm about this, I am serious.

 

 

 

Edit:

 

The HS website only show 11/2 % of the lancasters to have xradar and 3! people in the entire zone have antiwarp.

Edited by Exiili
Posted
What would happen is that there would no longer be any point to flagging. People aren't suddenly going to be more team oriented. They're going to get angry and frustrated and stop basing.
Posted (edited)

I disagree Dr. Brain. Antiwarp is so overrated these days that it almost or basically obsoletes some of the old fashioned, great parts of the game.

 

Too much or too little of something is never good unless there is a compliment to it. How are you going to compliment the overrated use of antiwarp? You might aswell just remove features from the game. :rolleyes:

 

If they get frustrated because a smart/lucky individual cloaked into their base and launched an ambush all-out-war in the flag room (or stole the flags and ran off), then they would learn from their mistakes -- would they not?

 

Every part of the game has a purpose. Antiwarp was never meant to be easy candy unless you could compliment it with a down-side to having it. SVS is a perfect example to learn from; !@#$%^&*uming that you understand the design of those settings, it would be understood as very logical settings.

 

I find it lame that a solo lanc after he's been byp!@#$%^&*ed can just yell "someone get anti" and you're dead with no way of escaping.
This makes flagging abit linear if antiwarp comes inexpensively, easy, or by default. From the attackers position and perspective, it rules out some possible attacking/ambush strategies.

 

If you want to design a good flagging game, one thing to keep in mind is the number of different strategies an attacking team has to strategically infiltrate and capture a base. But while doing it, you also don't want to reduce the number of possible ways to defend and protect against such possible courses of actions from the Attackers. If the wording of this doesn't help, the idea would be to maintain an equal ratio between the two sides by possible strategies and also to provide the most number of possible strategies at the same time (there will be a limit for this depending on the other parts of the settings, and also based on the features of capabilities of Subgame and the client).

 

The HS website only show 11/2 % of the lancasters to have xradar and 3! people in the entire zone have antiwarp.
This is an example of something that's overdone. Just what exactly is the purpose of every item in your zone (ie xradar in this case)? But it's your call. */me shrugs*

 

Just my opinion. ;o

Edited by L.C.
Posted (edited)
You realize there was just a reset, right? Do you even play this game? How can you pull website statistics for a day old reset? rofl. I refuse to have a mindstorm. The whole point of antiwarp is to stop lame stuff like escaping with flags, which the defense can do just as well as the offense, do you want attacking freqs to never be able to take flags because the defending freq can run 100% of the time? Edited by Kilo
Posted
You realize there was just a reset, right? Do you even play this game? How can you pull website statistics for a day old reset? rofl. I refuse to have a mindstorm. The whole point of antiwarp is to stop lame stuff like escaping with flags, which the defense can do just as well as the offense, do you want attacking freqs to never be able to take flags because the defending freq can run 100% of the time?

 

So basically if there was no antiwarp the defending team would never lose their flags...

 

 

...

 

 

I choose Antiwarp

Posted
Well I wouldn't want it to be removed completely.
Same here, even though I don't play in Hyperspace. blum.gif I think I understand this situation though.
Posted
I think that removing antiwarp altogether would make the zone more teambased as you really need to communicate with your team to kill them cloakers and it allows some skillfull persons to take the flags away from a crappy team who do not work together.

 

I find it lame that a solo lanc after he's been byp!@#$%^&*ed can just yell "someone get anti" and you're dead with no way of escaping.

 

I think it would add to the fast-paced teamplay that HS is trying to be.

 

With antiwarp removed you really start to appreciate the defenders with xradar, because without them you'd get utterly pwnd.

 

Please have a mindstorm about this, I am serious.

 

 

 

Edit:

 

The HS website only show 11/2 % of the lancasters to have xradar and 3! people in the entire zone have antiwarp.

so your basically saying

Oh !@#$%^&* the team who's good but manages to lose the flags because of a fluke. ya. thats an AWESOME idea.

Why dont we just prevent you and your team from having it huh? maybe you'll see how stupid that idea is then

Posted (edited)

oh i looked and i guess i thought it was another !@#$%^&*le

in that case, look it's that guy who quit yesterday

 

 

issues on the internets there op2?

Edited by Kilo
Posted
oh i looked and i guess i thought it was another !@#$%^&*le

in that case, look it's that guy who quit yesterday

 

 

issues on the internets there op2?

 

No, I've just honestly decided to stop giving any respect at all for people online who don't deserve it. The internet is full of a bunch of 10-15 year old kids who don't know what the !@#$%^&* they are talking about and need a good slap in the face.

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